Capitalism, ho! All the so-called fame and glory go to the adventurers, heading out into the wilderness to fight the monsters threatening the town. That’s not the life for the likes of you and me, though. After all, what happens to all that gold they loot from the monsters’ lairs? They have to spend it on more gear to fight more monsters, and someone ends up with that gold in their pocket for good. Might as well be us! So let’s put our shiniest inventory on display, hire some hawkers, and make a profit off of the local heroes . . . and if they never come back, well, they won’t exactly be asking for a refund, now will they? This is Bargain Quest, a game of adventure and capitalism from Designer Jonathan Ying, Artist Victoria Ying, and publisher Renegade Game Studios!
Aki might have had the brainpower to check in every day of PAX Unplugged, but I . . . didn’t. There was a lot to do and see, however: board games, events, roleplaying games, accessories, actual play opportunities! I came home with . . . a lot to write about, and more than a few review copies, but there are plenty of things that would get missed by doing things one article at a time. So here’s my PAX Unplugged Roundup of some of the things worth checking out, whether they’re things to look for next con or something worth chasing right now!
This article is a log updated periodically throughout the day, and then published when complete.
Arrival: 8 AM
First of all, an update and correction from my last scouting report. While we had been warned off the changes in entrances previously, for some reason it hadn’t sunk in. For those of you taking a train in, stops around 14th -16th streets will be superior than hiking over from elsewhere. In addition, Will Call has moved from the location originally sent out by email, and is now by the entrance hall. This means that everyone is all going to the same location, which, well…
Let’s be honest, there are a lot of board games out there that might as well double their ‘estimated time of play’ because of how long they take to actually start playing. The rules are byzantine, the pieces are better counted by the score than by the dozen, arranging everything on the table is akin to cartography, and shuffling the cards can count as a cardio workout. It’s almost as if the set up portion is its own game . . . hey, wait a minute, there’s an idea. And what if it was actually a really simple card game that’s easy to learn and full of tongue-in-cheek humor about all the board games we love to play and hate to set up? That’s how we wind up with Complicated Board Game the Card Game: Time 2 Play!
Sometimes you just want a tasty treat, and you’ve got to make it yourself. You’re going to need ingredients, some sort of container, and maybe some utensils to get the job done, though. That might sound simple enough, and even on Newfoundland it should be that simple on paper . . . except the pages of your Recipe Book keep getting torn out by storms, and just when you’ve got the right amount of blueberries one of those goddamn mainlander raccoons shows up and eats some of them. Ah well, you’ll just have to unpack some more groceries. Let’s make some friggin’ jam with Newfoundland Jam, the ‘colourful jam making game with flavourful cuss words’ from Jason Anarchy Games!
Some sort of horrible half-frozen tree creature reaches the kingdom’s castle after having attacked the lumber stores, clearly upset at our attempts at resource gathering. If the castle falls all will be lost, but there just aren’t enough defenders in place . . . suddenly, the beat of drums fills the air, and another pair of dwarfs come running from the forest the creature just tore through. In a flurry of axes and hammers the tree creature tumbles to the ground, slain, and the victorious dwarfs return to their homes . . . but the Ogre King just appeared on the walls at the edge of the kingdom, natural disasters begin to hamper our food and stone supplies, and we’ve got three weeks to go until spring. We’ll have to work together in order to survive the cold and the monsters in Dwar7s Winter from Vesuvius Media!
Clank! A Deck-Building Adventure is all about going into a dungeon, acquiring some shiny artifacts, and escaping before the dragon can eat you . . . so it probably shouldn’t be too surprising that the adventuring company that’s known to acquire™ anything you ask for would eventually take an interest. In Fall 2019 we’ll see Clank! Legacy: Acquisitions Incorporated, a standalone version of the game where you’ll build your own Acq. Inc. franchise across several games of Clank! It seems that corporate wants to check things out first, though, because right now we’ve got the Acquisitions Incorporated Upper Management Pack expansion bringing Omin Dran, Jim Darkmagic, Viari, and Môrgæn into the dungeon!
Around a table in an opulent room, world leaders like myself scramble to gather the resources needed to build a rocket to escape the planet before it’s too late – and the influence they’ll need to get themselves a seat on said rocket. This has been made more difficult by the sudden robot uprising stealing resources, severely hampering the project. My own efforts to gather resources have been foiled by other leaders, who fear I am planning to nuke them to improve my odds . . . but now I’ve got free reign so that I can nuke the robots for them. The required amount is finally in my hands, the table waits for the nuclear fireball . . . . and I commit everything to the project instead, cementing my position as a Master Diplomat and earning a vast amount of influence. Looks like I’ll be waving from the rocket, and the rest will be dead losers, in We’re Doomed! from Breaking Games!
Pick a card, any card, any card at all . . . and that card might help you build your character, overcome challenges, and even tell you something about the world you’re playing in! All you’ll need is a deck of cards and a copy of Suited from Escape Box Games! After this little book and its first expansion landed in the Independents in-box, I took a look and found a game that can adapt to any genre, get started right quick, and provide a session that doesn’t get bogged down in minutiae while providing exciting stories with some unique mechanics. Want to know more? Read on! Continue reading The Independents: Suited
This week in the vault, we are going to reach for something a little…different. In fact, you could say it is EFFIN’ EPIC. OH YEAHHHHHH! There has been recurring jokes in many campaigns that I’ve been in, certain over the top scenes deserve to be airbrushed on the side of whatever transport we have that counts as a van. (Once game had a space Winnebago, so let’s not judge). So when I say that Epic Spell Wars of the Battle Wizards is over the top, I mean that playing 80s metal over your play would be a thematic decision which would work. This is a game that found the top, and magically kicked its ass so hard it saw the curvature of the Earth. As the game phrases itself in its own rulebook, it is about “Ball Rocking Magic” and it crams every bit of over the top, Rule of Cool justification to cover its play.