Tag Archives: journaling

Solitaire Storytelling: The Librarian’s Apprentice

Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. I seek to do so.

The path of a Librarian’s apprentice is a long one. My current task is designed to test my skills at traversing the Library and finding information. If I retrieve the six documents requested by my Librarian before the day is out, I will have completed one more step on my journey.

I think I’ll be okay. After all, I stumbled into the Library on my own and survived in the stacks for a while, dodging all manner of dangerous tomes and trespassers. Now I actually have training as an apprentice and the help of my familiar. the tumblefluff Dog ear, a library spirit who helps me navigate the stacks. That doesn’t mean it’ll be an easy task; after all, as the library itself once whispered to me, there are more things twisted here than plots.

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Solitaire Storytelling: Koriko: A Magical Year part 2

Check out part 1 of this Solitaire Storytelling here.

After more writing and more adventures, I’ve concluded my playthrough of Koriko: A Magical Year. The story I created, of Lapis, a witch-in-training who thinks she’s boring, ends up telling a pretty fascinating coming-of-age story. Lapis discovers how much bigger the world is than her village, how much deeper magic is than what her grandmother taught her, and how weird, wonderful, and sometimes terrible other people can be. All of those experiences and trials are filtered down from 65 pages of handwritten entries into seven letters home. Just like before, what the letters don’t tell is often as important as what they do…as the confession in the last letter so clearly broadcasts.

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The Ink That Bleeds Review – An Immersive Dive Into Immersive Journaling

“My friend Adam feel that bleed, and games that aim for it, are ‘comparatively cheap, short-term pleasures… a bit like jump scares.’ My experience is so the opposite.

I think immersive, bleedy journaling games are act of purging ourselves of narratives that aren’t in our interests and enlivening ourselves for the temporal world.

I’m totally going to show you how.”

So writes Paul Czege in The Ink That Bleeds – How To Play Immersive Journaling  Games, and I’m going to show you some of what’s inside and what it made me think.

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Solitaire Storytelling: I Have No Railgun And I Must Scream

Hey, so, if you’re reading this, first of all I’d like to know how you got your hands on my diary. Second of all, if it’s because I’m, you know, dead, then thanks for taking the time to read what I’ve written. It’s kind of a comforting thought. Anyway, my name is Hope! I’m seventeen years old, they/them. I like farming sims and books. And I’m writing this because magical extraplanar alien mecha have invaded, and I need some way to vent!

See, it’s not enough that giant bird robots are stomping around trying to kill all of us. My older sister Hazel happens to be one of the Pilots fighting them, using mecha of our own. She gets a railgun. I have to make do with a diary, I guess.

I miss her a lot.

So yeah, I’m going to be scrapbooking headlines right out of the news and recording my own experiences as the world tries to get itself ended by the Nondwellers – that’s what we call the alien mecha. Oh, and hey, if I am dead and you’re going to post or publish this yourself for a quick buck or something, could you at least title it the way I would? I already have it picked out.

“I Have No Railgun And I Must Scream.”

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Solitaire Storytelling: The last voyage of the Barcosa

The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship’s hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics.

What follows is the journal of Gerrit van der Zee, a sailor aboard the ship. How we came into possession of it is something we cannot divulge, but it is enough to say that the journal covers about three weeks, and that van der Zee had no idea upon leaving Amsterdam that this would be The Last Voyage of the Barcosa.

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Solitaire Storytelling: Princess With A Cursed Sword

A figure stands in an ancient ruin, bare feet on crumbling stone to make it easier to leap and climb. Her gown is far too fine, representing her dual heritage as the daughter of two kingdoms, bitter rivals only joined through her. Her sword, much too dark, hungers for legacy, fame, immortality via story and myth. 

At the princess’ coming of age ceremony, an uninvited guest gifted her with a sword, then vanished, laughing, into smoke. She cannot put it down until she finds the place it came from.

So she has come.

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Solitaire Storytelling: Paranoid Android

The war with the androids has made everyone paranoid. Including me, and including my interrogators. See, Asimov Landing Station is on the far edge of the galaxy, manned by only a skeleton crew, most of them scientists doing research. Nothing ever happens here. But after the government discovered that androids have the capacity of perfectly mimicking human beings the atmosphere in the Station has started changing. Several things had gone wrong or malfunctioned in non-critical but totally avoidable ways before, but now things are getting more severe: research has been delayed, the station’s systems have broken down at critical moments, and people have disappeared. Station security has singled me out as a suspicious person and they’ve taken me in for questioning. I’m starting to wonder… am I really human, or a sleeper agent with programming? Could I be one of them?

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Solitaire Storytelling – Time To Kill

Another job, another hotel, another lobby.  Being a paid killer might sound dangerous, or exciting, or glamorous, and it can be, I suppose. More often than not, though, it involves waiting. Lots of waiting, when the planning is already done and there’s nothing to do but count the moments, watch the goings-on, and think about what you’ve done and what you’re about to do while you wait for your target to appear.

That’s okay, though. I’ve got Time To Kill.

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Solitaire Storytelling: A Visit to San Sibilia

My Visit to San Sibilia – A Cartographer’s Journal by Campbell McNevin – Day One

What surprisingly good fortune! The last thing I remember from last night, having had perhaps one libation too many, was staggering home in a foul mood after a series of less-than-civil conversations at the Cartographers Guild biennial convention in Paris. Yet here I stand in the light of day, only slightly under the weather, in the strange city of San Sibilia!

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Solitaire Storytelling: Grimoire

If you are reading this, there is a good chance you already know who I am, but just in case: Hello there! My name is Cory Deepwood, and I am a witch. I have been practicing for many years, now, learning the ways of the earth and the sky and quite a bit in between. At first it was tradition, passed down from my mother to me . Eventually, though, I began to think of myself as something of a steward, taking care of the lands I have worked on and the people within them. Within these pages are the spells and appurtenances I have used in my craft. Whether I have now passed it to you or you have found it in a dusty library somewhere, I hope you use my Grimoire well.

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