The journal of a lone lighthouse keeper, their compatriots having vanished as a storm rages all around the island. The Dwarves of the Renidar Mountain Ranges, with all of their unique deities and cultural foibles. A project manager with little hope of success, filling out Status Reports and desperately trying to keep their job. As we continue to close in on the end of the year we also continue to check out the Ind of the Year . . . Bundle of twenty-five different indie games from around the world!
Immortal beings returning to a home long left behind, discovering what’s remained and what’s changed. Treason and death on a long march to safety. A curse, a tree, and the pages of a journal documenting the whole self-inflicted tragedy. Extreme tactical joy-giving (’tis the season, after all). It’s time to cap off 2020 by taking a look at a wide variety of indie tabletop roleplaying games – each of which you could enjoy on their own, sure, but until the end of the year you can get 25 games in the Ind of the Year Bundle!
Many play fantasy RPGs for escapism. Could even call it power fantasies. A world where things that we could never imagine seeing in reality are as commonplace as rain falling from the sky. Dragons breathing flames. Gods that walk the land as if they were anything else of the world. Relics of grand, divine power. But it’s not just that. In these worlds, the characters we create are important. They’re important in shaping, travelling and influencing the fantastical world around them. It’s not only that they are powerful figures and beings. It’s that what they do matters. That creates an issue, however. What does “actions that matter” mean? Sure, you could slay some grand old Lich and raid their tomb/lair. But what does that mean when you’ve done it a thousand times. Sure, you forge the dragon’s scales into a set of armor. But when you can take an arrow straight through your bare chest and laugh, why do you need the armor other than as a rather intricate piece of jewelry?
This is the issue of fantasy games. Your characters are strong, yes. They can make big changes, yes. But what does it matter if the world will always have more dragons. Always have more giants. Always have something else for you to fight. Does it really matter if the rules simply don’t account for this rise to prominence within the world itself. This feeling resulted in me feeling a tad burnt out on fantasy RPGs. It began to feel hollow to slay yet another walking skeleton, despite reassuring myself it mattered. I moved towards superhero games such as Masks or more relationship and character based fantasy games, such as Thirsty Sword Lesbians.
However, recently I picked up a new RPG. And reading through it, I discovered something that I had been searching so long for but never found. I discovered a fantasy world where you are powerful, but not for the sake of power. You are powerful to unseat the corrupt and decadent rulers of the world within it. It’s a game where the Bards of the system can sway the masses with rules to accompany it. A game where you can stare down beasts of heaven and hell without blinking, because you know blinking would lead to your own downfall. It’s a game where you’re powerful to make change.
This is Karanduun. And with it, you will make Gods bleed.
When I stopped updating our first spotlight for Itch.io’s Bundle for Racial Justice and Equality it had slightly more than 1,000 video and tabletop games and had raised about $3 million to be split between the NAACP Legal Defense and Educational Fund and Community Bail Fund. As I write this, less than a week later, the Bundle consists of 1704 items and has raised more than $7 million. That is, frankly, a staggering effort that shows what a community – one that often exists on the edges of its respective industries and has a larger percentage of marginalized creators – can do when rallied to a good cause. Millionaires and corporations have sacrificed and given less, and we’d be wise to keep that in mind.
Still, the actual contents of the Bundle is still staggering by itself, and after picking Chalice, For the Honor, and Dragonhearts out of the haystack Maria was good enough to point me towards two more that will be worth your time to check out – whether they’re currently sitting on your dragon’s-hoard-sized bundle of charity or you need one last incentive to pitch in as the Bundle winds down.
Right now, brave protesters across the world are standing up and fighting for the rights of the far too often overlooked Black community, campaigning to dismantle white supremacy and ending the authoritarian reign of police brutality. And we here at Cannibal Halfling have nothing other than complete and utter respect and support for these brave protesters. And many others are stepping up to help support these courageous fighters. In particular, today we are going to talk about the Itch Bundle For Racial Justice and Equality.
Clocking in at currently over 1000 games (it started with 700+), this bundle can be yours for a five dollar purchase. Of which all proceeds go towards NAACP Legal Defense and Educational Fund and Community Bail Fund, split evenly. As of this writing, it sits at an amazing
$2.8 $3 million accrued so far.
This an amazing bundle of games that has a commercial value of over $3000, all for $5. Some of these games alone are worth five times as much as the bundle by themselves. But, the amount of phenomenal products you get for your donation can be overwhelming to sort through. So, these series of Spotlight articles hope to help sort through and show which ones would stand out the most to your interests. And while you’re buying it, consider buying some as a gift to your friends. Or paying above the minimum.
Cos it’s damn sure worth it for the cause.
As I’ve wandered into the Indie Frontiers this past year, I’ve heard tales of a fabled place where indie RPG designers gather from across the land: Big Bad Con. This yearly tabletop and LARP convention is hosted in Walnut Creek, CA, a short seven hour drive from my home in Los Angeles. I had never been to an RPG convention before, but this was too good an opportunity to miss. I left LA with a backpack full of dice and a mission—a mission to interview as many up-and-coming indie RPG designers as I could find.
Today’s interviewees: Taylor LaBresh, Suzanne Schenewerk, Justin Ford, Adam Vass, Sidney Icarus, and Charles Simon.
It probably won’t surprise you to hear that distributing RPGs can be a major pain, especially for independent publishers. Printing physical copies, funding shipping and distribution, dealing with returns, controlling PDF disbursement, combating pirates—the list of issues goes on. Some authors have chosen to sell games through their own websites, but many turn to the monolithic marketplace of RPG sales: DriveThruRPG. Despite some overlap with Kickstarter and Patreon, DriveThru is clearly the leader in both physical and digital RPG fulfillment.
That being said, a curious challenger to DriveThru’s platform has begun to stir up some discussion within the indie RPG scene: itch.io.