Everyone knows Night City, choom. Underneath the glitz and the danger, whatta ya really got? Rent is out of control, every block is already claimed by one booster or another, and if the cops don’t knock you down on your way home Arasaka will. Why live in a city dominated by a security corp anyway? Nah, the midwest is where it’s at. Can’t afford rent? Grab a shipping container and plop it in a nearby contaminated cornfield. Don’t want the cops breathing down your neck? Get a job at the local agricorp, you’ll unlock every door in town. The beer tastes better, the vegetables are real, and there’s plenty of room for everyone. Just fly suborbital into DFW and take the 35 north until you hit Hydropolis.
Welcome back to System Hack in Practice! We’ve looked at rolling Cyberpunk Red back to 2020, we’ve looked at pulling Cyberpunk 2020 forward into Red. Now we’re going somewhere else entirely! Let’s put down the book with the red lettering and pick up one with a blue cover; we’re shifting wavelengths into Fate Core. The working title for this monstrosity? Cyberpunk Blue.Continue reading System Hack in Practice: Cyberpunk Blue
Welcome back to another System Hack in Practice! Last time, we made some considerations around Cyberpunk Red, and looked at potential ways to address early complaints from Cyberpunk 2020 fans (or not). This time, we’re looking at everything the other way around: How can we take the best parts of Cyberpunk Red and bring them into our Cyberpunk 2020 game?Continue reading System Hack In Practice: Painting Cyberpunk 2020 Red
Welcome back to System Hack! In the past, System Hack has been about new games and experiences, either building out mechanics for a generic system (Genesys Mecha) or using an existing game as inspiration to create something new (Cyberpunk Chimera). This new System Hack series, In Practice, is about looking at common hacks and modifications that can be used when your group brings a new system to your table. For this we’ll be using the new system that my group is bringing to our table: Cyberpunk Red.Continue reading System Hack In Practice: Cyberpunk Red House Rules
A Solo who seems like an utter goofball until the bullets start flying, with a code of morals but a power-hungry streak behind it. A Netrunner with a massive chip on his shoulder who wants to take it out of someone else and leave this life behind. A Fixer turning friendships into profit, managing a delicate balancing act between their many (and often mutually hostile) customers. An Exec who clawed her way out of the Combat Zone, determined to get to the top. Update your Agent, check your ammo, and chip in. We’re taking a look at character creation and meeting a team of ready-to-play Edgerunners for Cyberpunk Red from R. Talsorian Games!
A review is, at the end of the day, an opinion. Good reviewers call upon their experience, their expertise, and their effort to make their reviews relevant and useful, but no matter how well-researched the writing, how polished and considered the perspective, reviews are always subjective. A hallmark of good writing is not to attempt and claim objectivity, but rather to list your biases as comprehensively as you can in an effort to help a reader understand and gain value from your perspective. This is why you all need to know that I’m an in-the-tank seventeen years running serious fan of R. Talsorian’s Cyberpunk.
In 2005, while I was still in high school, Cyberpunk v3 landed with a resounding thud. I had discovered Cyberpunk 2020 only a couple years previous and was excited by the notion of a new edition coming out. Like many fans who had been with the game longer, though, I was disappointed, both by the change in thematic direction and also in the game’s editing, game design, and art direction. This review, though, is not about Cyberpunk v3, nor is it about Fuzion, nor is it about Mike Pondsmith’s extensive action figure collection. It’s about the edition of Cyberpunk that, years ago, many fans resigned themselves to never getting. It’s about Cyberpunk Red.
The Cyberpunk Red Jumpstart Kit made a splash at GenCon, selling out huge stacks of the black and red box set in what seemed like no time at all. Given the hype of Cyberpunk 2077, it’s important to step back and look at both what this means for Cyberpunk fans as well as what we can honestly expect out of a product which is still just a Beginner Box.
Personally, I’ve been waiting for this moment in one way or another since 2005. 2005 was, for those of us who remember, the release of Cyberpunk v3. Without casting (too many) aspersions at that product, I can say that it was not what Cyberpunk fans expected or wanted, and was disappointing to many, including myself. After making my peace with the fact that Cyberpunk 2020 was the last edition of the line that I’d play, the announcement of Cyberpunk Red split me between side-eyed skepticism and bouncing off my chair like, well, a nerdy teenager.
If you’re in and around the gaming space, you’ve probably heard something about Cyberpunk 2077 by now. The game, being developed by CD Projekt Red (CDPR), is the company’s next major release and is based on tabletop RPG intellectual property, specifically Cyberpunk 2020 by R. Talsorian Games. It is also a game receiving a lot of attention, most notably last Sunday (June 9th) when Keanu Reeves took the stage at the E3 conference to announce the game’s release date next April. Now, this is a tabletop RPG blog, but Cyberpunk 2077 is a game that, love it or hate it, you should pay attention to. Extrapolating from the sales success of CDPR’s previous game, The Witcher 3, and assuming that the game is at least good enough to partially live up to the hype, Cyberpunk 2077 will be the largest TTRPG-to-video game crossover to date, and that may have some big impacts on the TTRPG audience in the coming years.