Last week we took a look at the creation of a Mecha Wasteland (and getting Baba O’Riley stuck in our heads). This week, we turn to some of the people and machines that might populate it. Sticking with the themes, I went with a crew of freelance operators picking up work in the Free Port of Suez and specializing in quick and discrete operations. This group can take on work from all comers, from desperate Free Cities, pirate lords, or be used as deniable assets by the two great powers as a cold war begins to warm.
Without further ado, let’s meet the crew of the Ulaid.
Every so often, I get the craving to dive into the mecha genre, and each time I have thought about introducing it to some kind of roleplaying. This has stretched through freeform play by post, play by email and even a brief dabbling with the Mekton Zeta RPG. However, as the years have passed the people who I had played with have moved onto other things. While scratching the itch, I looked up the interview that Seamus did with the team behind Mechasys. It was an inspiration and while it doesn’t do everything, it is broad enough that I can do a lot of things and I would really love to play it at some point. With that said, the old formats I played in don’t exist anymore and realization has dawned that the most likely I am to see it in action is if I have run a game myself. A bit rested from my first completed attempt at GMing I began to bandy about a few “what-ifs”. What started as playing around as character creation led to thinking about how I would frame a game…and from there, I leapfrogged into another idea: showing how a campaign can be built.
Sometimes a tank or a fighter jet just won’t do the trick. Sometimes, the best way to deal with a problem is a big, stompy mecha. However, while life is finally returning to Genesys proper with EDGE Studios announcing their upcoming Twilight Imperium supplement, if you want to be jumping in the cockpit with the Narrative Dice System running the show you’ve been dealing with homegrown material. Now, though, there’s an offering on the Foundry itself which just might turn the tide of your own personal giant robot war. From mecha creation to pilot recruitment, lets head to the hangar to check out Mechasys from Studio 404 Games!