A long, long time ago, a man named Gary Gygax created D&D 1st edition. And while there were MANY problematic aspects of it that continue to proliferate and cling onto D&D and Wizards of the Coast at large, I am here today to talk about a particular part of the 1st Edition that always stuck with me since I became aware of its existence.
The Girdle of Femininity/Masculinity is a curse item. As what was seen by many trans players back in this time as the closest thing to acknowledgement of them in the “World’s Greatest Roleplaying Game” , the sheer fact alone that it is classified as a curse item should show you what the game back in those days thought of people like me.
Continue reading Rolling for Gender: Why I’m Angry At A D&D 1st Edition Magic Item
On September 23rd, Hello Games released the Origins update to No Man’s Sky, the latest in roughly a dozen major content updates to the game since it was originally released about four years ago. These content updates have turned No Man’s Sky from an overhyped mess into possibly one of the most celebrated sandbox exploration games available in the digital space. No Man’s Sky is not worth talking about on this tabletop-focused site because of its crossover potential, but rather because of how both its design and post-hoc development have laid it bare in a system sense. No Man’s Sky has three interesting things going for it as a subject: First we saw it fail, then we saw it succeed, and it happens to do both of those things to a mode of gameplay commonly attempted in the tabletop space: the sandbox game.
Continue reading No Man’s Sky and Sandbox RPGs
Raat shi anaa. The story begins. Rising from the Last War brought Keith Baker’s dungeon punk setting of Eberron back to 5th Edition in hardcover form, but it was the earlier Wayfinder’s Guide to Eberron that first brought a world of pulp, noir, and wide magic to the latest version of Dungeons and Dragons – and it also opened up the door for anyone to create Eberron content on the DM’s Guild. When I talked with Baker at PAX Unplugged 2019, the curious implications of that came up. Since it made it to the final three of the Setting Search in 2002 Wizards of the Coast has owned Eberron; while Baker was often brought back to work on supplements and novels, the final creative control didn’t belong to him. He could talk about ‘his’ Eberron, and thankfully did so quite often and at length, building a great rapport with the community, but plenty of material he came up with would never see the pages of a hardcover book. The Wayfinder’s Guide changed that, and now we have Exploring Eberron, Rising’s “perfect companion” straight from the man himself. So let’s go through chapter by chapter and section by section to see how an already big world had even more in its uncharted depths!
Continue reading Exploring Eberron Review
Back in November of 2017, Fantasy Flight Games released Genesys. Both Seamus and I wanted a fair shake at reviewing it, and in the process we learned why not to do two-part reviews. Still, a lot of people read it and we continued being excited for the generic version of the Star Wars RPG that many of us at Cannibal Halfing had spent a fair amount of time playing. Now, nearly three years later, it’s a perfect time to revisit the system. Asmodee, Fantasy Flight’s parent company, has reorganized their RPG development resources. In the near future new Asmodee-owned RPGs will be released from the new Edge Studio imprint, and based on a panel at GenCon 2020 this will include new Genesys material (the IP referenced there was Twilight Imperium). For now, though, the Asmodee RPG pipeline is on pause, at least until the last couple Legend of the Five Rings supplements enter distribution. On my personal end, I have finally both played and GMed games in Genesys, which means it’s a good time to give Genesys the In-Depth treatment.
Continue reading Genesys In-Depth
The world of role-playing games has been expanding outward ever since Dungeons and Dragons was first released. Within five years of the first published system, games which used different fundamental assumptions and mechanics not only existed but had started to find popularity. Within 15 years, games existed which used the medium in a completely different way than D&D ever intended or expected to. Now, over 45 years later, the RPG world is a vast plane of games with GMs, without GMs, games with dice, with cards, with block towers and with no randomizers at all. There are games which exist to simulate worlds, games which exist to be played optimally, and games which trace out the creation of a story scene by scene. It is, as they say, a glorious time to be alive.
Continue reading How Exactly Do I Play This?
The struggle of searching for that one perfect miniature for your tabletop roleplaying game character, or making do with the next best thing, is not nearly the problem it used to be. 3D printing means you can make your own if you have the right tech, and several options have popped up over the years for doing the design and printing work for you. Rising from the tentacled depths is Eldritch Foundry, a relative newcomer in the field, to share some of their arcane secrets with us – so let’s make some minis and see what prints out!
Continue reading Eldritch Foundry – Custom Miniatures Review
When we play RPGs, we tell stories. For some it’s a fun consequence of the characters’ exploits, while for others it’s the whole point of the game. These stories can often have great power for the groups who create them, creating characters more personal and compelling than any novel ever could. It’s natural, then, to want to share these stories outside the group. The problem here, really, is that a tabletop campaign is a big, extended instance of “you had to be there”. As fun or dramatic or gutwrenching as it was at the time, you cannot recapture those feelings by turning your campaign into a novel.
Continue reading “I’m going to turn my campaign into a novel!”
Some RPGs are demanding. While you can’t homebrew D&D into anything, it is still flexible and doesn’t demand that you play it a specific way. Some games do. There is no end of teeth-gnashing about this; for some reason people take more issue with RPGs having set procedures than, say, board games. But, as the entire indie RPG community knows very well, making a game for a specific purpose and experience often nets you a better version of that experience than trying to simulate it with a ruleset designed with breadth in mind. I’ve been having some revelatory experiences with such a targeted game recently; I will say though that when I say “targeted game” and “specific experience”, most are imagining a zine, something small, not a 600 page hardback with red and gold filigree. Yeah, I’m talking about Burning Wheel.
Continue reading Burning Wheel In-Depth
Dungeons and Dragons is the 800 pound gorilla of the role-playing game world. For what is arguably such a small slice of the space (swords and sorcery fantasy), D&D is utterly dominant, commanding a plurality of the hobby’s mind and market share (and that’s a majority if you count all games which are direct derivatives, like Pathfinder and many OSR games). For this reason, when someone lists “overtake D&D” as one of their design goals, even if it’s just part of a Twitter thread, your ears perk up. Indeed, TC Sottek did post those words, in that order, on Twitter. But people are listening. TC Sottek is the designer of Quest.
Continue reading Quest Review
In 2018, 25 years after the debut of Magic: The Gathering, Fantasy Flight Games released Keyforge, a game from Magic designer Richard Garfield. Keyforge is a hybrid between a trading card game like Magic and a living card game like Netrunner, which has no trading aspect and includes all the cards needed to play. Keyforge is sold in complete, playable decks, so the card trading and acquisition (and significant financial outlay) aspects are reduced, though not eliminated. In 2020, Fantasy Flight decided the Keyforge setting was strong enough to be the basis for the next setting book for the Genesys RPG. And in June of 2020, my copy of that book, Secrets of the Crucible, showed up on my doorstep. Time to take a look.
Continue reading Secrets of the Crucible Review