Tag Archives: Interview

Back Again from the Broken Land Review – Small Heroes, Heavy Burdens, and Stories

You are small people who walked into a big war. The Doomslord’s forces were gathered in the Broken Land, and your fellowship unexpectedly played a key role in the Doomslord’s fall. Now, laden with stories to tell and burdens to bear, you set off on the journey home. But the Doomslord’s Hunters are still out there, and it’s a long way to walk. Let’s see if you can make it Back Again from the Broken Land with a storytelling game of small adventurers and a journey home from Cloven Pine Games!

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Tiny Tome Kickstarter Review – 50 Games in 50 Pages

The single page roleplaying game certainly has a place in the industry. Some of them have become very popular, and some have even won awards. All of them take on the challenge of game design with an eye towards keeping rules lite and tight, trying to do more with less and deliver a focused experience. From a publishing perspective, though, there are problems. If you want a physical version, you’re printing the PDF or whatever out at home. Publishers aren’t going to do a print-run for a game on a single piece of paper, right? Well, maybe they just needed strength in numbers, because the Tiny Tome project is going to bring us 50 single-page roleplaying games in a neat book curated and published by Long Tail Games!

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Warpland: Anathematic Science and Dawning Magick

The chaos that followed the War has never been properly described by any poet or scribe. There are vague accounts of mountains falling and the ground opening up like a mouth to swallow entire cities. We support our reason on the natural order of things, and this order was disrupted when the very fabric of reality was torn apart. Neither side would ever claim victory. From all this suffering and devastation, the Void grew like a blister until it burst, infecting reality like a disease, stretching its tendrils of darkness across the ruined northern territories, corrupting it all with its nothingness.

As the bewildered Demiurge contemplated how his once proud work crumbled, a solemn silence fell, and then—rising in a crescendo from beyond the limits of possibility—a boundless, terrible wail was felt by all things living and not, shaking the very pillars of creation; and just before retreating forever to unknown sidereal regions, His cosmic finger signaled the broken realm.

Once again, Man was allowed to be. Welcome to Warpland.

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Battling Inner and Outer Demons: An Interview with Witch & Craft Games

The world can be a dark place, peopled with demons of all kinds. In XII: Inner Demons, Witch & Craft Games take the inner demons that haunt people and ask the question: but what if there were bigger demons that found that delicious? In their own words, “With the help of a ragtag band of lesser demons who certainly don’t have your best interests at heart, or perhaps another human with a kindred soul and no clue what they’re getting into, you have twelve days to confront the suffering that has been plaguing you… or face a very unfortunate end indeed.”

Combining urban horror and a punk ass-kicking aesthetic, XII: Inner Demons asks you to go on a journey to save yourself from a slavering Archdemon by traveling to personal anchors from your past. It’s also currently on Kickstarter! In the first of a series of interviews with diverse game designers, Cannibal Halfling Gaming talks to the founders of Witch & Craft Games about the past and future and some stuff in between.

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Preparing for Paris: Interview with the Creator

There are many phenomenal tabletop roleplaying game kickstarters occurring presently, as can be seen in the latest Kickstarter Wonk article, but one that particularly stood out to me was one that centered around a very specific and intriguing concept.

Preparing For Paris is a game where you play discontinued Olympic Sports, personified as high school students, training to become once more an Olympic Sport. They will also do, as teenagers in high school are likely to do, all the humdrum of adolescence that comes with it. 

I sat down with PfP’s creator, Logan, to discuss his new (and fully funded) game.

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March Masksness: When Podcasts Come Together

As you may have guessed from my previous articles, I enjoy podcasts. RPG actual play podcasts in particular. That’s not to say I don’t enjoy the occasional stream. But podcasts have just such a relaxing quality to them that I can’t understate. The fact you just whip out your phone, pop in some headphones and throw one on. It’s fun to have these stories pour into your ears.

And, as you may have also noticed, I enjoy Masks: A New Generation. It’s easily my favorite RPG and in my opinion, does the best job of emulating superheroes of any tabletop RPG on the subject. It’s just good teen superheroes that are a mask (See what I did there) for the angst and drama of teenage life.

So it should come as now surprise that Masks actual plays are one of my favorite things in the world. I was waiting on bated breath for season 3 of Young Justice for so long, and discovering there’s a whole catalogue of stories that deliver the hits of that show so regularly was more than welcome.

And when James Malloy of Protean City Comics and Stop. Hack. And Roll! Podcasts set up a cross podcast tournament based around voting polls for Masks podcasts, I was ecstatic. I was writing fanfics, interacting with the community and making memes (God, did I make so many memes) left, right and center on Twitter. It’s an amazing time to see a community come together to just have fun.

And I thought:

“Hey! I write articles on awesome subjects. And this is an awesome subject. Why don’t I write an article on this?”

And surprise, surprise, I did! So sit back. Relax, Open up a favorite drink. And maybe you’ll find a podcast here to listen to.

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A Chat With Keith Baker At PAX Unplugged

I was fortunate enough to catch up with Keith Baker at PAX Unplugged 2019, and was doubly so that he was able and willing to take the time to sit down with me for an interview! What follows is our conversation as Baker talks about the Eberron setting, Rising from the Last War, exploring things further, the DM’s Guild, telling stories in The Adventure Zone with Twogether Studios, his favorite among a wide variety of hats, and what he finds most compelling about the roleplaying game experience.

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Band of Blades Review

The Battle of Ettenmark was supposed to be the end of it. A great host of armies from the Eastern Kingdoms marching west, led by the divinely-blessed Chosen, to strike down the Cinder King and his undead host once and for all. Instead, it was a slaughter. Some of the Chosen were Broken in the previous conflcits, and no one was prepared for the horrors they’ve created for their new liege. Now the Legion is a mercenary band all on its own – except for a single Chosen who helped to pull it out of the fire. Command has decided that the company’s only hope is to march back east, making for Skydagger Keep. If it can be reached, the Legion might just be able to hold the undead back long enough for the Eastern Kingdoms to find some way to save humanity. But the Broken are in pursuit, and winter is closing in . . . it’s going to be a hard campaign for this Band of Blades from Off Guard Games and Evil Hat Productions!

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The Independents: CAPERS

A Rolls-Royce Phantom peels around a corner, stray dollar bills from the sacks in the back fluttering out the open windows, as a pair of police cars howl in pursuit. A man in the rear seat leans out and chatters a string of bullets from his tommy gun at the coppers, but his shots go wide and the gun jams. Cursing, he leans back in to try and fix his weapon, yelling at the woman riding shotgun to handle it. She leans out her own window, raises a hand . . .and a beam of cold energy shoots out of it, creating an ice slick right in front of one of the police cars. The vehicle swerves, skids, and slams into a street lamp, but the second pursuit vehicle gets around it and draws closer. Suddenly, there’s a flash of energy from behind the windshield of the crashed car as one of its occupants steps through a dimensional gate and appears perched on the hood of the Phantom, shotgun in hand, demanding the gangsters pull over in the name of the law. It’s the 1920s. Alcohol is Prohibited, crime pays very well, the law does what it can. And, of course, there are superpowers. This is the BAMFsie-award-winning roleplaying game CAPERS from NerdBurger Games!

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Masks at PAX: Interview with Brendan Conway and Scion Playtest

In case that is wasn’t obvious from our Reviews, Adventure Logs, and Table Fiction, many of the writers here at Cannibal Halfling gaming are huge fans of the products from Magpie Games, Masks: A New Generation in particular. Seamus previously had the opportunity to interview the developer, Brendan Conway back in 2017, but since then Magpie has released several new supplements that fleshed out the universe, added new playbooks for players, and even offered new storylines to match different genres. With all these changes, we wanted to know more about what went into them, and what fans might see in the future. As luck would have it, Brendon was attending PAX Unplugged to help promote the newest expansion, Masks: Unbound, and he was gracious enough to take some time to speak with me.


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