Gamemaster’s Log, Stardate 57252.7. It has been several months since the launch of the New Orleans-class starship U.S.S. Verrazzano, NCC-07302, from the Foggy Peak system. Since that time, I have seen her crew serve with distinction in accordance with the finest traditions of Starfleet. I have also seen them called before a board of Admirals to review their actions and directive violations, and while impressive the fact that no fewer than three starbases have had to be commissioned to deal with the discoveries from their missions is beginning to put a notable dent in the power requirements for the local sector’s industrial replicators. As the Verrazzano is currently away, responding to a distress call from a Vulcan Expeditionary Group, I have decided that this is a fine opportunity to review their so-called ‘Star Trek Adventures’ in-depth, to better understand how they have and will continue to boldly go where no one, not even the rest of Starfleet, has gone before.
Space…the final frontier. The mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no-wait, I am being informed that we are talking about the wrong Star Noun here!
Joking aside, I am a firm believer that the Star Wars Universe has a vast potential to tell stories of different genres. The original Star Wars was born out of a desire to make an updated retelling the serials of the 1930’s and 40’s, of which there was a slew of westerns, swashbucklers, even noir mysteries, but probably one of the most famous update of these serials was another George Lucas project, the other trilogy that he is famous for, the most famous Action Archaeologist, Indiana Jones. As it so happens, Star Wars is absolutely chock full of single biome planets, abandoned temples, strange creatures, hostile natives and an ever present lingering group of fascists looming over the horizon. On top of that, there is the Unknown Regions, a vast regions of space that are uncharted on the hyperlanes. All of the tools for stories about exploration and colonization, and offers the chance to look hard the effects of those on the planets you visit. This cocktail actually is a great mix to harken back to Gentleman Adventurer tropes of Alan Quartermain, Jules Verne’s 20,000 Leagues Under the Sea and Around the World in 80 Days and Herge’s Tintin, but perhaps with an extra hundred years of hindsight to explore some of the ramifications of that your characters are doing. One eye on the past, and one eye on the future? That sounds like an excellent mix for exploring the great beyond!
A Captain who finds profit in intangible ways and sees everyone as a potential asset.. A helmsman who pilots a Miranda-class like an attack fighter, and who learned all the wrong lessons from human engineers. An Operations Manager determined to make her mark and willing to shred the manual to do so. A Security Chief with a mostly-repaired chip on her shoulder trying to adjust to peace. A Ship Counselor who helps his patients face their issues head on – sometimes with a well-placed strike of the head ridges. We’re boldly going where no Meet the Party has gone before, with the ready-to-play crew of the U.S.S. Crimea (along with the ship herself) for Star Trek Adventures from Modiphius Entertainment!