Fantasy RPGs borrow heavily from myth. The superstructure of character advancement in D&D has always intended to emulate character growth from humble beginnings to nearly godlike heroism. Where D&D takes this broad structure and uses it for its own unique version of fantasy, Agon goes back to the source. Agon is an RPG of mythic heroes, seeking to emulate epic poems of Ancient Greek heroes and their exploits. Where a game like D&D guides the action and the narrative in broad strokes, Agon uses a more structured set of procedures to play through the trials faced by the characters. Designers John Harper and Sean Nittner seek to provide a specific structure by which players address challenges, see the consequences, and grow in relation to their world. The result is something evocative and easy to play, but which may frustrate players used to the more open-ended approach of D&D and other older, more traditional RPGs.
Every game of Lady Blackbird starts in the same place: The cold iron brig of the Hand of Sorrow. Five rebellious heroes are trapped in the uncaring grip of the Empire, with aspirations of freedom alongside the far-off pirate king Uriah Flint. The premise is exciting, but the genius of this 2009 indie darling really begins to show when your players take control of the crew of The Owl. Will they talk their way out of imprisonment? Can they break out with force? Perhaps the predicament requires a more uncanny solution—teleportation, shapeshifting, or summoned lightning. No matter what the party does, their choices will send your story spinning off into The Wild Blue.
A woman born into squalor whose determination and aptitude for violence moved her from the most obvious career paths as she forges a crew of her own. A grifter with a knack for playing roles above his station perhaps a bit to well, and who might just be living a con of his own. A street child with a knack for getting where she is not supposed to, who is finding that she must choose between the old ways of her people and the new life they are building for themselves in Duskwall. A mad arsonist, who’s inventions, as terrifying as they are, can prove to be incredibly useful…if you don’t find yourself experimented on first. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at the award winning indie tabletop game Blades in the Dark from our friends over at Evil Hat Productions.