The political kingmaker is the fairest of them all, with a designer suit, a killer intellect, and a smile that will make men follow her anywhere. She is a master of the boardroom and has a knack for deal making, even when the terms seem a bit, well, strange. If you agree to them in jest, you may be surprised when you are compelled to follow through. The bartender is a short man, barely noticeable behind the counter. He’s quick with a smile, and a drink, and is always willing to hear a gripe or a complaint, and offer a quick word of comfort to the concerned bar patron. What is odd is the number of filled shot glasses he keeps over the lintel as a marker. The private eye has streaks of grey throughout his raven black hair. His eyes are quick and dart to the sides wildly. His smile, while charming, seems to have a few too many teeth. He’s been following up on a number of abusive husband cases lately. It’s a bit odd how so many have seemed to disappear, but no body, no crime. It might seem as if all of these characters have nothing in common, were it not for their enemy: the beings who took them away to a far off land, and who may come to take them again. And for that, these Changelings will join together to stay alive.
The party is simply minding its own business on the streets of Aundair when they’re accosted by “Maestro Hennedy of Gault”. Seems this troubadour has decided he wants to witness your heroic deeds himself, and then make both you and himself famous with the resulting songs. It’s a nice opportunity . . . if he would just. Stop. Talking. And keep himself out of trouble. This is just one of the many encounters, run-ins, and occasions that your adventuring party could run in to with Eberron Random Events: Sharn and the Five Nations by Michael J Winegar!
Tabletop RPG design is a young practice, and designers in every genre and format are learning more about how people play games as they go. There is a universal truth, though, that every gaming group is different, and when it comes to facilitated games (i.e. those with a GM), the people who run the game will make a huge difference in the overall experience. On the internet, though, a massive logical leap is often made, leading to a fallacious and all too familiar rallying cry: “Every Game is Good with a Good GM!” A technically true sentence, this phrase has no purpose in discussions of game design other than to shut down criticism.
Travel between the stars is no longer science fiction, but instead reality. No longer confined to one measly system, ships now move across vast interstellar distances in the blink of an eye . .. but no biological mind can guide them. Artificial Intelligences have been created to inhabit these void-faring vessels, to guide them and lead their biological crews. Questions still remain, however. What’s out there in the darkness, waiting to be found? What is the true potential of the AI, and what will it mean for the galaxy? These questions are at the heart of TRANSIT: The Spaceship RPG, a Powered by the Apocalypse game about artificial intelligences, the starships they control, and their journeys across the galaxy from Fiddleback Productions!
Is your character really just you with a stat block? I bet you could get more out of your game if you let go of You and embrace your Character. Here are some techniques you can employ to help you bring your character to life at the table. It will take some effort, but you may find your escapism brought to another level once you get into it. While there are some practical tips in here, this is real mental and emotional work, more a deep cut than a skim.
When the Wayfinder’s Guide to Eberron first hit the digital shelves there was much rejoicing. We were getting to play in Keith Baker’s setting again without having to do everything from scratch ourselves, and a new front of creativity opened up on the DM’s Guild. As a living playtest, though, the WGtE had some glaring absences, and none was more obvious than the Artificer, the iconic class of the setting. Having gone through two cycles of Unearthed Arcana, going back almost to the beginning of UA, the Artificer had gone without any updates since 2017 . . . until yesterday! Grab your tools and lets get to it as we go feature by feature through the latest version of the class!
Imagine, if you will, that Douglas Adams and Terry Pratchett have returned from the dead. They both pile into a Ford Cortina and take a long drive across the American Southwest, pondering the nature of the fantasy genre. Once they arrive in California, they legally acquire several ounces of the finest cannabis sativa and hotbox the Cortina. Then they write an RPG. This, roughly speaking, seems to be what produced Troika, a delightfully simple and delightfully absurd game which recently published a second edition.
So you’ve got yourself an RPG character all set to go – you’ve got the stats, and the skills, and the starting gear . . . except there’s something missing. Right now all you really have are the numbers, but where’s the story? The fact that you have an 18 in your Strength stat doesn’t contribute to the narrative . . . except that from Across A Crowded Tavern (Exercise #9) the figure in a shadowy cloak notices that you bear a tribute to your athletic prowess, like maybe a scar earned in a test of strength or a tattoo received in victory. Such are the kind of things that you might get to learn about your character when using the Ultimate RPG Character Backstory Guide by James D’Amato! Continue reading The Ultimate RPG Character Backstory Guide Review
The day has come, and the second supplement for Fantasy Flight Games’ Genesys RPG is out! Shadow of the Beanstalk covers the Android setting, specifically focusing on New Angeles, the Beanstalk space elevator, and the Heinlein lunar colony. As an Android splatbook, the book works perfectly, giving a starting point for running games in the Android setting and tons of adversaries, locations, factions, and gear to flesh it out. If you look at the foreword, though, and at the Settings section of Genesys Core, it’s clear that this book is supposed to expand the Genesys toolkit to enable a wide range of science fiction settings. With three Star Wars games and the Worlds of Android book already in print, what does Shadow of the Beanstalk really provide to the Genesys ecosystem? Let’s take a look, chapter by chapter.
A few years ago, on a truly crappy day, I had the saving grace of being introduced to an independent short film by the name of Kung Fury. For those unfamiliar, it was a wonderful bit of over the top, profane 80’s cheese: a Kung Fu Master/detective who is a lone wolf is forced to team up with his new partner Triceracop as they take on sinister transforming arcade machines/killer robots, Laser Raptors, and a Time Traveling Adolf Hitler…who wants to own the title of “Kung Fuhrer”. All complete with poor VCR tracking to boot.
(It’s a lot like this)
I say all this because I have found a new tabletop game to support any GM who looked at all this and went, “I would love to run something in here”: Shadow of the Century, written by Brian Engard, Stephen Blackmoore, and Morgan Ellis and published by Evil Hat Productions.