System Hack: Cyberpunk RED Minions

Two of the roads with the most traffic to Cyberpunk RED are, naturally, players of Cyberpunk 2077 and players of older tabletop editions like Cyberpunk 2020. However, once arriving at their new carmine destination there are naturally going to be a few disconnects, and one of the biggest is in the nature of combat. The smart Cyberpunk 2020 party wanted to blast their opponents to chunky salsa as fast as possible and often could, and V eventually becomes a cybergod capable of mowing through entire gangs on their own. Cyberpunk RED characters are themselves tougher in turn than their 2020 counterparts, but they simply can’t go through their enemies that fast. Aaron pondered changes to the combat rules but found that, as with anything else, fiddling with the wiring that already exists can pose a lot of challenges. I’m not fiddling with the wires, so much as I’m adding an attachment (much like the Cyberpunk RED Luck Deck from that same article) – and I’m stealing from a galaxy far, far away to do it. 

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Weekend Update: 12/30/23

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, discussions from elsewhere online, and something From the Archives.

DriveThruRPG Top Sellers for 12/30/2023

  1. Scion Second Edition: Once and Future
  2. Candela Obscura Core Rulebook
  3. Traveller: Wrath of the Ancients
  4. D&D: Chains of Asmodeus
  5. Old Pavis (II): The Good, the Bad & the Rowdy (RuneQuest)

Top News Stories

Here in the last hours of 2023, the newsroom is quiet. From all of us at Cannibal Halfling, have a happy new year! Stay safe, play some games, we’ll be back next week.

From the Archives

The Mistborn Adventure Game from Crafty Games is coming to an end – the digital versions will no longer be available to purchase after tomorrow, December 31st, so they’re all at a pretty steep discount. Relevance to the CHG Archives? The review of the core game was the first article posted here at the same time as on the Mad Adventurers Society, as opposed to being ported over from the MAS Archive for preservation.

Discussion of the Week

Ending a 15 year Game Group: Keeping up any social group is tough; how many of your friends from high school have you called recently? Arguably a gaming group is even tougher, what with constantly trying to balance everyone’s schedules and play preferences for the months or years it takes to run a good campaign. While this discussion has some good subthreads about maintaining groups and getting back on the horse, as another member of a long running group I’m here to empathize with the OP, and pour one out for their group.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, through Mastodon via @CannibalHalflingGaming@dice.camp, and through BlueSky via @cannibalhalfling.bsky.social.