Marvel has S.H.I.E.L.D., DC has A.R.G.U.S., and Masks: A New Generation has A.E.G.I.S., the Advanced Expert Group for Intervention and Security. In Halcyon City and beyond, while superheroes are wearing flashy colors and punching their enemies through buildings it’s the agents of A.E.G.I.S. who fill in the gaps, clean up the messes, nip nascent threats in the bud, and keep an eye on everything in the name of protecting everyone. A.E.G.I.S. has always been a factor for the New Generation to consider, but we can now learn the Secrets of A.E.G.I.S. in the second Masks supplement from Magpie Games!
DeGauss stepped off the bus and shouldered his backpack, another day at Halcyon City High School #5 behind him. The house he walked towards was a curious one, first of all because it looked more like three identical houses joined side-to-side. More curious was that one section looked brand new, a second was currently under construction, and a third looked like it would need repairs soon. Just as DeGauss reached the doorway a desktop computer was thrown through the bay window of the soon-to-need repairs section, followed by a torrent of sulfurous cursing, causing DeGauss to roll his eyes; it must be payday again at Collateral Damage Demo and Construction Co. The young man let himself in and started to make his way to his room when a sultry voice piped up: “Ah, young DeGauss. What did the establishment try to drill into your head at school today?”
“Welcome to the Halcyon City MegaMall. We are currently experiencing a metahuman event. Please evacuate. Welcome to Halcyon City MegaMall . . .” The standard prerecorded warning announcement echoed through the wide corridors and plazas of the MegaMall, abandoned packages here and there on the floor. The only person in sight was a single extremely bored-looking security guard sitting at an information kiosk, idly flipping through a magazine, apparently heedless of the warning announcement. Aside from the lack of shoppers and scattered goods there was no sign of what sort of event might be going on – until the glass storefront of a shop exploded outwards as CryptoHertz and Spitfire were sent flying backwards through it.
It was a normal enough day at Arasaka Base, a hobby and game store located in one of the suburban areas of Halcyon City. Prospective buyers walked the aisles, a few gamers were trying out a new card game, and proprietor Chase was manning the front counter and reading a magazine. A breaking news report on the counter’s television caught his eye, though: the Vespamancer was apparently attacking the Halcyon City Eastern Bank. Somewhat half-heartedly looking around to see if anyone would be able to hear, he reached over and picked up a landline phone: “Hey, guys, think you’ve got some work to do.”
Keandra Hunt spent a long time working the journalism beat in Halcyon City, eventually rising to Editor-in-Chief of the Halcyon City Herald and its many associated publications. Nobody can stay in this business forever though, tracking down the truth of the City and its many superpowered events. Hunt is finally moving on, but she’s got one last bit of editing to do. She’s leaving behind a portfolio of interviews, articles, reports, and pictures all selected from her time as Editor-in-Chief. Her successor will get it as an inspiration, a challenge, and a warning. We get it as the Halcyon City Herald Collection, the first supplement for Masks: A New Generation!
Halcyon City has seen many generations of superheroes over its long history. The Golden Age got it all started, the Silver Age rose to new heights of power, and the Bronze Age saw heroes turn introspective (and a little cynical). Now a New Generation is rising to take their place in the city’s history, and everyone is watching them to see what they’ll become. Before we can start following their current story, however, we need to know who they are, how they came together, and what sort of troubles might be on the way.
There’s a mad scientist robbing a bank with a swarm of psychically controlled bees. Turns out that your best friend wants to be something more, but thinks your teammate is competition. The Red Dragon’s dad is calling and complaining about him not ‘upholding our legacy’, while Spitfire can’t go outside out of costume without being hunted by nefarious forces or endangering her family. The Lawman just called you in to A.E.G.I.S. HQ to lecture you about the property damage the team caused last night. Did we mention that there’s a AP Calculus test on Monday? Life as a superhero is always a messy affair, but doubly so when you’re a teenager and everyone has ideas about what you should be doing. This is Masks: A New Generation!
I met our own Level One Wonk via a gaming group that actually spends most of its time playing games online; although the core of original members were all playing together in college, these days they (now we) primarily play over Skype/Twiddla/Google+/etc. However, starting six years ago, we have all gathered together in Delaware once a year to trade stories, raise a few glasses, and play a bunch of games over the course of a long weekend. I’m writing this in Delaware, most of our way through Beach Weekend VI (which I suppose could also, given that the pair of us did most of the GMing, be thought of as Cannibal Halfling Con I), and I’ve definitely learned a few things over the years about turning tabletop roleplaying into a marathon affair.