With the announcement of Xanathar’s Guide to Everything coming out this November the speculation is finally over: Unearthed Arcana materials are being published in their final forms for Dungeons and Dragons 5th Edition! That doesn’t mean that Unearthed Arcana is done, however, and June’s release features more revised subclasses and player options for us to peruse. A druid from the Circle of the Shepherd, a Cavalier fighter, a paladin under the Oath of Conquest, and a warlock tied to a Celestial are all ready to playtest, so let’s Meet the Party!
A barbarian who brings the spirits of her ancestors wherever she goes, leading them to protect her allies. A bard who almost seems to prefer a sword to a song, a consummate swashbuckling duelist. A fighter whose arrows are steeped in magic, with every shot visiting a different sort of arcane assault upon his foes. A monk who has studied the martial arts of weaponry, and is one with her blades. A sorcerer who taps into the divine blood within her to heal her allies and strike down her foes. The flurry of weekly Unearthed Arcana for Dungeons and Dragons 5th Edition has come to an end, but that doesn’t mean Mearls and Crawford are done giving us material to chew on. Five different builds have returned from their original UA foray, so let’s Meet the Party and see what changed!
A wizard who specializes not in lengthy arcane study but the application of magic in warfare. A monk who masks her amazing skill with the stumbling movements of a drunkard. A paladin who seeks to save the evil from themselves, and who would rather take a hit than deal one out. A ranger who specializes in hunting down magical threats to the world. The 5th Edition Dungeons and Dragons options continue to grow via Unearthed Arcana, and Meet the Party will continue to build ready-to-play characters for your use and inspiration, as well as the continued playtesting for the game!
An acolyte who peers into the hearts of enemy and ally alike, to motivate and discourage as victory requires. An investigator who always gets the information they need, even if the suspect doesn’t talk. A soldier who wades into combat unarmored, their sheer willpower shrugging off death blows easier than a breeze. A wanderer who can see the easy path, even it’s not precisely direct. An assassin whose blades leave no mark on the target’s body, but instead burn out their mind. A master of the elements and the forces of the natural world, commanding them with but a thought. There are a lot more Mystics running around D&D 5th Edition now, so we might as well Meet the Party and see what they can do!
A half-elf with divine magic flowing through her blood, as capable of healing and helping as she is harming. A tiefling with the soul of a phoenix, wreathed in flames that protect him and burn his enemies. A halfling with the strength of the sea, who sits at the heart of a storm and literally flows away from danger. A dwarf with skin of stone, with magic in the metal of her weapons that lets her bring sorcery into melee. The onslaught of Unearthed Arcana material for Dungeons and Dragons 5th Edition has continued, and Meet the Party continues to provide ready-to-play characters. This time out the gate we have four new options for the sorcerer class, so let’s meet a homogeneous party that only needs one section of the book, but provides lots of sorcerous variety!
A paladin sworn not to protect or to heal but to conquer and dominate, crushing all in her path for power’s sake. A monk who meditates with a blade in his hand, seeking perfection of mind and body in the heat of battle. A wandering samurai, clan-less and master-less, using his steel and his will to rebuild everything that he lost. A rogue and a scout of the wild places of the world, who has fought for years and now thinks of the easy life. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are still loads of builds for lots of classes, so let’s keep Unearthing some Arcana and Meet the Party!
A sailor with the rage of the wilds in her heart and the power of the storm and sea at her beck and call. A bard blessed with the gifts of a fey, dangerously persuasive and beautiful. A cheerful cleric of the grave, devoted to keeping the dead at bay and the living on this side of a tombstone – unless it’s their time, of course. A druid wise in the ways of the Summer Court, healing and shielding his allies in the light of the fey. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are loads of builds for lots of classes, and we’ve got some catching up to, so let’s Unearth some Arcana and Meet the Party!
It’s been a busy few months for Unearthed Arcana and Dungeons and Dragons. Rather than getting one release a month we’ve been getting an article almost every week aside from the holidays, with a glut of new character options for most of the classes. Recently, however, Mearls and Crawford took a left turn at Sharn and introduced an entirely new class: the Artificer! Rather than give the newest class the Meet the Party treatment, I’ve decided to review it in depth. Let’s see what the 5th Edition artificer has to offer so far, and I’ll let you know what I think of it. Continue reading Unearthing the D&D5E Artificer
In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.
For the old hands it’s sometimes difficult to remember what it was like when we first got started. You had whatever starter weapons you’d managed to hang on to or find in your previous life, a couple of gold pieces, a few spells at your fingertips if you were magically inclined, and the clothes on your back. Not for you, yet, were stories of grand heroism or dire villains. Instead there was the tavern in the bad part of town, with whatever work you could find that might pay enough for your next meal and maybe some better gear. So, for old times’ sake and for the truly new to the trade, let’s Meet the Party all the way back at Level 1 for Dungeons and Dragons 5th Edition.