Here’s the thing about adventuring parties, ad hoc teams, and ragtag starship crews: they don’t always get along with one another. Whether it’s past associations, disagreements over a course of action, or basic personality conflicts, every group is going to have moments where they’re fighting among themselves (hopefully only verbally). The crew of the Lost and Found is no different. Carga found himself joining up with Zaja’s eccentric crew of data pirates, and has even gotten along with the curmudgeonly technician Thraga, but the fact is that the crew has both an ex-Rebel and an ex-Imperial on the roster, and that was bound to come to a head at some point . . .
Everyone is looking for something, and that everyone includes player characters. After finding himself joining data pirate captain Zaja on the Lost and Found in Part 1, Klatooinian thief Carga now finds himself acclimating to his new comrades. Each of them have come to the Lost and Found for reasons of their own, and not all of them could exactly be described as friendly . . . but most have their own, sometimes surprising, ways of being welcoming. After all, it’s easier to find what you’re after with a crew by your side. There are adjustments to be made, of course, and as we start Part 2 of our Dice for Brains tale some of them turn out to be explosive . . .
No plan survives contact with the players. I was fortunate enough to be a part of the Pregame for Dice for Brains Season 4 some time ago, a method that GM Ross uses to populate the story with interesting NPCs and setting details. We were told we were to be data pirates, and the assumption going in was that we were going to be (possibly nefarious) antagonists for the main characters of Season 4. That . . . wasn’t exactly what happened. The crew of the Lost and Found operated in the background as Mor’a, Darlene, and Lon tried to complete their own job, only the L&F‘s Captain Zaja meeting them openly. In this five-part Table Fiction we’ll see how that crew came together and how they became what helped shape the events on Centares. Our tale is from the perspective of one Klatooinian thief, and begins on the Smuggler’s Moon . . .
A Rebel Commander, cut off from the rest of the Alliance after the Battle of Hoth and forced to lead the local rebellion on her own. A ‘merchant’ in good standing with the Trade Spine League, facing the end of his livelihood because of an Imperial blockade. A member of the deposed nobles of the Anoat Sector, trying to regain influence and power however she can. A solitary student of the Force, come out of hiding to turn the tide against evil. Meet the Party is returning to Fantasy Flight Games’ Star Wars RPGs, but by no means are these starter characters. They’re going to need a lot of experience points, skills, and talents if they’re going to take on the Empire and lead an Uprising!