Peren walked off into the shadows, the Mark of Death on his back and Erandis d’Vol ahead of him. Alek Dacar d’Cannith walked into the Silver Flame and began to shape it into something that creates as often as it smites. Verdeloth took his place in what had once been Oalian’s grove, becoming the next Grand Druid of the Wardens of the Wood and literally putting down roots. Capax declined to return to Xen’drik and instead hit the open road, ready for whatever adventure was next . . . with his sweetheart at his side. It took eight years of real time, but the adventurers of the Stormhold Guild finally accomplished their goals, achieved their Prophecy-marked destinies, and went their separate ways.
Welcome to the Dark Future of Cannibal Halfling Radio! Now that we’re in (Cyberpunk) 2020, and we survived the chaos of the holidays and some cyberpsycho-halfling-induced technical difficulties, we have some gently-aged Resolutions for the new year with regards to game design, playing games, and right here at CHG. After we look to the future, we pull aside the curtain for a discussion on secrets in roleplaying games: what kinds there are, when they go well and when they go awry, and how to make sure yours go the former way.
Aki might have had the brainpower to check in every day of PAX Unplugged, but I . . . didn’t. There was a lot to do and see, however: board games, events, roleplaying games, accessories, actual play opportunities! I came home with . . . a lot to write about, and more than a few review copies, but there are plenty of things that would get missed by doing things one article at a time. So here’s my PAX Unplugged Roundup of some of the things worth checking out, whether they’re things to look for next con or something worth chasing right now!
LARPs are all about getting dressed up, either with groups of people who got in heavily costumed and shouting spells while others wailed away on each with foam swords or actively plotting about the plots against their domains or the biggest threat to the Freehold with earnest index cards and play rock papers scissors, right? Well, just as there are innumerable styles of play, and people willing to experiment with design of more traditional tabletop formats, there are people who like to play around with how to run different styles of LARP, and I wound up stumbling into a freeform style that prioritizes how people get and stay in character, and what they do to make a story interesting entirely over mechanics.
It’s that time of year again: Memorial Day has come and gone and school is out, or soon to be. Maybe you spent a bit too much preparing for a party, or have found yourself at loose ends with the changing of the seasons, or need to save up to be able to take that vacation you’re planning. For whatever reason, the idea of dropping a decent chunk of your paycheck on a new sourcebook is…well, not your top priority. Well, fear not, because we at Cannibal Halfling Gaming know what it’s like to be at loose ends. Let’s take a dive back into the vault for a cheaper, but no less entertaining find in a set of mechanics entitled “Knave”, a cheap, short, and easy to understand ruleset that allows GMs and players to convert nearly any OSR, and more importantly, multiple games into a single cohesive system.
Walk into your average gaming store and you’ll probably find a fair number of tabletop roleplaying game books for sale, ranging from the relatively slim like Fate Accelerated to mighty tomes that a bard could use as a last-resort weapon such as Numenera. What you probably won’t find, unless someone is hosting a game, are RPGs whose page count is in the single digits, often even only 1 or 2 pages long. While they probably existed beforehand these games are now mostly children of the internet, born on websites and blogs and in competitions and tweets. Sometimes they’re called ‘one page RPGs’, or ‘one page dungeons’. Sometimes they’re referred to as ‘nano games’. I know them mostly as ‘micro games’, and just because they’re short doesn’t mean they aren’t sweet.