Indie Frontiers #3: Big Bad Blitz Part 2

As I’ve wandered into the Indie Frontiers this past year, I’ve heard tales of a fabled place where indie RPG designers gather from across the land: Big Bad Con. This yearly tabletop and LARP convention is hosted in Walnut Creek, CA, a short seven hour drive from my home in Los Angeles. I had never been to an RPG convention before, but this was too good an opportunity to miss. I left LA with a backpack full of dice and a mission—a mission to interview as many up-and-coming indie RPG designers as I could find.

Today’s interviewees: Taylor LaBresh, Suzanne Schenewerk, Justin Ford, Adam Vass, Sidney Icarus, and Charles Simon.

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Unplugged Independents: Weave: Storytelling Redefined

Pick a card, any card, any card at all . . . and it’ll tell you what kind of story you’re in and what your characters can do. Despite walking around a convention with Unplugged in the name, there were a fair number of plugged-in offerings. It could actually be called one of the motifs of the convention: games crossing the border between physical and digital games (going both ways), digital enhancements to traditional games, and games that blend the two from the foundation up. Among the latter is Weave: Storytelling Redefined, a game that’s half tarot, half roleplay, and all story.

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The Decade in Gaming: 2010-2019

On New Year’s Day, 2010, the RPG hobby wasn’t feeling very lively. Dungeons and Dragons was plodding along with Fourth Edition, though a lot of players had abandoned it for Pathfinder, or, as your friends called it, “D&D 3.75e”. The New World of Darkness was out, but you were having trouble finding the new part. Shadowrun 20th Anniversary came out…but that was just Fourth Edition from 2005 with errata. Though things weren’t looking so hot, there was some interesting stuff going on. This new website Kickstarter had been causing a stir in tech news, and more and more of the games you’ve been looking for had been made available in PDF. Something’s going to change, you think.

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