The security guard walked backwards down the hallway, chest heaving with panicked breath and flashlight darting from shadow to shadow. There was something in here. Whatever it was, it had definitely been following him. Flickering lights, unsettling skittering noises, warm breath on the back of his neck. He had to find it before it found him . . . he turned around sharply when he heard a small noise, as if something was clearing its throat. There, right there in the beam of his flashlight, was some furry . . .thing!Despite being apparently headless the thing shrieked, rushing towards him on the legs of a spider, waving tentacles in the air and brandishing the spikes all over its body. The guard let out a matching shriek of terror, turning to run and dropping the flashlight. As he ran, not looking back, one of the monster’s tentacles held up a stone, which began to glow brightly. Excellent! Enough fear to fulfill tonight’s contract and then some. A good haul for any Fear Fetcher!
Drinking Quest, the ‘original drinking RPG’ that emphasizes fun, wacky antics, ease-of-play, and sharing a few drinks with your friends (and your characters), was recently the subject of A Glimpse Into the Vault. In it I talked about the original version of Drinking Quest, as well as its two follow-up games and the Trilogy Edition that brought them all together. Towards the very end, I mentioned that Jason Anarchy, the creator of the series, was currently Kickstarting a fourth game: Journey into Draught. Shortly after the article went live Mr. Anarchy got in touch with me himself, wondering if I had any questions for him. Of course, I answered him in the affirmative, and we quickly got down to business: lessons learned over the course of Drinking Quest’s lifespan, what makes Journey into Draught a substantial addition to the series, and other/future projects!
A survivor of a world consumed by the Warp, bound to the God Emperor body and soul. A man born into a prison, possessed by a daemon but freed to unleash the Emperor’s wrath upon His enemies. A tech-priest long trapped on a world quarantined and doomed, who has learned how to keep her secrets. A righteous crusader of noble blood, devoted to her order and the destruction of the Immaterium’s denizens. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. Prepare yourself to face the worst of the grim, dark future Dark Heresy Second Edition as we join the Ordo Malleus and fight the Enemy Beyond!
The galaxy stands at a turning point. The actions of a few may bring a return of freedom, or a victory for the darkness.
Despite having made gains after destroying the Death Star, the Rebel Alliance is now on the defensive, scrambling for any advantage in order to survive.
As part of the effort to stem the tide the crew of the BORROWED TIME, now joined by their fellow rebels, begins their first mission for the Alliance….
Adventuring can be thirsty work, in-character and out-of-character. Many a gaming group shares a few cold drinks around the table as their characters slay goblins, loot treasure, and explore fantastic locales. The poor characters, meanwhile, have to wait until they get back to a tavern, and they can’t exactly share your drinks. Not only is that rough on the characters, it’s bad for morale. You and your characters are a team, after all, and you should be able to bond over your adventures, your tankards, and your hangovers. Not every sort of adventure gives you that chance: for this, you’ll need a Drinking Quest!
I’m waiting in the lounge of the Bogwing as the crew comes aboard their ship, David shrugging off his newly-acquired dealer’s coat and Ben putting down the credits from their latest Bespin heist. Eager to hear what they have to tell me I open up my datapad and get ready to begin recording. I’m always looking to Meet the Party, after all, and if what I’ve heard is true, this is going to be a great Tale from the Hydian Way.
The Borrowed Time’s crew were like many others on Nar Shaddaa, doing whatever work they could to keep the credits flowing and their ship off the ground. While their early days were by no means dull, it can be said with accuracy that their story really began when everything went wrong.
A mastermind from a far-off land, come to the Sword Coast of Faerûn to fulfill his ambitions. A craftsman and axe idiot determined to perfect the armor he creates, and willing to test it personally. A cleric of magic itself, putting her faith in the Art and in knowledge, vowing to master and spread both. The bladesinger student of a now-dead master, eager to prove their style to be superior. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re heading to the Sword Coast of the Forgotten Realms, meeting new kinds of adventurers for Dungeons and Dragons 5th Edition! Don’t forget your copy of the Sword Coast Adventurer’s Guide!
The Human Empire spans galaxies, its size difficult to truly comprehend, it’s bureaucracy enough to make Kafka weep. As a result the universe is one of amazing technology, ancient mysticism, and near-constant despair and darkness. The Emperor sits upon His throne on the Imperial Homeworld, consulting only with His Inner Circle, using fear, intimidation, and unlimited resources to oppress all who would oppose Him. To that end, He dispatches teams of elite agents to execute his will across the Empire. These agents are highly skilled, but their skill is matched only by their treachery and ambition. Each has their own agenda, and will do anything to see it carried out, even as they work to CRUSH the REBELLION.
A Knight of the Round Table, reincarnated into a new age and a new body, still determined to follow her code. A mover-and-shaker whose loyalties seem to shift with every day, honeyed word, and bullet. A former criminal working off her sentence in service of the greater good, although she hasn’t abandoned her hunger for information. A Fluxed magic user who has joined up for his own safety, hunted by a rival corporation for his abilities. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re suiting up with some Knights in Fine Armani in a world of Arthurian cyberpunk, with Corporia from Brabblemark Press!