Tag Archives: Dresden Files RPG

Table Fiction: Dresden Files: Probation

Greetings, Gamers!

So why does one play an RPG? Why do we live and die by the dice?

Some people love rules. Their hearts desire to crunch numbers, using and exploiting the respective systems they play in order to deliver maximum “l33t Ub3r Pwn4g3” as the kids say, or at least used to say like 13 years ago. The characters they create are vessels to deliver the sweet stats and abilities they’ve selected and lovingly crafted. Players like this focus on the “G” in “RPG”.

Others focus on the “RP”. They love the escape. They love getting lost in characters and stories, and the stats and skill trees are just there as a vessel to get into the headspace of another person.

This post is in essence an extension of the latter. In a departure from this blog’s usual fare, I present to you, the reader, a story in two parts. This story takes place in the Dresdenverse, that is to say the universe of Jim Butcher’s Dresden Files series of urban fantasy novels and accompanying Fate-based RPG, appropriately named The Dresden Files Roleplaying Game. It takes place in the year 1937, and it’s from the perspective of a certain famous author.

And for those who enjoy a s’more, (some crunch with their fluff, get it? Food jokes. Man, we’re killing it right now.) at the end we’ve included a ready-to-use character sheet for your own Dresden Files RPG campaign.

With that, pour yourself a brandy,  a hot cup of tea, a Faygo, or whatever you would normally pour yourself, and enjoy “Probation”.
Rating: PG-13 for brief language.

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Dresden Files Accelerated Review

I have a confession to make: I am a massive fanboy for the Dresden Files. A few years ago, I was having a rough summer: I had broken up with a long term girlfriend, I was finding out that my degree was worth less than I thought it was worth, and I was preparing to move to Philadelphia, a city where I knew absolutely no one. And in that time, I finally had the chance to read a book series that I had heard fellow nerds go on about. As I visited a new city with crammed together townhouses, a decidedly different attitude, and loads of history, it became fun to look for ogres under train trestles, secret societies in Independence Hall, and ways to dig into a city where strange but wonderful things lurked.

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