All posts by Aki

Critical Role for All of Us: Finding Practical Tools in the Monolith

Well, it happened: I got hooked into arguably the most gaming table in the community. And…it’s kind of hard to write about.

Let’s be honest: at this point, Critical Role has long since left behind the status of “home game” and is more a monolithic cultural force. We here at Cannibal Halfling Gaming have a let’s-call-it complicated relationship to both D&D (and Hasbro). I won’t speak for anyone else, but I enjoy D&D but have never actually seen anyone play it “out of the box” with no alterations. Every iteration of it I have seen has changed the rules to some extent, and there are systems that do the parts that I enjoy a better way. But I really can’t ignore the cultural significance that it holds and Critical Role timed itself well, riding the then newly-released 5th edition and captured the zeitgeist. And yet, for all that I couldn’t ignore the memes and an animated series being released I never actually sat down to watch it. There was just so much both with lore and a sheer crushing number of hours that made sitting down to catch up on a campaign seemed an insurmountable wall. 

And then, the team decided to do something completely different: they reset the lore, brought in a new GM, fleshed out the cast to double its original size and adopted a West Marches inspired campaign design. And credit to them for making that choice. I can imagine the temptation to stick with the winning formula until the golden goose was dead (although they did stick with D&D instead of, say, Daggerheart, but that’s another topic altogether). 

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Legend of the Five Rings: Imperials Histories Volume I & II

We tend to look at new things here at Cannibal Halfling Gaming. Our mission of putting games and gamers together often takes the form of introducing something that might be unknown in front of someone who may be interested. But what about sharing new things to love about something you already love, something that provides ideas for play that had not been considered before? I didn’t know it when I first encountered it but these two volumes, Imperial Histories I & II, had been powerful influences on games I played and still remember fondly.

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The Independents: Paint the Town Red

“Something very bad happened to you a very long time ago: you died and it hurt.

You’re cursed. You’re still here and you couldn’t just stay dead. You’re definitely not in heaven, but there’s a pretty good chance this could be hell.

Your heart has basically stopped. You don’t need to eat. Your skin is clammy. Your touch is cold as ice. You have to remember to breathe, to blink, to smile. Those are things people do? Right? It’ll be alright. Everything will be okay. You can get it together. You just have to find the right place and the right people and it will all work out. There are other dead people just like you. They’re suffering in just the same way you are.

The quickest way to forget is blood: someone else’s blood. Your touch won’t be as cold as ice after you drink another person dry. You’ll feel a little more human. Your heart will beat like it’s meant to.

Take a sip. Cut loose. It’ll be alright.

When you’re in the moment, you can almost remember what it meant to feel alive.”

– The introduction to Paint The Town Red

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PAX Unplugged: A Local’s Guide (2023 Update)

Ho adventuring gamers! We are on the eve of PAX Unplugged in downtown Philadelphia. After a few years of plague I have managed to shove a fist through the loose grave I was buried in and make my way last year. There were some changes, and what advance information I have suggests that things will be mostly the same. A few years ago I did a primer on attending, as I happen to live in the general area. For the most part, things in general remain the same but there are a few key differences in getting there from when I tried to dispense wisdom back in…2019? Oof. 

Without further ado, this is the wisdom and knowledge I have gained.


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Eat the Reich (Backerkit Preview)

The date: 1943. The location: Nazi occupied Paris. Your assignment: to climb into a pressurized steel coffin. Survive a drop from a few thousand feet. Make your way to the Eiffel tower, where the Fuhrer’s airship is docked and drink all of the party leader’s blood.

Relevant note: you are a vampire.

Sometimes you need a self respecting monster (or six) to take care of the scummier ones.

A backer preview of Eat the Reich released in October 2023 (fittingly on Friday the 13th). It is an RPG written by Grant Howitt (the creator of the Honey Heist), illustrated by Will Kirkvy and published by Rowan, Rook and Decard (the publishers of DIE RPG), and it is a completely, totally and 100% unapologetically anti-fascist joyride.

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Meet the Party: Mecha Wasteland – The Crew of the Ulaid

Last week we took a look at the creation of a Mecha Wasteland (and getting Baba O’Riley stuck in our heads). This week, we turn to some of the people and machines that might populate it. Sticking with the themes, I went with a crew of freelance operators picking up work in the Free Port of Suez and specializing in quick and discrete operations. This group can take on work from all comers, from desperate Free Cities, pirate lords, or be used as deniable assets by the two great powers as a cold war begins to warm.

Without further ado, let’s meet the crew of the Ulaid.

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Meet the Campaign: Mecha Wasteland – The Crew of the Ulaid

Every so often, I get the craving to dive into the mecha genre, and each time I have thought about introducing it to some kind of roleplaying. This has stretched through freeform play by post, play by email and even a brief dabbling with the Mekton Zeta RPG. However, as the years have passed the people who I had played with have moved onto other things. While scratching the itch, I looked up the interview that Seamus did with the team behind Mechasys. It was an inspiration and while it doesn’t do everything, it is broad enough that I can do a lot of things and I would really love to play it at some point. With that said, the old formats I played in don’t exist anymore and realization has dawned that the most likely I am to see it in action is if I have run a game myself. A bit rested from my first completed attempt at GMing I began to bandy about a few “what-ifs”. What started as playing around as character creation led to thinking about how I would frame a game…and from there, I leapfrogged into another idea: showing how a campaign can be built.

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Adventures in Rokugan Review

This review is delayed, far from the “hot off the press” take that I had intended back some time ago. Instead this has been an article I have stewed on for some time. In 2020 there came an announcement that Edge Studios would be taking over RPG properties that had been held by Fantasy Flight, which includes two that I have written about extensively in the past: Star Wars and Legend of the Five Rings. Since the acquisition, the publishing has mainly been constrained to reprints of books in use and published already developed supplements that had been in the pipeline before the acquisition. It was a bit of a surprise to me that the first new material from this new studio was to take the setting of Rokugan and put it into the mechanics of 5th Edition Dungeons and Dragons.

My reaction to reading it at first was, to put it politely, visceral.

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My First Complete Campaign

In January 2023 I crossed off a New Year’s Resolution: I completed a campaign I was running. It seems like a smaller accomplishment, considering that I’ve been gaming off and on for close to 20 years now, and my group is filled with veterans who have run at one point or another. But for me, this is the one time I managed not only to run a game, but had a story arc that was completed and brought to (by most accounts) a satisfying resolution.

There have been failures. Over the years, I have tried to run a variety of things, from Blades in the Dark to Star Wars. I even managed to get a few sessions of Traveller strung together. For a variety of reasons these failed to move past one-shots, never materialized, or just fell apart. This happens. Aaron has written about situations just like it.

So as I look back over the game that did succeed, it’s time to run a post-mortem to know what worked and what didn’t for when I get back in the saddle to run again. You know, after my sanity restores a bit.

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