Tag Archives: NaGaDeMon

Solitaire Storytelling: The Cog That Remains

Mecha, giant robotic weapons of war, fly among the stars and stride across battlefields controlled by pilots – brave, terrified, determined, desperate – who will write the history books with beam fire and missile barrages. That is not my role.

My name is Armand Schole, and I’m the Chief Mechanic aboard the CHS Bern. It’s my job to repair, maintain, and maybe even upgrade a Mecha in-between missions. In doing so, I keep the Mecha in the fight. In doing so, I keep the Pilot alive. At least, that’s the goal.

In reality the supplies are never as plentiful as they should be, the allies not as dependable. I know better than anyone how fragile a Mecha can be. I know that the Pilot is not yet a legend, but an all-too fallible human being. I’ll do the best I can, it’s my job after all, but I’m  all too aware how likely it is that when it comes to this weapon of war I’ll be…

The Cog That Remains.

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So You Want To Slay The NaGaDeMon

Welcome to November! Welcome to National Game Design Month!

A ‘NaNo Rebel’ that was spun off from NaNoWriMo* by Nathan Russell in 2010, National Game Design month is almost exactly what it says on the tin: a month dedicated to designing games of all kinds by creating, talking about, and playing them! It’s only inaccurate in terms of the first word, since people from all over the world now participate, but ‘slaying the InGaDeMon; doesn’t quite roll off the tongue or conjure images of a defeated serpentine foe.

But how, asks the neophyte game design adventurer, can I slay such a beast? Especially considering such a time limit, and the month has already started? Well, I’m no wizened elder in this regard, but I have fought against several NaGaDeMons and experienced both victory and defeat, so here are my own tips and tricks!

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Cannibal Halfling Radio Episode 11 – Campaign Closure

It’s been a while! We talk a little about what some of our contributors have been up to when it comes to designing games of their own, including a look at a creative challenge that will be coming around again. Then, we get down to the real business of the episode: ending tabletop roleplaying game campaigns, from how to avoid premature endings, to making the endings you reach satisfactory, to moving on to the next game (sequel or otherwise)!

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