Tag Archives: Dresden Files RPG

Dresden Files Accelerated Philadelphia: Raising Cain and Court Summons

Welcome back prospective GMs! Last week, we started off intrigue and mystery in the City of Brotherly Love using Dresden Files Accelerated from Evil Hat Productions. In Break & Enter, the players discovered a Fomor burglary ring attempting to steal a mysterious document from a wealthy collector. In Group Texts a missing researcher found himself seized by a spirit beyond his control, looking to tap into a well of power.

I also encouraged GMs to take some time with Case Files of their own in order to address plot elements brought in with the players. While this isn’t necessary, it does help people flesh out their characters. However, if you are feeling anxious and want to get right into the action, we will bring this plot arc to a head with Raising Cain and Court Summons.

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Dresden Files Accelerated Philadelphia: Break & Enter and Group Texts

Welcome back prospective players and GMs! Last week we took a crash course to learn about a slew of the movers and shakers of Supernatural Philadelphia for a Dresden Files Accelerated campaign, and some advice about aspects for the city. Now, we’ll start with some Case Files for GMs to use for their players. These, quite obviously, contain spoilers, but a clever GM can have ways to use that to their advantage if they discover that players are planning things to go exactly to script.

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Meet The City: Dresden Files Accelerated Supernatural Philadelphia

Greetings everyone. We will be trying something new in the following weeks. We will be publishing our first set of player made modules, ready for use for GMs who need a bit of structure to get a game off the ground! Shortly after we published Meet the Party: Dresden Files Accelerated, someone in the comment section over at Evil Hat said something along the lines of: “This is great, but what about a few loosely laid storylines for a GM to get started with?” We thought it was a great idea, and one we are going to unabashedly pretend that we were planning all along. While we’ve been backed up with some other things, it’s been simmering on the back burner. Today is the first part in a three part series where we give interested GMs the background on the setting and the factions withing it, and a series of four interconnected Case Files for which to create a story arc for their players.

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Table Fiction: Dresden Files: Probation

Greetings, Gamers!

So why does one play an RPG? Why do we live and die by the dice?

Some people love rules. Their hearts desire to crunch numbers, using and exploiting the respective systems they play in order to deliver maximum “l33t Ub3r Pwn4g3” as the kids say, or at least used to say like 13 years ago. The characters they create are vessels to deliver the sweet stats and abilities they’ve selected and lovingly crafted. Players like this focus on the “G” in “RPG”.

Others focus on the “RP”. They love the escape. They love getting lost in characters and stories, and the stats and skill trees are just there as a vessel to get into the headspace of another person.

This post is in essence an extension of the latter. In a departure from this blog’s usual fare, I present to you, the reader, a story in two parts. This story takes place in the Dresdenverse, that is to say the universe of Jim Butcher’s Dresden Files series of urban fantasy novels and accompanying Fate-based RPG, appropriately named The Dresden Files Roleplaying Game. It takes place in the year 1937, and it’s from the perspective of a certain famous author.

And for those who enjoy a s’more, (some crunch with their fluff, get it? Food jokes. Man, we’re killing it right now.) at the end we’ve included a ready-to-use character sheet for your own Dresden Files RPG campaign.

With that, pour yourself a brandy,  a hot cup of tea, a Faygo, or whatever you would normally pour yourself, and enjoy “Probation”.
Rating: PG-13 for brief language.

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Dresden Files Accelerated Review

I have a confession to make: I am a massive fanboy for the Dresden Files. A few years ago, I was having a rough summer: I had broken up with a long term girlfriend, I was finding out that my degree was worth less than I thought it was worth, and I was preparing to move to Philadelphia, a city where I knew absolutely no one. And in that time, I finally had the chance to read a book series that I had heard fellow nerds go on about. As I visited a new city with crammed together townhouses, a decidedly different attitude, and loads of history, it became fun to look for ogres under train trestles, secret societies in Independence Hall, and ways to dig into a city where strange but wonderful things lurked.

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