Every so often, I look at a game, and make an impulse purchase sight unseen. Sometimes it’s a follow up to a campaign that I have previously waxed eloquent about, others it is a supplement to a system that opens up rules for something I had envisioned, or has a high concept that is so unique that I can’t help but look. Other times, it is because it promises the ability to play in fictional works I love so much that I can’t help but churn out a cry of “Shut Up and Take My Money!” It’s the last of these that triggered an irresistible pull to Rookie Jet’s Over Arms.
Join the Cannibal Halflings for an Actual Play adventure in the world of Ryuutama: Natural Fantasy Roleplay! Two travelers walk the Grandile Road towards a festival, but they’ll have to contend with the rigors of the journey, mystical occurrences, and mischievous marauders along the way.
Learn along with the players about how to play this RPG by Atsuhiro Okada, often described as “Studio Ghibli’s Oregon Trail”. When the journey comes to a close, hear what everyone thought!
Comedy RPGs are a tough nut to crack. There are broadly two challenges to writing funny role-playing games, and even the best ones have only overcome one of these two. The first challenge is to create humor from situations and premises that remain relevant. Paranoia is one of the most successful games at doing this, and that’s because ultimately the humor is about RPGs themselves and violating in-game expectations. The second challenge is to create a game that remains funny after the first session. While there’s no formula to solving this challenge yet, leaning on structures from other long-running comedy media is certainly a viable strategy. Teenagers From Outer Space is a comedy game from the mind of Mike Pondsmith, best known as the designer of Cyberpunk. Using tropes from comedy anime, he created a game that is light, smart, and self-aware about how it’s going to be played. Unfortunately, this game is 23 years old (33 years old if you count the first edition) and feels that way, which can lead to some awkward reading in a game about teen romance. Teenagers From Outer Space was given away for free as part of R. Talsorian’s response to the current pandemic, so now is as good a time as ever to take a look.
Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just
steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack using the Genesys system from Fantasy Flight Games!
Ah, Mecha-Mooks. While the heroes and named villains of the piece get their shiny super prototypes and custom machines, the nameless grunts get bargain bin robots that might as well be made of cardboard with a jet fuel filling. Hey, just look at the OZ-06Ms Leo from Gundam Wing, the fandom would have you believe a stiff breeze causes one of those things to erupt in a fireball. But . . . when a named character hops in one, it still manages to accomplish something without dying instantly. So how do you get Mecha-Mooks to use in a Genesys Mecha game when the same machine can be used by the weakest of Minions and the most dreadful Nemesis? Once you’ve answered that question, how do you make the bad guys stand out from their goodie two shoes counterparts? Let’s find out in this latest System Hack for Mecha in Fantasy Flight Games’s Genesys! Continue reading System Hack: Genesys Mecha: Minions and Adversaries
Things get lonely out here in the Long Rim, especially when you’re laying an ambush for the pirate who almost killed you a month ago. A white hot sun beats down on the black-glass face of my SSC METALMARK, but I’ve dimmed the cockpit displays and cranked the internal temperature controls way down. Gotta stay frosty.
Welcome to Lancer, a game of big robots, big guns, and big personalities. If you’ve ever wanted to fly through space tinkering with the parts of your mech and the hearts of your enemies, Lancer is the game for you. Continue reading The Independents: Lancer
It probably won’t surprise you to hear that distributing RPGs can be a major pain, especially for independent publishers. Printing physical copies, funding shipping and distribution, dealing with returns, controlling PDF disbursement, combating pirates—the list of issues goes on. Some authors have chosen to sell games through their own websites, but many turn to the monolithic marketplace of RPG sales: DriveThruRPG. Despite some overlap with Kickstarter and Patreon, DriveThru is clearly the leader in both physical and digital RPG fulfillment.
That being said, a curious challenger to DriveThru’s platform has begun to stir up some discussion within the indie RPG scene: itch.io.
What Genesys Mecha has consisted of up to this point has been theorycrafting, thought processes, and building blocks. I’ve mulled over what I wanted this particular series to do, built some giant robots, designed some pilots, tweaked some rules here and there, and went back and altered things as other ideas developed. While different pieces have built off of one another, and even influenced changes in the ones that came before, they haven’t quite been properly tied together yet, until now. In this month’s System Hack for Genesys Mecha we’re talking character creation XP, starting mecha, tone, and logistics with some Campaign Setup!
Of all the ideas percolating in last month’s Alternate Rules for Genesys Mecha think-tank the one with the most concrete ideas had to be transforming mecha. Giant robots that can take different forms of giant robot have been around in the genre basically since the beginning, whether singular machines or combining ones (I’m staying away from the latter for now). The free space in transforming mecha bingo would have to be one that turns into a jet-like form, and that’s where I started, but I also managed to come up with an extra pair of machines with specialized roles. So, let’s roll out some new technology and see what kind of Transforming Mecha will be joining the Genesys Mecha battlefield!
Mecha that follow the movements of their pilot’s limbs. Carrying gear and weapons into battle instead of bolting it on. Putting your machine together piece by piece instead of wholesale. Believing in the you that believes in yourself and throwing galaxy shurikens instead of firing bullets. Stomping from one hex to the next. Engaging the transformation mechanism. Genesys Mecha has tested its prototype, its advanced models, and its experimental machines. We’ve mustered the pilots, and seen the kind of damage that mecha can inflict on one another. We’ve launched the ships and support craft that will carry our squads into battle. Now it’s time to revisit the drawing board, tweak a few things, and think of some new ideas with Genesys Mecha: Alternate Rules!