Listen, I don’t care if you don’t want to sign up with the Alliance. We’re not exactly the conscription types, you should know that. But you’ve got to admit, if you can touch the Force? The Empire is going to be hunting you. If you signed up we’d protect you, yes, but if you’re going to keep ‘listening to the Force and following your Destiny’, we still don’t want you caught. Moral considerations aside, we don’t need more redblades getting added to the roster. Alliance Special Operations has put together some dossiers on Inquisitorius agents. If you have nothing else to do with us I still want you to read these and be careful – we lost people getting this information, make it worth it.
Continue reading Meet the Campaign: Star Wars: Inquisitorius
The Galactic Empire brings safety, security, prosperity, and progress to every planet that welcomes its care . . . or so the story goes, anyways. On one Outer Rim world, at first that all seemed true: oppressive nobles were overthrown, social mobility increased, and industry flourished. However, in the mines and the ‘reeducation’ camps the truth of Imperial rule can be found for those brave and/or unfortunate enough to uncover it. The Rebellion fights here despite the Empire’s good publicity, but what path will the different cells take to freedom? How will new additions to the base upset the balance? Check your power packs and calibrate your blaster’s sights, we’re joining up with the rebels of Jumar Base!
Continue reading Meet the Campaign: Star Wars: A Rebellion Divided
Tired of traveling the same old hyperlanes? Had your fill of fighting off stormtroopers? Sick of owing credits to the Hutts? Outer Rim not far enough out for you? Well, it’s not without risks of its own, but have you ever considered Wild Space? Find a planet of your very own, start from scratch, no Empire, no Rebels, no syndicates? It’ll be an entirely new way of life for you out there, so before you start making the astrogation calculations, let me tell you a little about what you might be getting yourself into…
Continue reading Meet the Campaign: Star Wars: Wild Space Colony
In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Sometimes, it’s because it is something at the cutting edge of mechanical development. Sometimes, it’s excitement at projects to come. Other times, it’s remembering a forgotten project that could use a bit more love. And, once in a while, we see something that makes us snort with laughter and say “Oh, I have to see that!” It was the final of these that had me take a look at the recent supplement for the Star Wars RPG from Fantasy Flight Games, Allies and Adversaries.
Continue reading Star Wars RPG: Allies and Adversaries Review
It was a normal enough day for the crew of the Citadel-class transport called the Black Rose, currently berthed in a space station dock in orbit around Nar Shaddaa. Drake the Bothan Entrepreneur was trying to balance the crew’s budget after they sold their last ship, the Red Empress. Aralai the Twi’lek Pilot could be heard grumbling in the cockpit about how she had run out of booze the night before. Zeb the Human Mechanic was tinkering with the ship’s modifications, and his younger sister Morgan was putting together a particularly malicious slicing program on her datapad. Patches the B-1 Doctor, Bulldawg the Klatooinian Heavy, and the sundry other members of the crew were keeping to themselves . . . when a loud banging sound echoed on the main hatch. Instead of the usual bounty hunters, when they opened the hatch they found the furious owner of the space dock, screaming about how one of his two shuttles had just been stolen. Drake immediately turned to Zeb and Morgan and asked the dreaded question: “Where’s Barry?”
Continue reading Messing With Your Players: Troublesome NPCs
A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!
Continue reading Meet the Party: Star Wars: Dawn of Empire
A spy and scout for the Rebellion who has picked up a number of strays with his ship. An old soldier who had found a living as a doctor, returning to the fight to atone for past deeds. A survivor from an extinguished Order, stealing to survive. A former star of an Imperial Academy, forced to flee because of a secret she did not even know she possessed. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. This time we’re destined for the dark times between the death of the Republic and the rise of the Alliance, as we create Star Wars Roleplaying characters using Dawn of Rebellion!
Continue reading Meet the Party: Star Wars: Dawn of Rebellion
The Empire reigns across the galaxy even as an alliance of resistance fighters and rebels begins to form to overthrow Imperial oppression. A space station with the power to kill worlds is still being constructed near Scarif. A group known as the Spectres still fights to free the planet Lothal. The Imperial Senate stands impotent, but certain members secretly resist. A boy on Tatooine still has no idea what his future has in store. It’s a new era in galactic history, and you can find what you need to play in it within the pages of Dawn of Rebellion, the newest Star Wars Roleplaying supplement from Fantasy Flight Games!
Continue reading Dawn of Rebellion Review
The cargo hold of the Sleight of Hand looked more like the mustering area of a troop transport than a light freighter or smuggling vessel. Nearest to the rear hatch Lt. Averre’s small SpecOps team were professionally checking their gear and charging weapons in a small circle, mostly quiet. Most of the deck was taken up by the infantry squads that had come from Bolthole Station and trained with Shikte and The Wookiee; they were either playing cards, sprawled out sleeping, or working on a blade or a scope depending on their mentor. The recruits from the Sullustan Resistance were mostly checking and assembling grenades, Dohl Che’qy’to overseeing it from a tall crate while eating a piece of fruit. Meanwhile, up in the crew area and the bridge, the so-called crew of the Borrowed Time tensely waited through their journey to the Mustafar system.
Continue reading Adventure Log: Living on Borrowed Time Part 22