Tag Archives: Indie

The Independents: Trophy

At the end of 2018, The Gauntlet released “Dark 2”, the December issue of their zine Codex. Within that volume was a game by Jesse Ross called Trophy. Trophy was based on Cthulhu Dark by Graham Walmsley, adapted with the dice mechanic from Blades in the Dark. But listing out a series of games which were hacked down the road into Trophy doesn’t give the game quite enough credit. Trophy is, like the best games coming out of the OSR, a reflection and deconstruction of the dungeoneering/ adventuring trope. In Trophy, the adventurers are treasure hunters, following in the footsteps of so many games that came before. In Trophy Dark they are doomed, and their doom comes through a sequence of narrative steps, or rings. In Trophy Gold they are bound by their own debts, and must keep going deeper until they can pay what they owe.

Continue reading The Independents: Trophy

The Independents: Troika: Permian Nations

Math wizards, monkeymongers, and lawyers with swords—the citizenry of the Crystal Spheres come in all shapes and sizes. Last year Aaron dove into the deep end of a fever dream and reviewed Troika, “a science-fantasy RPG in which players travel by eldritch portal, non-euclidean labyrinth, and golden-sailed barge between the uncountable crystal spheres strung delicately across the hump-backed sky.” Troika has long held the title of one of the strangest and most flavor-drenched pieces of RPG media around: with the amount of esoteric lore attached to each character, item, and spell, you might as well be playing Dark Souls on acid. Can the world handle another dose of uncut whimsy? What more could you even want from the Other World’s Favorite RPG?

Apparently, dinosaurs.

Continue reading The Independents: Troika: Permian Nations

#iHunt Review

“Hitting close to home” is not necessarily a goal of most game design. When meditating on the dominance of D&D, one could logically conclude that being as far away from home as possible is what people are into these days, even when that particular brand of fantasy is getting a bit creaky. It’s striking, then, that a game about disenfranchised gig economy workers would make such a big splash on DriveThruRPG, already in the top 10% of all products on the site after only a month. I should mention, though, that this is a game about disenfranchised gig economy workers hunting monsters. The game of course is #iHunt, and its writing and agenda are backed up with a thoughtful and rather complex adaptation of the Fate system. Written by Olivia Hill and Filamena Young, #iHunt takes place in the dark future that is modern society…and very few serial numbers are filed off.

Continue reading #iHunt Review

Indie Frontiers #3: Big Bad Blitz Part 2

As I’ve wandered into the Indie Frontiers this past year, I’ve heard tales of a fabled place where indie RPG designers gather from across the land: Big Bad Con. This yearly tabletop and LARP convention is hosted in Walnut Creek, CA, a short seven hour drive from my home in Los Angeles. I had never been to an RPG convention before, but this was too good an opportunity to miss. I left LA with a backpack full of dice and a mission—a mission to interview as many up-and-coming indie RPG designers as I could find.

Today’s interviewees: Taylor LaBresh, Suzanne Schenewerk, Justin Ford, Adam Vass, Sidney Icarus, and Charles Simon.

Continue reading Indie Frontiers #3: Big Bad Blitz Part 2

The Independents: Five Torches Deep

The real trouble with edition changes, once you get past the nit-picking, is the missed experiences. Different editions of a game can offer very unique things to their players, but die-hard fans of the older variety miss out on the active ecosystem of the current edition, while newer players miss out on the playstyle of older dungeon delving that they might very well love. Stepping in to bridge the gap is Five Torches Deep from Jessica and Ben Dutter and Sigil Stone Publishing, a “streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design.” So how bright does FTD  shine? Let’s go chapter by chapter to find out!

Continue reading The Independents: Five Torches Deep

Meet the Party: Afterlife: Wandering Souls

A Bow who wanted for nothing and had the world at her fingertips before suffering a rude awakening. A Sword who never understood other humans, instead being raised and taught life’s lessons by the wilderness, his only kin the wolves. A Shield who was haunted by the city their parents brought them to, a stranger in a land where they didn’t belong. All three have died. None know how, or even really who they were. As the Boatman delivers them to the shifting sands of the Tenebris, though, these Wanderers will grasp at glimpses of memory and start their journey to the Beyond in this Meet the Party for Afterlife: Wandering Souls!

Continue reading Meet the Party: Afterlife: Wandering Souls

The Independents: Afterlife: Wandering Souls

“Welcome to the Tenebris. You died and something went wrong. You were meant to ascend to heaven, walk the path of reincarnation, be food for worms—that did not happen. Instead, you took a solemn boat ride across darkened water with other lost souls. Desperately trying to retain memories from your former life, you realised you died and cannot go back. The light at the end of the watery tunnel revealed an endless desert, known by its inhabitants as the Tenebris—the dark.” You’ll have to fight against the death of hope, find your own memories and learn about your own past, and find your way to the true Beyond in Afterlife: Wandering Souls from Angry Hamster Publishing!

Continue reading The Independents: Afterlife: Wandering Souls

Complicated Board Game the Card Game: Time 2 Play – Kickstarter Review

Let’s be honest, there are a lot of board games out there that might as well double their ‘estimated time of play’ because of how long they take to actually start playing. The rules are byzantine, the pieces are better counted by the score than by the dozen, arranging everything on the table is akin to cartography, and shuffling the cards can count as a cardio workout. It’s almost as if the set up portion is its own game . . . hey, wait a minute, there’s an idea. And what if it was actually a really simple card game that’s easy to learn and full of tongue-in-cheek humor about all the board games we love to play and hate to set up? That’s how we wind up with Complicated Board Game the Card Game: Time 2 Play!

Continue reading Complicated Board Game the Card Game: Time 2 Play – Kickstarter Review

Indie Frontiers #2: Big Bad Blitz Part 1

As I’ve wandered into the Indie Frontiers this past year, I’ve heard tales of a fabled place where indie RPG designers gather from across the land: Big Bad Con. This yearly tabletop and LARP convention is hosted in Walnut Creek, CA, a short seven hour drive from my home in Los Angeles. I had never been to an RPG convention before, but this was too good an opportunity to miss. I left LA with a backpack full of dice and a mission—a mission to interview as many up-and-coming indie RPG designers as I could find.

Today’s interviewees: JR Goldberg, Viditya Voleti, Riley Rethal, Dee Pennyway, and Kurt Potts.

Continue reading Indie Frontiers #2: Big Bad Blitz Part 1

The Independents: Heroic Dark

“Your world will fall unless you risk it all. Are you ready to collaboratively design a world you must defend? Create powerful characters destined to fight the ever-present Darkness? Solve challenges, fight battles, and risk death and injury to save the realm? Heroic Dark is a build-your-own setting game about heroes defying the forces of darkness that threaten their world. The GM and players work together to tell a one-of-a-kind story about danger, sacrifice, and hopefully victory.” The odds are against you. The ending is uncertain. But if this opening pitch catches your eye, then you might find yourself one of those brave enough to fight the good fight in a setting of your own making with Heroic Dark!

Continue reading The Independents: Heroic Dark