A tale of horror, with a grave choice at the end. Rooms upon rooms, each one more terrifying than the last. Just last week I got to chat with Marissa Kelly of Magpie Games and bring you into the uncomfortable world of their investigatory horror tabletop roleplaying game, Bluebeard’s Bride. There are a lot of doors to open in that mansion, however, and the tale is not quite over. Bluebeard’s Bride has grown beyond the core book in the year and change since it came out, with multiple supplements intended to enhance and expand upon the game. You’re in luck (or are you), because we’ve got a two-in-one review of both of the supplements currently on the market: the Book of Lore and the Book of Rooms!
A young Bride. A powerful and rich man with a beard that is shockingly blue. A massive house full of rooms, each room full of horrors. A ring of keys to open the doors, but one room is forbidden to the Bride by her new husband. A message that calls the husband away, leaving the Bride alone to explore her new home. An inexorable curiosity that drives her to open the door anyway, only to discover the bodies of previous, slaughtered brides. The husband returns, and discovers what the Bride has done, and the forbidden room gains another occupant. This might summarize the French folktale known as Bluebeard, a story whose most famous surviving version was published all the way back in 1697. But in this case it also summarizes Bluebeard’s Bride, an investigatory horror tabletop roleplaying game from Magpie Games in which you, my friends, are the Bride. Continue reading The Independents: Bluebeard’s Bride