New Campaign day is a very exciting day. Your group is ready to try something new, and everyone’s agreed on what it should be. Now you may be getting ready to run a Session Zero with something like Apocalypse World, where the feeling and the aesthetic of the game’s implied setting is broadcast to you, loud and clear, from the first page of the book. You may be getting ready for character creation in D&D, where the implied setting is strong but allows for a lot of variation within its fantasy tropes. Or, you might be walking into a game where the world has sprung from the mind of the GM, and you don’t know what to expect beyond maybe a few sentences that have been shared. Regardless of what situation your campaign will start with, now is the time you’ll most benefit from some soft prep.Continue reading Soft Prep for RPGS
Raat shi anaa. The story begins. Rising from the Last War brought Keith Baker’s dungeon punk setting of Eberron back to 5th Edition in hardcover form, but it was the earlier Wayfinder’s Guide to Eberron that first brought a world of pulp, noir, and wide magic to the latest version of Dungeons and Dragons – and it also opened up the door for anyone to create Eberron content on the DM’s Guild. When I talked with Baker at PAX Unplugged 2019, the curious implications of that came up. Since it made it to the final three of the Setting Search in 2002 Wizards of the Coast has owned Eberron; while Baker was often brought back to work on supplements and novels, the final creative control didn’t belong to him. He could talk about ‘his’ Eberron, and thankfully did so quite often and at length, building a great rapport with the community, but plenty of material he came up with would never see the pages of a hardcover book. The Wayfinder’s Guide changed that, and now we have Exploring Eberron, Rising’s “perfect companion” straight from the man himself. So let’s go through chapter by chapter and section by section to see how an already big world had even more in its uncharted depths!