I am a huge fan of mechs and their amazing pilots. I love to watch their heroics on the news; I visit when pilots come to my town; I own multiple letterman jackets emblazoned with mech pilots’ insignias. I’m burdened with the dream of piloting and eclipsed by the fear that I will never be more than a spectator. I love that which is unfathomably above me, as they exchange Laser Beams Like So Many Stars.
“In the distant future of 2020, humanity has spread to space. A meteorite struck Earth’s northern hemisphere in 1996. The Impact caused widespread environmental damage that humanity has yet to fully recover from, but it supercharged public interest in space exploration. Around the world, new political unions began pouring money into space programs. The result is Grand Cross, an O’Neill cylinder in the Earth–Moon L5 point. It’s Earth’s gateway to the stars, a launching point for missions to Mars and beyond, and a beacon of hope for its people — but it’s in crisis.
An alliance of space-based corporations known as the Offworld Cartel has moved in. While they sell space exploration as a shared dream they strive for along with everyone else, their true aim is control of Grand Cross and, through it, the future of space settlement. As their influence spreads, so does inequality and crime. The Cartel has convinced the current government to privatize many of the systems that keep Grand Cross running, and the station is slowly falling apart. Behind the scenes, they have even more underhanded schemes running in secret. If the next election favors the Cartel, they’ll be on their way to becoming the landlords of human space.”
This is the retrofuture cyberpunk game of people fighting the unchecked greed of corporations, technocrats, and worse to save their orbital communities, Hard Wired Island by Paul “Ettin” Matijevic and Freyja Katra Erlingsdóttir!
Sometimes a tank or a fighter jet just won’t do the trick. Sometimes, the best way to deal with a problem is a big, stompy mecha. However, while life is finally returning to Genesys proper with EDGE Studios announcing their upcoming Twilight Imperium supplement, if you want to be jumping in the cockpit with the Narrative Dice System running the show you’ve been dealing with homegrown material. Now, though, there’s an offering on the Foundry itself which just might turn the tide of your own personal giant robot war. From mecha creation to pilot recruitment, lets head to the hangar to check out Mechasys from Studio 404 Games!
Every so often, I look at a game, and make an impulse purchase sight unseen. Sometimes it’s a follow up to a campaign that I have previously waxed eloquent about, others it is a supplement to a system that opens up rules for something I had envisioned, or has a high concept that is so unique that I can’t help but look. Other times, it is because it promises the ability to play in fictional works I love so much that I can’t help but churn out a cry of “Shut Up and Take My Money!” It’s the last of these that triggered an irresistible pull to Rookie Jet’s Over Arms.
Join the Cannibal Halflings for an Actual Play adventure in the world of Ryuutama: Natural Fantasy Roleplay! Two travelers walk the Grandile Road towards a festival, but they’ll have to contend with the rigors of the journey, mystical occurrences, and mischievous marauders along the way.
Learn along with the players about how to play this RPG by Atsuhiro Okada, often described as “Studio Ghibli’s Oregon Trail”. When the journey comes to a close, hear what everyone thought!
Comedy RPGs are a tough nut to crack. There are broadly two challenges to writing funny role-playing games, and even the best ones have only overcome one of these two. The first challenge is to create humor from situations and premises that remain relevant. Paranoia is one of the most successful games at doing this, and that’s because ultimately the humor is about RPGs themselves and violating in-game expectations. The second challenge is to create a game that remains funny after the first session. While there’s no formula to solving this challenge yet, leaning on structures from other long-running comedy media is certainly a viable strategy. Teenagers From Outer Space is a comedy game from the mind of Mike Pondsmith, best known as the designer of Cyberpunk. Using tropes from comedy anime, he created a game that is light, smart, and self-aware about how it’s going to be played. Unfortunately, this game is 23 years old (33 years old if you count the first edition) and feels that way, which can lead to some awkward reading in a game about teen romance. Teenagers From Outer Space was given away for free as part of R. Talsorian’s response to the current pandemic, so now is as good a time as ever to take a look.
Sure, you could enlist and get issued a giant robot by your space military. Or you could be a traditionalist and just
steal fall into the cockpit of the nearest mecha to start your adventure. Why trust some other engineer’s design, though? You’ll be making your own story, why not your own mecha to tell it with? Well if that’s what you want to do then you’re in luck, because that’s what we’re doing for one last G.E.N.E.S.Y.S. Mecha System Hack using the Genesys system from Fantasy Flight Games!
Ah, Mecha-Mooks. While the heroes and named villains of the piece get their shiny super prototypes and custom machines, the nameless grunts get bargain bin robots that might as well be made of cardboard with a jet fuel filling. Hey, just look at the OZ-06Ms Leo from Gundam Wing, the fandom would have you believe a stiff breeze causes one of those things to erupt in a fireball. But . . . when a named character hops in one, it still manages to accomplish something without dying instantly. So how do you get Mecha-Mooks to use in a Genesys Mecha game when the same machine can be used by the weakest of Minions and the most dreadful Nemesis? Once you’ve answered that question, how do you make the bad guys stand out from their goodie two shoes counterparts? Let’s find out in this latest System Hack for Mecha in Fantasy Flight Games’s Genesys! Continue reading System Hack: Genesys Mecha: Minions and Adversaries
Things get lonely out here in the Long Rim, especially when you’re laying an ambush for the pirate who almost killed you a month ago. A white hot sun beats down on the black-glass face of my SSC METALMARK, but I’ve dimmed the cockpit displays and cranked the internal temperature controls way down. Gotta stay frosty.
Welcome to Lancer, a game of big robots, big guns, and big personalities. If you’ve ever wanted to fly through space tinkering with the parts of your mech and the hearts of your enemies, Lancer is the game for you. Continue reading The Independents: Lancer
It probably won’t surprise you to hear that distributing RPGs can be a major pain, especially for independent publishers. Printing physical copies, funding shipping and distribution, dealing with returns, controlling PDF disbursement, combating pirates—the list of issues goes on. Some authors have chosen to sell games through their own websites, but many turn to the monolithic marketplace of RPG sales: DriveThruRPG. Despite some overlap with Kickstarter and Patreon, DriveThru is clearly the leader in both physical and digital RPG fulfillment.
That being said, a curious challenger to DriveThru’s platform has begun to stir up some discussion within the indie RPG scene: itch.io.