Welcome to Kickstarter Wonk for August! Now, you might be looking down the headings and notice we only have seven games and an honorable mention. Well, that’s because, whether you know it or not, you got way more Kickstarter content this month than usual! Check out my preview of Dreampunk, which is still live for another ten days…really neat game using imagery cards to drive play through a dream world. Then you can read Seamus’s quickstart review of Avatar Legends, the new game from Magpie Games! That brings us up to nine, but you can count Avatar Legends twice if you also read the Meet the Party Seamus put together. Beyond those, though, all eight below are all worth checking out, and should help you ease the pain of missing this year’s superspreader event GenCon.
All posts by Aaron Marks
Generic RPGs: What’s Out There
There’s a world of games out there, but they still just scratch the surface. Maybe your favorite book series or movie hasn’t caught the eye of anyone making RPG adaptations. Maybe you have your own spin on a popular genre that you just can’t pull off with an existing game. Or maybe you just want to run something wild and straight from your own head. No matter the reason, if a game off the shelf doesn’t quite do it for you, you’re looking for a generic RPG.
We’ve talked a bit about generic RPGs before, reviewing Cortex Prime and Everywhen, discussing Fate, and even using GURPS as an example text for looking at how to use generic games. This article is less about what to do with generic games, though, and more about how to find the right one for you. We’re going to discuss three broad types of generic games: Engines which are designed to model as many situations with as few rules as possible, Codexes which use a simple base ruleset and then expand it with a wide library of additional mechanics, and Chassis which take more traditional setting-driven RPGs, strip out the specific parts, and then (hopefully) build back up to something useful. The ‘Chassis’ generic RPG is the most common and popular, but the other two design modes may very well have more to offer the prospective game master.
Continue reading Generic RPGs: What’s Out ThereThe Independents: Dreampunk
Role-playing games can be a perfect venue for the surreal. Exploring a strange world that has its own incomprehensible rules is often better done in games, where players have the opportunity to poke, prod, and learn, rather than being stuck in an author’s or director’s interpretation. That said, most games that embrace surreality these days embrace a designer’s vision, and are still one possible experience in a world that could be a whole lot weirder. Enter Dreampunk, a game currently being funded on Kickstarter. Dreampunk is a game that borrows heavily from the mechanics of Belonging Outside Belonging and, by extension, Powered by the Apocalypse. What makes Dreampunk unique, though, is the use of card drawing mechanics not only to pace the game, but to develop the very reality of the setting.
Continue reading The Independents: DreampunkAdventure Log: Cyberpunk Red: CabbageCorp, Part 3
The life of an edgerunner is a tough one. And when you’re slumming it in Hydropolis there isn’t nearly as much work to go around as in glamorous Night City. Sometimes you have to pursue every lead you’re given. And sometimes, if your name is Jacob Capone, those leads include your ex-girlfriend.
When we last saw our merry band of corporate sycophants, they had followed up two leads from Biotechnica which led to improperly disseminated Jayhawk Agritech…tech. Biotechnica was pleased with Mason’s work so far, and now all of CabbageCorp had some money to spend. It was time to follow some leads, take some downtime, and most importantly, go shopping.
Continue reading Adventure Log: Cyberpunk Red: CabbageCorp, Part 3Weekend Update: 7/10/2021
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
DriveThruRPG Top Sellers for 7/10/2021
- WFRP – The Horned Rat
- Trinity Continuum: Under Alien Skies
- Trails of Ash and Bone
- Soulbound: Steam and Steel
- SCP the Tabletop RPG
Top News Stories
A Tale of Two Cons: Essen Spiel, one of if not the largest board game trade show in the world, has officially announced they are mandating either proof of immunization or wearing a mask to attend the con. At nearly the same time, Gen Con, one of if not the largest role-playing game trade show in the world, has lifted their mask mandate. Although we in the US are celebrating easy access to vaccines and a drop in case numbers, the pandemic is not over, and the risk of Gen Con becoming a superspreader event is not overstated. Good on the Essen Spiel staff for putting the health and safety of their attendees first.
Discussion of the Week
Why Dungeons?: We know the RPG form has bloomed fractally into a million different genres, moods, and ways to play, but modern TTRPGs started with some dungeons, and some dragons. And out of the two of those, only one is guaranteed to show up. This Reddit thread has some interesting discussions on early RPG history, roots of the dungeon in Tolkien, and some later attempts to ‘explain’ dungeon ecology, like Earthdawn.
Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.
Kickstarter Wonk: July, 2021
Welcome to Kickstarter Wonk for July! Now, don’t get me wrong, there are a lot of games being campaigned out there this summer. You may be wondering why I don’t have ten this month, if there were more than ten to choose from. Well, I see two potential reasons. First, even with the delays from COVID, we’re entering GenCon season. GenCon season means people worried about *selling* games are running to Kickstarter, producing dozens of campaigns with that two-character automatic disqualification: 5E. Don’t get me wrong, these games might be perfectly fine, but they aren’t original games, so they fall outside my criteria. Beyond that, a number of the games out in the Kickstarter aether this month were… well, not great. I’m going to tend to not cover games which use some of their precious campaign wordcount to tell me they “use a dice-rolling mechanic”. Oh brother. Fear not, though! These eight campaigns are worth reading. Are they worth spending your hard-earned cash? You’ll only know if you read past the jump.
Continue reading Kickstarter Wonk: July, 2021Weekend Update: 7/3/2021
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
DriveThruRPG Top Sellers for 7/3/2021
- Trails of Ash and Bone
- Soulbound: Stars and Scales
- Soulbound: Steam and Steel
- SCP the Tabletop RPG
- Mythic Babylon
Discussion of the Week
Are You Sure You Want to Do That?: RPGs are a game of information asymmetry, and generally the GM knows when things might go bad. This comes through in a common refrain: Are you sure you want to do that? Over on Reddit there was a lively discussion about the worst (best?) occurrences that came from a player being faced with the dreaded question and still answering ‘yes’.
Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.
The Long-Term Gaming Group
Plot Grenades. Immanuel Moments. “Hiyo, Tom here!” Most readers won’t exactly understand the meaning of any of these, but for a small group of people each one elicits its own strong reaction. That group is my gaming group, who I’ve been playing with in one incarnation or another for 16 years. Over that period of time we’ve developed our own lore, traditions, and yes, a thick haze of inside jokes.
In some ways, a gaming group is no different than any other group of friends who share a hobby. You could develop inside jokes, stories, and catchphrases about board games, or hiking, or motorcycles. The thing that’s different, though, is that role-playing games come with an immediate emotional engagement. That’s exactly why people’s preferences are so specific, and why people are so defensive about them.
If we assume you’ve done everything right, found a group of likeminded players and opened the lines of communication to help hone your shared experience, then you’re in a good place to have your fellow players become close friends through the experiences you share. But the reason this is an article is because I strongly believe that gaming with friends is an elevated experience, and that your core gaming experience should be with people who are your friends. So let’s talk about gaming with friends, and about the things that can make a ‘gaming group’ an entity stronger than any one session or campaign.
Continue reading The Long-Term Gaming GroupAberrant Second Edition Review
I don’t review a lot of new editions, at least not of games we’ve already reviewed. While everyone remembers the giant step changes like D&D 4e, Cyberpunk v3, and WFRP 3e, most edition changes are relatively small. Reviewing the playtest version of Pathfinder 2e way back when required very careful reading to pull out the changes that would be most apparent to players of the first edition, and that was a more significant revision than many games receive.
Aberrant is one of very few games we’ve actually reviewed multiple editions of; the only other one I can think of off the top of my head is Cyberpunk, and Cyberpunk 2020 was given a full review only in the context of the Cyberpunk Chimera System Hack series. Aberrant, though, is kind of fascinating. I spent some time jumping between Ari’s review of 1e and the new core rulebook and realized that while many elements of the game have been preserved, there is a core change to how the game is presented that both changes the experience entirely and strikes in complete opposition to a game design ethos which is slowly becoming more central to the hobby.
Continue reading Aberrant Second Edition ReviewAdventure Log: Cyberpunk Red: CabbageCorp Part 2
Sure, there’s some sweet benefits in being a W2. Steady paycheck, funeral insurance, and a steady helping of plausible deniability. That said, when you only go into the office once a week to have a meeting with your boss in a room with a Faraday cage and get your actual marching orders from a man biosculpted like the main character of a 40 year old TV show…well, maybe corporate life wasn’t as boring as they told you.
When we last left our motley crew of inbetweeners, they had started working for Lynx, a Biotechnica-connected fixer with a taste for prestige TV and cheap beer. They had also had their first run-in of many with a party member’s past when Jacob’s ex Olga became the main subject of an intrusion op gone wrong. After delivering Lynx the good news about their smuggling tunnel, though, it was right back to work again. Biotechnica was part owner of Jayhawk Agritech through the financing deal that helped create Astropolis, and Jayhawk was trying to wriggle out from under the terms of that deal. Who was available to tighten the leash? CabbageCorp, of course.
Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 2