Tired of traveling the same old hyperlanes? Had your fill of fighting off stormtroopers? Sick of owing credits to the Hutts? Outer Rim not far enough out for you? Well, it’s not without risks of its own, but have you ever considered Wild Space? Find a planet of your very own, start from scratch, no Empire, no Rebels, no syndicates? It’ll be an entirely new way of life for you out there, so before you start making the astrogation calculations, let me tell you a little about what you might be getting yourself into…
In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Sometimes, it’s because it is something at the cutting edge of mechanical development. Sometimes, it’s excitement at projects to come. Other times, it’s remembering a forgotten project that could use a bit more love. And, once in a while, we see something that makes us snort with laughter and say “Oh, I have to see that!” It was the final of these that had me take a look at the recent supplement for the Star Wars RPG from Fantasy Flight Games, Allies and Adversaries.
It was a normal enough day for the crew of the Citadel-class transport called the Black Rose, currently berthed in a space station dock in orbit around Nar Shaddaa. Drake the Bothan Entrepreneur was trying to balance the crew’s budget after they sold their last ship, the Red Empress. Aralai the Twi’lek Pilot could be heard grumbling in the cockpit about how she had run out of booze the night before. Zeb the Human Mechanic was tinkering with the ship’s modifications, and his younger sister Morgan was putting together a particularly malicious slicing program on her datapad. Patches the B-1 Doctor, Bulldawg the Klatooinian Heavy, and the sundry other members of the crew were keeping to themselves . . . when a loud banging sound echoed on the main hatch. Instead of the usual bounty hunters, when they opened the hatch they found the furious owner of the space dock, screaming about how one of his two shuttles had just been stolen. Drake immediately turned to Zeb and Morgan and asked the dreaded question: “Where’s Barry?”
A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!
A spy and scout for the Rebellion who has picked up a number of strays with his ship. An old soldier who had found a living as a doctor, returning to the fight to atone for past deeds. A survivor from an extinguished Order, stealing to survive. A former star of an Imperial Academy, forced to flee because of a secret she did not even know she possessed. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. This time we’re destined for the dark times between the death of the Republic and the rise of the Alliance, as we create Star Wars Roleplaying characters using Dawn of Rebellion!
The Empire reigns across the galaxy even as an alliance of resistance fighters and rebels begins to form to overthrow Imperial oppression. A space station with the power to kill worlds is still being constructed near Scarif. A group known as the Spectres still fights to free the planet Lothal. The Imperial Senate stands impotent, but certain members secretly resist. A boy on Tatooine still has no idea what his future has in store. It’s a new era in galactic history, and you can find what you need to play in it within the pages of Dawn of Rebellion, the newest Star Wars Roleplaying supplement from Fantasy Flight Games!
The cargo hold of the Sleight of Hand looked more like the mustering area of a troop transport than a light freighter or smuggling vessel. Nearest to the rear hatch Lt. Averre’s small SpecOps team were professionally checking their gear and charging weapons in a small circle, mostly quiet. Most of the deck was taken up by the infantry squads that had come from Bolthole Station and trained with Shikte and The Wookiee; they were either playing cards, sprawled out sleeping, or working on a blade or a scope depending on their mentor. The recruits from the Sullustan Resistance were mostly checking and assembling grenades, Dohl Che’qy’to overseeing it from a tall crate while eating a piece of fruit. Meanwhile, up in the crew area and the bridge, the so-called crew of the Borrowed Time tensely waited through their journey to the Mustafar system.
Cole Strutter coughed and spit, grimacing. Almost miracle-grade healing aside, the taste of bacta in the back of one’s throat after needing to heal internal injuries was nastier than the worst rotgut he’d ever had, and that said something. Plus, he still had one less leg than he remembered. But the real reason for the grimace was that Verjylla, Nak, and Caleb had been there to greet him when he got out of the tank in the Rabblerouser One‘s infirmary, and the Bothan had handed him a bottle of the finest Whyren’s Reserve the second he’d been sat down by the medical droids. He eyed the bottle and his comrades suspiciously before taking a swig, and then asked the obvious question. What had gone wrong while he was out?
The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.
An investigator wielding her lightsaber in the shadows, cleaving to a Code that most think is extinct. A bounty hunter and skip tracer who always has the weight of her family, culture, and people on her back. A ‘retired’ combat analyst who has turned his programming towards solving mysteries. A small-town marshal on a big-city planet, trying to look out for the little guys. Meet the Party heads into the depths of an ecumenopolis in a Galaxy Far, Far Away to try something a little different, genre-wise: a Star Wars party of sleuths, vigilantes, and Private Investigators!