Tag Archives: Gaming

Invention and Innovation in TTRPGs

Invention is a word that most people understand. Inventing is the process of creating something new, and thanks to the patent office we even have broadly accepted standards for what constitutes an invention (novel, unique, non-obvious). Innovation is a bit more difficult to put a finger on, in no small part due to its continual dilution as a popular buzzword. Broadly, though, innovation is the combination of invention and value creation, the ability to make new things useful. I’ve actually talked about the invention/innovation dichotomy before, when I opined on how Most Games Don’t Matter. Indeed, a lot of the gap between invention and innovation in the tabletop RPG world is the gap between the hundreds if not thousands of games that come to market and those which actually make a market impact. That said, I don’t need to retread the grounds of how oversaturated the RPG market is. I want to discuss the innovation that does occur and what it actually means to bring that innovation to market.

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The TTRPG Fleet

If you hang around in bicycle spaces long enough, you’re going to hear someone say ‘n+1’. This is a joke among the cycling community: “The correct amount of bikes to own is n+1, where n is equal to the number of bikes you currently have.” Needless to say the collector’s impulse in the cycling hobby runs strong, and even if you aren’t interested in trying all the brands or vintage frames or anything like that, you still may find yourself in the throes of n+1. After all, you start with a mountain bike, want to try a road bike, then you need a gravel bike, and a cross bike, and an endurance road bike, a climbing bike, a pub bike, a fixie…

It’s no wonder the collector’s impulse is even stronger within RPGs; you can get twenty hardcover sourcebooks for the price of a relatively cheap bike. And yet, collecting RPGs comes with a stronger risk of missing something. There are many, many bikes out there to enjoy, but at the end of the day you’re still going to be riding bikes, and the forty miles you put down on one bike will still help your legs when you pull out the next bike. The TTRPG hobby is a bit different; playing Masks and playing Pathfinder aren’t going to be similar experiences or pull in the same direction.

While RPG reviewers such as myself are often the ones most liable to try and catch all the RPGs like so many Pokemon, there is another way to consider approaching RPGs and actually playing them, and it comes right from bicycling. N+1 may be a joking mantra, but most cyclists have neither the money to acquire a collection of bikes nor the time to ride them. Instead, most cyclists end up with their ‘fleet’, a group of two to eight bicycles that cover the range of disciplines and experiences they want to have. While having twenty Italian road bikes may not amplify your understanding of cycling, having both a road bike and a mountain bike is something that pretty much every cyclist can understand, collector or not.

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Meet the Party: Mecha Wasteland – The Crew of the Ulaid

Last week we took a look at the creation of a Mecha Wasteland (and getting Baba O’Riley stuck in our heads). This week, we turn to some of the people and machines that might populate it. Sticking with the themes, I went with a crew of freelance operators picking up work in the Free Port of Suez and specializing in quick and discrete operations. This group can take on work from all comers, from desperate Free Cities, pirate lords, or be used as deniable assets by the two great powers as a cold war begins to warm.

Without further ado, let’s meet the crew of the Ulaid.

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When The Game Blows Up

You have a great idea for a new campaign. You explain it to your group, and everyone’s on board. Session Zero goes great, it seems like everyone has made interesting characters and is totally bought in to the premise. Then you start playing. For whatever reason, things just aren’t hitting the same way that everyone thought. Then comes the big inciting action. This will drive everyone to really dive in, right? Maybe it doesn’t. Maybe everyone’s looking across the table awkwardly. Maybe someone gets upset, maybe not. Whatever happened, the game blew up, and now it’s time to pick up the pieces.

When most of the hobby assumes that you’ll pick one game and play it forever, there’s not a lot said about the risks of trying something new. Even among those inveterate RPG collectors with four dozen different systems in their bookshelf, there were never that many games that were really *out there* until recently…and even now, the vast majority of games sold hew to a common template. So, when the range of experiences and expectations is fairly narrow, you have to be prepared for what happens when you step outside of those experiences and expectations and something unpleasant happens.

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Level One Wonk Holiday Special: 2021

Welcome to the Level One Wonk Holiday Special for 2021! My traditional retrospective for the year in gaming, this Holiday Special has some extra meaning for me because of the time. Cannibal Halfling Gaming kicked off in December of 2016, making this my fifth year here out in the internet. Five years of ups and downs have seen this site go from me and Seamus writing about whatever RPG topics came off the tops of our heads to…well, me and Seamus writing about whatever RPG topics come off the tops of our heads. Though now there’s a podcast. And people send us review copies. And some even pay us!

Though we’ve been having a wild ride behind the scenes of the site, most everyone has been having a wild ride with world events as well. While we had a bit of the ‘hot pandemic summer’ I alluded to in one of our podcast episodes, much of the hope did not last, and we’re now back again in our houses and apartments, hoping more of our fellow humans get the message. But while we can’t control human nature and we certainly can’t control COVID, we can at least get some writing and gaming done.

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Weekend Update: 8/28/2021

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 8/28/2021

  1. Legend of the Five Rings: Fields of Victory
  2. 2300AD
  3. Alien RPG Colonial Marines Operations Manual
  4. Fallout the RPG Core Rulebook
  5. Esper Genesis 5E Master Technician’s Guide

Top News Stories

Not much going on on the RPG front! Stay healthy everyone, mask up in crowds, and play some games.

Discussion of the Week

GM Experience should not be quantified simply by length of time: An interesting discussion about how to compare and assess GMing ability. No conclusion is reached, but a lot of intriguing questions are asked. Does it matter how many games you run? Should you consider the trends in the hobby when you started? Does depth or breadth make for a better GM? Worth a read.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Seeing Yourself In Gaming: The Power Of Trans Player Characters

When I first came out, it was a strange time. I had to cope and come to terms with a great many things. Some of them very good. “I can finally wear the clothes I want to.” “People calling me she and her is AWESOME!” “I can be me.” Some of them less so. “God, I was a real little shit before this wasn’t I?” “I can’t tell this person yet. Don’t know how they’ll react.” “How long before I can start hormones?” All in all, it was a wild time. And while things have calmed for me and my transition at this point, there is always one thing that weighs above all else in trials I may never come to terms with.

I never got to grow up as a girl.

I’ve heard it called “The Youth that could have been” from other trans folks who came out older like I did. It happens to quite a few people who have experienced trouble or different from the average childhood. It’s one where you’re constantly thinking about things could have been, How they should have been. It’s one of wondering of “what-ifs” and “why couldn’t it haves”. It sucks. Royally. You look for any out or avenue to get away from the pain of it. From the constant imagination of the childhood you never got to have. That imagination tends to go wild and overpowering.

But. You know what else requires a good imagination? You guessed it: roleplaying games.

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Bargain Bin Gaming: Ironsworn (ENnie Gold Winner!)

Well, it was quite an eventful ENnie season this year! Our site had the honor to be nominated, even if we didn’t win (there is still a continual “what?” on loop that we even got considered). The hard work and dedication of the judges is wonderful, serving not only to excite us when we rediscover something that had been previously reviewed, but also offering us the opportunity of new things to explore. It was partially through ENnie nominations that Bargain Bin Gaming began, and this year I had planned to do another set of quick summaries of each of the items in the category of Best Free Product.

And then I started by taking a look at Ironsworn and I found myself unable to do it justice with a simple summary.

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Adventure Log: Masks: High Impact Heroics Pt. 6

As the doors of Halcyon City High School #5’s auditorium blasted inwards in a ball of fire and debris to interrupt the semi-formal dance, three things happened in rapid succession. First, the majority of the students present began to scream in panic and terror. Second, Gil and the Hemophiliac each separately took one look at the explosion and grabbed their dates, rushing Emma and the Sea Tarantula out a back door to safety. Third, the Lawman stood up from where he’d been knocked to the floor, drawing his revolver. Fanning the hammer he sent a hail of bullets through the smoke and dust . . . but there was an answering chatter of automatic fire. The revolver clattered to the floor as the Lawman went down, lost in the smoke and debris. The only active adult superhero and A.E.G.I.S. agent present was out for the count, maybe even dead. It looked like the younger breed of heroes were going to have to step up.

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