The smoke from the hookah lounge downtown swims through the place, heavy and sweet. At a back lounge sits a bald man with a gold hoop earing who knows just what you need to do to get what you want…if are able to ignore the literal fire flickering in his eyes. In the Industrial District’s meatpacking plant, a grizzled old timer working the graveyard shift wonders how life passed him by, noting with some curiosity how his skin didn’t break on that saw, when he slipped and ponders why all the leftover animal parts always seem to vanish when he takes a nap on the job…and why he just gets hungrier whenever that happens. In the financial district there is a business guru who, despite his age, always seems to be in exceptional vigor and with an improbable knack for turning seemingly useless investments into gold…and nobody seems to know how long he’s been here? It’s like he’s practically immortal. But lots of strange things happen in The City. Once its inhabitants were wide eyed and agape, but now they’ve seen it all…or so they like to think.
Raid the dungeon. Take the treasure. Don’t get killed by the dragon. Backstab your buddies? This might sound like a standard Dungeons and Dragon campaign (maybe not the backstab your buddy part), but it is one way to summarize Clank!: A Deck Building Adventure by Renegade Game Studios. Rather than picking up a character sheet and some dice, Clank! instead operates as a combination of a deck building game (such as Ascension or the DC Comics card game) and a more standard board game.
Yar! Yo ho, me hearties yo ho! Today, we are going to be exploring Pirates of Drinax, a supplement and campaign for Mongoose Traveller (we’ve previously done a Meet the Party), where the party is brought in to be privateers…and then allowed to do whatever they want, so long as they are willing to pay the consequences for it!
Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we look at an RPG that over four editions has turned from an indie darling to a Kickstarter juggernaut: Fate!
Adventuring can be thirsty work, in-character and out-of-character. Many a gaming group shares a few cold drinks around the table as their characters slay goblins, loot treasure, and explore fantastic locales. The poor characters, meanwhile, have to wait until they get back to a tavern, and they can’t exactly share your drinks. Not only is that rough on the characters, it’s bad for morale. You and your characters are a team, after all, and you should be able to bond over your adventures, your tankards, and your hangovers. Not every sort of adventure gives you that chance: for this, you’ll need a Drinking Quest!