“Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.” The pulp adventure and noir intrigue of Eberron have come to the 5th Edition of Dungeons and Dragons in full, hardcover form! After multiple iterations of artifice, after reading the Wayfinder’s Guide on the lightning rail ride here, we’re finally Rising from the Last War with new races, new narrative mechanics, 5e’s first all-new class, and a tacklebox worth of hooks to bring your characters into the adventure. Let’s go through chapter by chapter, and see what there is to find under the light of the Ring of Siberys!
The day foretold in the Draconic Prophecy has come, and Eberron has returned to Dungeons and Dragons 5th Edition! The planned settings announcement went live on July 23rd, and to accompany it came the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due attention to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a copy pretty much right away, and after a few days to read through it and digest the contents I’m ready to talk about what’s in it, what’s not, what it all means, and where Eberron and D&D go from here!
Many stories (and games) define the winner by who has the best . . . well, everything, really. Who won the most glory and money, who found True Love, who lived to see a Happily Ever After. And that’s all well and good. But it can get a little boring after a while, can’t it? Maybe you’re interested in a game (and some stories) that go to some really dark, nasty places where Happily Ever After is replaced by Six Feet Under. If that’s the case, then you just might be interested in a game ‘of Inauspicious Incidents and Grave Consequences’: Gloom, a card game from Atlas Games!