Tag Archives: itch.io

Indie Frontiers #3: Big Bad Blitz Part 2

As I’ve wandered into the Indie Frontiers this past year, I’ve heard tales of a fabled place where indie RPG designers gather from across the land: Big Bad Con. This yearly tabletop and LARP convention is hosted in Walnut Creek, CA, a short seven hour drive from my home in Los Angeles. I had never been to an RPG convention before, but this was too good an opportunity to miss. I left LA with a backpack full of dice and a mission—a mission to interview as many up-and-coming indie RPG designers as I could find.

Today’s interviewees: Taylor LaBresh, Suzanne Schenewerk, Justin Ford, Adam Vass, Sidney Icarus, and Charles Simon.

Continue reading Indie Frontiers #3: Big Bad Blitz Part 2

The Independents: Emotional Mecha Jam

It probably won’t surprise you to hear that distributing RPGs can be a major pain, especially for independent publishers. Printing physical copies, funding shipping and distribution, dealing with returns, controlling PDF disbursement, combating pirates—the list of issues goes on. Some authors have chosen to sell games through their own websites, but many turn to the monolithic marketplace of RPG sales: DriveThruRPG. Despite some overlap with Kickstarter and Patreon, DriveThru is clearly the leader in both physical and digital RPG fulfillment.

That being said, a curious challenger to DriveThru’s platform has begun to stir up some discussion within the indie RPG scene: itch.io.

Continue reading The Independents: Emotional Mecha Jam