Welcome back prospective GMs! Last week, we started off intrigue and mystery in the City of Brotherly Love using Dresden Files Accelerated from Evil Hat Productions. In Break & Enter, the players discovered a Fomor burglary ring attempting to steal a mysterious document from a wealthy collector. In Group Texts a missing researcher found himself seized by a spirit beyond his control, looking to tap into a well of power.
I also encouraged GMs to take some time with Case Files of their own in order to address plot elements brought in with the players. While this isn’t necessary, it does help people flesh out their characters. However, if you are feeling anxious and want to get right into the action, we will bring this plot arc to a head with Raising Cain and Court Summons.
Welcome back prospective players and GMs! Last week we took a crash course to learn about a slew of the movers and shakers of Supernatural Philadelphia for a Dresden Files Accelerated campaign, and some advice about aspects for the city. Now, we’ll start with some Case Files for GMs to use for their players. These, quite obviously, contain spoilers, but a clever GM can have ways to use that to their advantage if they discover that players are planning things to go exactly to script.
An empath who sometimes struggles to contain the fire within their soul. A friend of wild creatures who can be as mischievous as the slyest of them. A master martial artist who nevertheless is devoted to peace, but has a little problem when it comes to risk assessment. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. Savage Worlds might have won the Twitter poll a while back, but there was quite a bit of enthusiasm to see characters for Fate Accelerated Edition as well. To pay off that enthusiasm, why not revisit something from The Independents? Keep an eye on the dragon and get ready to fly as we meet Pilgrims from Do: Fate of the Flying Temple!
You have been raised by the monks of the Flying Temple as Pilgrims, taught how to fly and sent out into the Many Worlds to help people with whatever problems are plaguing their lives. One day, however, you return to the Flying Temple to find it vanished, with only a dragon’s egg in its place! The Many Worlds still have problems, and the letters asking for the help of the teenage Pilgrims are still arriving, but there are no monks to give you advice. You can’t turn your backs on those in need, so what choices will you make? Will you hold to the tenets of non-violence that the monks taught you, or give into temptation to take the easy path and suffer the consequences? What is the connection between the newborn dragon and the Temple? What sort of adventure awaits you in Do: Fate of the Flying Temple? Continue reading The Independents: Do: Fate of the Flying Temple→
A time traveler with no sense of hearing, and no sense of fear! A genius engineer who finally has a chance to try out the fun (read: dangerous) designs! A smalltime boxer from the Big Apple turned heavy hitter and watchful protector! A ‘retired’ spy who refuses to stay out of the game, or the beds of the enemy! A former enemy, raised from youth to be a killer, who has struck out on their own! A scrappy freelance photographer, determined to come along for the ride no matter what! Together they are ACE ADVENTURE AND THE FLYING ROYAL FLUSH! Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re going to showcase an entire party of characters for the Fate Accelerated Edition game, with help from a very special guest. So hop in your fighter plane and get ready for giant monsters, mad scientists, and diabolical villains as we see what the Flying Royal Flush can do!