When it comes to playing any tabletop RPG, it’s all about the story. Maybe that story is simple, with a certain amount of murderhobo-ing, minimal ‘story’ in the traditional sense, and lots of loot spent on getting better at being a murderhobo. Maybe that story is quite complex, with character development, multiple arcs, themes and motifs and the like. No matter what, it’s a story of sorts, and everyone around the table is telling it. But what about when parts of that story have been told by someone else? Not just things you’ve used to inspire your game, no. I mean, how does playing in a pre-established setting change things and challenge your group?
Continue reading Playing in Another’s Sandbox →