All posts by Aaron Marks

Gaming for nearly twenty-five years and writing about it for over fifteen, I've always had a strong desire to find different and interesting things in the hobby. In addition to my writing at Cannibal Halfling Gaming, you can follow me on Bluesky at @levelonewonk.bsky.social and read my fiction and personal reflections at newwonkmedia.com.

For RPGs, storytelling will win

Role-playing games were initially an offshoot of wargames. What made them different was first a question of scale, moving down from military units to single combatants, and then a question of intent, aiming to play out scenarios with more ambiguity than a classic side versus side battle scenario. As soon as the RPG medium began spreading out from its origin, many people other than wargamers saw the promise that these games held. Science fiction and fantasy fans flocked to RPGs, driven by the promise of new stories and new paracosms that could be created with the games. They were the largest influx into the hobby until the Basic D&D Red Box completely opened the floodgates in 1981.

Now, at the beginning of 2023, the influence of the RPG is seen a little differently. Sure, we’re still over here with our books and dice, but over the last fifty years or so RPGs carved a path through interactive media, permanently changing the board game, wargame, and video game hobbies. In the same way, these hobbies, no younger than the RPG at their youngest, have changed the RPG. The world of games, in a broad sense, is different, and that means the RPG fits into that world differently. With the constant growth and innovation happening across the tabletop games industry and across entertainment, it’s clear that the differentiator in RPGs is story.

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Crowdfunding Carnival: January, 2023

Happy new year! First month of the year, first week of the month, that means it’s time for a Crowdfunding Carnival! We’re in the post-holiday doldrums, for sure, and between the solstice season behind us and ZineQuest ahead of us, there aren’t many games being crowdfunded right now. Fear not! I did find a few. At the same time, there’s a whole new year ahead of us, like a blank character sheet. Now seems like a great time not only to look at the games which ran out of the 2023 starting gate, but also at what I think 2023 will bring for RPG crowdfunding in general.

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Level One Wonk Holiday Special: 2022

Welcome to the Holiday Special for 2022! 2022…what a year. For Cannibal Halfling Gaming, 2022 was the year of pandemic bifurcation. Having started at around this time of the year in 2016, We now have three non-pandemic and three pandemic years in our history. Needless to say, it’s been a strange time in our lives, both for gaming and for everything else. At this time, though, the year is ending and we get to take a chance to stop, collect our thoughts, and look back at what the year brought us.

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Blade Runner Review

Cyberpunk is having its second wind. The genre of postmodern science fiction best defined as ‘high-tech, low-life” was born in the 1980s, first in film, then literature, then game. Though declared dead in 1991 after Neal Stephenson’s Snow Crash seemed to parody the genre as much as embody it, Cyberpunk came roaring back in the 2010s in the wake of Citizens United, Facebook, and the second tech boom. By the time Cyberpunk 2077 was released in 2020, the setting year of its RPG predecessor, the combination of 80s aesthetic being cool again and the continued specter of corporate overlords made the children of Gibson, Sterling, and Shiner seem all too relevant. Tabletop RPGs were no exception to the trend; in addition to Cyberpunk Red becoming the best-selling non-D&D RPG of the decade so far, many imitators cropped up from all over the game design map, some adhering well to Cyberpunk themes and others not so much.

Free League, a Swedish publisher of ever increasing significance in the last few years, has stepped into the Cyberpunk ring with a licensed title. This isn’t Free League’s first go at a licensed game, with Alien receiving broadly positive reviews, but like Alien Blade Runner is a property with a lot of history and high expectations attached. Based originally on Philip K Dick’s novel Do Androids Dream of Electric Sheep?, Blade Runner basically started the Cyberpunk genre when it was released in 1982. While William Gibson had started writing in what would become Cyberpunk a little earlier (Johnny Mnemonic was published in 1981), so influential was Blade Runner that he feared Neuromancer would be dismissed as a coattail-grab.

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Avatar Legends Review

Magpie Games currently holds the record for the most funded tabletop RPG Kickstarter with Avatar Legends, its game set in the universe of Avatar: the Last Airbender and The Legend of Korra. The Kickstarter campaign earned nearly $10 million from over 80,000 backers, a truly staggering total that, when considering campaigns for specific RPG titles, has yet to be beat. Surely the completion of this game would be met with renewed interest and immense sales success, so we’ve been looking forward to the release- wait. I’m being told that the game was released before Halloween. Huh. Well, one would naturally assume that the release would see a second wind of- so apparently the PDF version on DriveThruRPG hasn’t sold more than 500 copies since coming out. Odd. Now, to be fair, the physical game isn’t yet available, and PDF fulfillments from those preorders don’t count among the numbers I’ve cited. Even so, the campaign sold nearly 8700 PDF-only rewards, so getting not quite to 5% of that number upon release is…worrying.

As many pointed out and grumbled about during the campaign, Avatar Legends is the largest licensed RPG Kickstarter as well as the largest RPG Kickstarter in general, and as such the buyers’ motivations are often a little different. Consider: around 2,800 people paid $50 for the pledge tier which got them a physical core book and PDF copies of everything else. However, over 39,000 people opted for the $75 tier which added all the physical stretch goals. Those physical stretch goals were one more book, dice, a cloth map, a card deck, a pack of journals, and a tile. Combine that with the tier level that gave the physical stretch goals in addition to a copy of the special edition core book, and the vast majority of backers paid for the doodads. And everything I have to say in this review will not take away from those doodads, I’m pretty sure.

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Crowdfunding Carnival: December, 2022

And the crowdfunding feels like a Carnival!

The games draw you in like a beer

And the folks at the bar, who put bread in my jar

They said ‘this month’s intro got real weird’

It’s December, usually a low time for crowdfunding. People have shifted their discretionary budgets towards holiday gifts, holiday travel, and anything else they need for this season’s set of traditions around turning on all the lights and screaming to beat back the coming solstice darkness. Even so! There are a number of interesting crowdfunding projects on at least two crowdfunding services which are worth a closer look.

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Plumbing the RPG Blog Depths

The tabletop role-playing game has been around for nearly fifty years, and role-playing discourse arguably longer than that. While in recent years we’ve been blessed to see books recording RPG history from the likes of Jon Peterson, Shannon Appelcline, and Ben Riggs, histories of how the RPG player base has evolved are thinner on the ground and indeed more difficult to capture than those chronicling the evolution of game designers.

To give credit where credit is due, Jon Peterson’s books do focus on the player evolution that happened early in the hobby’s history; Playing at the World spends a lot of time discussing how the wargaming hobby birthed RPGs through Braunsteins and Chainmail, while The Elusive Shift examines the first decade or so of RPG evolution through APAs and other fan correspondence. Where things start to get really tricky is in the 1990s, thanks in large part to the stratification caused by this little technology called the internet.

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System Split: Apocalypse World and the Burned Over Hackbook

It’s tough being the first. Back in 2010, before Dungeons and Dragons Fifth Edition (and before Fourth Edition Essentials too), Vincent Baker released the first edition of Apocalypse World. While the praise was immediate, the snowball effect of the game had just started. By the time Baker released the second edition, now (and from this point forward) sharing the byline with his wife Meguey Baker, Powered by the Apocalypse had become a force in the indie game world. After another five years, the Baker family revisited Apocalypse World again, with Vincent and Meguey working with their children to produce Burned Over.

There are two things about Burned Over which caused me to overlook it initially. The first was a misunderstanding, though also a reflection of how many indie games are made these days. Burned Over is a hackbook, and having not heard this phrase before I confused it in intent with an ashcan. An ashcan is essentially the game equivalent of a minimum viable product or Early Access; it contains the rules to play and a first draft of the written game while being otherwise incomplete. Burned Over is not incomplete; though some of the initial rules were released on Vincent Baker’s Patreon (of which I am a subscriber, full disclosure) in ashcan form, the hackbook as it stands is complete, laid out, and 100% playable. What hackbook means is that Burned Over is a hack of Apocalypse World released as a book; Burned Over requires Apocalypse World to play though this belies the differences made somewhat.

The second element which caused me to overlook Burned Over at first came from the description of what it was. When the Baker family undertook Burned Over as a project, it was described as a version of Apocalypse World which toned down the sex and violence of the original. My initial reaction was that this would be a bowdlerized Apocalypse World, and I didn’t really like that. Needless to say I was wrong, but it meant that I didn’t actually read Burned Over until I had seen praise of it elsewhere. Burned Over strongly recenters many elements of Apocalypse World without changing the core mechanics of the game or its core gameplay loop; this recentering both revises and strengthens the rules as well as shifts the game’s relationship towards its own setting. While this is perhaps too informed by recent discourse, I think Burned Over shifts Apocalypse World from genre emulation of post-apocalyptic film and games to being a post-apocalyptic work in its own right with its own setting. 

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The Trouble with NaNoWriMo: A Filler Post

The trouble with NaNoWriMo is simply that it takes a lot of time. Although most of you know me as an RPG commentator, I have been a writer, broadly, for most of my life, both personal and professional. I enjoy writing fiction, but it’s difficult to write long-form fiction and keep up the pace long enough to produce a full story. The 2000 word articles hosted here at Cannibal Halfling Gaming are, if not easy, at least easier than a 50,000+ word novel.

This year I decided to do NaNoWriMo to give my fiction writing a kick in the pants. In 2019 I picked up a rewrite of a novel I had written a decade before, right after college, and decided to give it an honest go. I got close, though the pandemic seriously disrupted my writing habits. In 2021, amidst a whole host of life challenges and transitions, the writing ground to a halt. So here, in November of 2022, I decided to challenge myself to do NaNoWriMo in order to get back into the habit of writing and build up my self-discipline enough to also finish my in-progress novel. So far, so good: yesterday was the midpoint of NaNoWriMo and I have successfully hit the 25,000 word halfway mark.

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Twitter and the TTRPG Hobby

If you haven’t noticed, Twitter is imploding. Since Elon Musk bought the company, it’s been learning experience after learning experience, with the most important one being the public at large learning that perhaps Elon isn’t a genius after all. Unfortunately, though that lesson was a long time coming, he’s probably going to destroy Twitter in the process.

Twitter in a lot of ways represents the worst of the app-driven attention economy internet. It’s created the term ‘doomscrolling’ and one of the most common euphemisms for it is ‘hellsite’. But, as much as we hate it, we can’t peel our eyes away. This has been strongly true, among many places, in the TTRPG community.

Twitter’s relatively easy engagement algorithm means that even small creators can find eyeballs, and they can do it without much concerted strategy. Though we’ve often termed using Twitter for promotion as ‘shouting into the void’, the fact is that if you keep at it, you will build a following, and it can be really difficult to figure out how to rebuild such a following in the absence of, well, Twitter.

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