Walk into your average gaming store and you’ll probably find a fair number of tabletop roleplaying game books for sale, ranging from the relatively slim like Fate Accelerated to mighty tomes that a bard could use as a last-resort weapon such as Numenera. What you probably won’t find, unless someone is hosting a game, are RPGs whose page count is in the single digits, often even only 1 or 2 pages long. While they probably existed beforehand these games are now mostly children of the internet, born on websites and blogs and in competitions and tweets. Sometimes they’re called ‘one page RPGs’, or ‘one page dungeons’. Sometimes they’re referred to as ‘nano games’. I know them mostly as ‘micro games’, and just because they’re short doesn’t mean they aren’t sweet.
I met our own Level One Wonk via a gaming group that actually spends most of its time playing games online; although the core of original members were all playing together in college, these days they (now we) primarily play over Skype/Twiddla/Google+/etc. However, starting six years ago, we have all gathered together in Delaware once a year to trade stories, raise a few glasses, and play a bunch of games over the course of a long weekend. I’m writing this in Delaware, most of our way through Beach Weekend VI (which I suppose could also, given that the pair of us did most of the GMing, be thought of as Cannibal Halfling Con I), and I’ve definitely learned a few things over the years about turning tabletop roleplaying into a marathon affair.