Ah, Fiasco. While not one of the first narrative games or one of the most unique, Fiasco captured the hearts of players because it accomplishes what it sets out to do so well. A game of characters with powerful ambition and poor impulse control, Fiasco takes the recipe set out by its predecessors like Primetime Adventures and distills it to one zany formula, bearing more than a passing resemblance to a Coen Brothers movie. Requiring only a few six-sided dice and one key decision point, Fiasco is a sweet and simple narrative game that can do no wrong.
How did the children from Narnia cope with adulthood? How does a dystopian society rise, and how does it fall? What happens in your village when the heroes are away? What would you sacrifice to save your family? Who protects your home when you’re not looking? What’s it like to voyage into a black hole? What do heroes talk about on the eve of a decisive battle? Seven questions need seven answers, and seven story games provide them. This time out The Independents are going to be exploring a wide range of themes, settings, characters, and framing devices as we check out the story roleplaying game anthology Seven Wonders from Pelgrane Press!