Tag Archives: Cyberpunk Red

System Hack: Cyberpunk RED Minions

Two of the roads with the most traffic to Cyberpunk RED are, naturally, players of Cyberpunk 2077 and players of older tabletop editions like Cyberpunk 2020. However, once arriving at their new carmine destination there are naturally going to be a few disconnects, and one of the biggest is in the nature of combat. The smart Cyberpunk 2020 party wanted to blast their opponents to chunky salsa as fast as possible and often could, and V eventually becomes a cybergod capable of mowing through entire gangs on their own. Cyberpunk RED characters are themselves tougher in turn than their 2020 counterparts, but they simply can’t go through their enemies that fast. Aaron pondered changes to the combat rules but found that, as with anything else, fiddling with the wiring that already exists can pose a lot of challenges. I’m not fiddling with the wires, so much as I’m adding an attachment (much like the Cyberpunk RED Luck Deck from that same article) – and I’m stealing from a galaxy far, far away to do it. 

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Cannibal Halfling’s Reviewed Games at PAX Unplugged 2023

Aki and I are both wandering around PAX Unplugged this weekend – Aki already put out a great guide to both the con and to the surrounding area, and I’ve been sending artificial intelligences up against a ‘ghost ship’ with Games on Demand. We’ve been quite pleased to run into a series of familiar names this year, so here’s a short list of booths we think you should definitely be checking out if you’ve made it to the con.

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Cyberpunk RED: Black Chrome Review

We don’t review a lot of supplements here at Cannibal Halfling Gaming. From a pragmatic standpoint, there’s a lot less that a review can tell you about a supplement that will affect your purchasing decision than with a full game. For today’s subject, Black Chrome for Cyberpunk Red, that’s certainly true. We all knew Black Chrome would be the ‘stuff’ supplement, and even if there hadn’t been some grumbling about the ‘stuff’ or lack thereof in the core rules the ‘stuff’ supplement in a Cyberpunk game is almost always a must-buy, if only due to the association of the cyberpunk genre with gear porn. On the other hand, in some cases there’s a bit more to say about supplements. Cyberpunk Red is slowly working up to being a full-on RPG ecosystem just like Cyberpunk 2020 was; the earlier game had supplements from gear catalogs to corporate profiles to location gazetteers to big plot books like the Firestorm series. One consequence of this, perhaps an unintended one, is that Cyberpunk 2020 played quite differently when all the supplements were in play than when it was just the core book. While that’s neither unique to Cyberpunk nor particularly unexpected, it had a significant role in the reception of Cyberpunk Red, where the game in its early single book state was being judged against a Cyberpunk 2020 which already had literally dozens of supplements released. It stands to reason, then, that Black Chrome would be the first full-sized rules supplement for Cyberpunk Red. Black Chrome is an homage to the supplements which changed Cyberpunk 2020 the most and the fastest, the Chromebooks.

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Adventure Log: Cyberpunk Red: CabbageCorp Finale

Riding in a Bell Super Huey generously called ‘ancient’, the CabbageCorp team is heading to the Heartland Complex. The five spires of the complex are the jewel of the Hydropolis skyline, and in one of them Dr. William Squires is preparing to unleash a cloud of plant seeds which, when guided by an artificial intelligence, will regreen the entire North American continent. They may also kill anything in their way, which is why CabbageCorp is trying to stop the whole thing.

A whole lot of things happened very quickly since we last checked in on the team. After discovering the severity of the matter, the team gave the OK to their Media Jacob Capone to leak the story to the press. Thanks to Jacob’s credibility, the story took off, and Militech sent a detachment of armored vehicles in the direction of Kansas. CabbageCorp had to stop Squires and his plan before the armored column got there and either kickstarted the apocalypse or started a Fifth Corporate War.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 11

There are many reasons to return to somewhere you’ve already been. Maybe a favorite bar has the right atmosphere for you, or a certain country provided an unforgettable vacation. For CabbageCorp, though, retracing steps usually happens when an earlier discovery is about to turn bad.

Don’t get me wrong, the team’s apartments in Potwin provided a safe (though corporate controlled) haven, and downtown Hydropolis has been walked up and down. But just like building a bar on the wreckage of a former enemy, the team once again will have to pull something useful out of an earlier haunt.

While returning from the ill-fated visit to the Biotechnica Nature Preserve near Spokane, Mason was informed that his former direct report, Brick, had been promoted to lead a team of his own. Mason interviewed a new team member, a support netrunner, but his relationship with Brick wasn’t exactly over. In fact, just a day later Mason and CabbageCorp were answering Brick’s distress call out in Emporia, Kansas.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 10

An apocalyptic threat to Kansas? I’m sure someone in the local office can check it out. It’s affecting our share prices? That’s different, the CEO wants to meet with you! After delivering a cryptic speech at the Future of the Midwest conference, Dr. William Squires has disappeared. His former head of security, Simon France, thinks he’s going to destroy the world, but only the CabbageCorp team is really listening to him. However, when it’s clear Squires’ behavior is spooking investors and threatening Biotechnica’s bottom line, suddenly the company cares a lot. Mason’s still on thin ice with his boss after the whole ‘insider trading’ thing, but when he points out that his team also has inside information about Squires, suddenly the whole team is being flown first class to Spokane, Washington.

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Adventure Log: Cyberpunk Red Interlude: The CabbageCorp Warehouse

The CabbageCorp crew has gotten themselves into some trouble in 2045. But they’ve also gotten some nice payoffs. After William Squires made a troubling, cryptic speech at the Future of the Midwest conference in Hydropolis, the team knew they needed to get in gear and figure out what was going on. They also had some real estate transactions to resolve. So when Mason, Philly, Relay, Jacob, TK, Doctor Kong, and Bubbles had to renovate a warehouse, what were they going to do?

More importantly, what was I, their GM, going to do? While Cyberpunk Red has a few options for stationary equipment, the Night City lifestyle isn’t really about property ownership. Giving the party options for their newly acquired warehouse that they actually cared about would require a combination of creativity, player input, and yes, a bit of a System Hack.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 9

The big day had come, and Hydropolis was feeling the heat. With the Future of the Midwest conference in full swing, every edgerunner in the city was looking over their shoulder at the corporate operatives and East Coast tourists trying to scope out the action. For CabbageCorp, though, the Future of the Midwest was looking shaky. While local agricorps like Biotechnica, Continental Brands, and Petrochem had been snubbed from the agenda, Jayhawk Agritech got the keynote slot with Dr. William Squires. Or at least that’s what the team thought.

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