Tag Archives: RPG

Weekend Update: 9/1/2024

It’s been a very busy Labor Day weekend for the Cannibal Halflings, so we’ve brought this update to you a day late. Apologies for the disruption, we’ll be back on our regular schedule next week!

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

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Plasmodics Kickstarter Preview

As far as movements in the RPG hobby go, the OSR has been great for weird. It makes sense: If you want to put stuff in your game that’s atypical, hard to explain, or just plain out there, games which give the GM the latitude to treat them appropriately without forcing you to use giant stat blocks or the square-cube law are going to be a very good fit. We’ve seen some very good weird come out of old-school spaces: Dungeon Crawl Classics is great at making D&D weird, and both Chris McDowall and Luka Rejec have made some memorably weird spaces to plumb through. We’ve got some new weird coming through, though, and it’s bombed out and full of mutants.

Plasmodics is a love letter to Gamma World by way of Into the Odd with the spark tables to prove it. It’s the newest game by Will Jobst, and it’s on Kickstarter right now, campaigning until September 6th. The game has spare but extremely intentional mechanics, and does a pretty great job of casting you as mutants with freaky powers. Will gave me a chance to take a look through the Preview Edition of the game, and it does a great job of taking the ideas in the original Gamma World and going some very untoward places with them. If you want a Mad Max game except only for Beyond Thunderdome, and also want the possibility to literally blow up the world in play, you’ll want to read on.

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Guide for the Perplexed: Biggest Names

Imagine for a moment that you’re a recent entrant into the tabletop RPG hobby. In all likelihood you entered via D&D; the longest lived brand in the hobby almost certainly holds a majority share of hobby sales and definitely of hobby mindshare. If you wanted to stay in the realm of D&D, that’s easy; the game has the largest community by far, the volume of official supplements is solid, and the third party support is massive. Even if you tire of D&D 5e itself, there are a number of directly comparable games to play; you can go Pathfinder if you want something more granular and more complex, or go to the OSR for something more imagination-and table-driven. But let’s say you want something different. How do you figure out what’s going to appeal to you?

Guide for the Perplexed is going to be a series of articles looking at finding new games outside of D&D. The key angle here is accessibility: These games will be easy to find and it will be easy to find other players. To that end, I’ll be looking at three different approaches to finding new games: Games which have the outright largest player bases, games which are easy to find at your local game store, and games with active communities online. As the series progresses the discussion will not only be about the games, but also about the channels that the games come through. Gaming at your local gaming store isn’t just about what books you can find on the shelf, it’s about the events being offered. The same goes for local gaming cafes or even your local library. Similarly, ‘online community’ can mean a lot of different things, but it’s important to see which ones are welcoming and support gameplay, including subreddits, forums, and living communities.

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Clever Girl Review – Wretched & Together With A Raptor

You probably know the story – a theme park where things go horribly awry, but instead of an accident on a ride or something there are real dinosaurs on the loose and they’re eating everyone. There is a solitary survivor, holed up in the park’s control center, trying to figure out how they’re going to survive and get off of the island. There is also, however, a raptor leading a pack of their fellows in trying to get to the human to avenge themselves upon their former tormenter. The human has chosen to live; can they? The raptor has chosen to embark on a crusade of vengeance; will it destroy them? This is Clever Girl, two-games-in-one by Matthew Gravelyn!

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Invention and Innovation in TTRPGs

Invention is a word that most people understand. Inventing is the process of creating something new, and thanks to the patent office we even have broadly accepted standards for what constitutes an invention (novel, unique, non-obvious). Innovation is a bit more difficult to put a finger on, in no small part due to its continual dilution as a popular buzzword. Broadly, though, innovation is the combination of invention and value creation, the ability to make new things useful. I’ve actually talked about the invention/innovation dichotomy before, when I opined on how Most Games Don’t Matter. Indeed, a lot of the gap between invention and innovation in the tabletop RPG world is the gap between the hundreds if not thousands of games that come to market and those which actually make a market impact. That said, I don’t need to retread the grounds of how oversaturated the RPG market is. I want to discuss the innovation that does occur and what it actually means to bring that innovation to market.

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Crowdfunding Carnival: August, 2024

Welcome to the Crowdfunding Carnival for August! We’re steaming right out of the gate with some big ones this month! There’s an old stalwart getting a new edition, and the next multi-million dollar licensed…thing. Additionally, though, we have some really interesting games, new twists on old systems, small-scale innovations, and even some neat translations. Let’s start with the big stuff though; a new license, an old license, and a new lease on life for the old house system of West End Games.

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Victoriana Third Edition: Last Chance Review

I’m not going to hide that I have a dim view of games made using D&D Fifth Edition as their base system. D&D has always been a more specific game than Wizards of the Coast makes it out to be; even TSR made separate games instead of a unified ruleset. When I see a game made for 5e my first question is always if the designers had any thought to what rules would best suit the game they’re making rather than what rules more people are already playing.

If there’s a company that has a chance to make me eat my words, though, it’s Cubicle 7. My review of Doctors and Daleks detailed how impressed I was at what they did to make a good Doctor Who RPG out of 5e, including some massive changes to how the game works. Cubicle 7 is now campaigning another 5e game on Kickstarter, the fourth edition to their Steampunk game Victoriana. Victoriana has already seen some ruleset changes over the years; the game started out using Fuzion, a revision of the rules to Cyberpunk 2020 co-developed by R. Talsorian and Hero Games. By the third edition, though, Victoriana is built out using a d6 dice pool system and a wholly custom ruleset.

My questions about 5e Victoriana run rampant. Beyond my ruleset partisanship, this version of the game has been limping along for years, first announced in 2021, re-announced in 2023 using a custom 5e modification that was being called C7d20, and finally making it to Kickstarter earlier this month with the C7d20 nomenclature absent, simply called “Victoriana for 5th Edition”. The campaign is ongoing, and though it’s met its funding goal it’s currently sitting below $75k, a tough number to swallow for a campaign that has stretch goals out to the $200k mark.

What is this new edition of Victoriana going to get us? To attempt to answer that question, I’m going to crack open my copy of Victoriana third edition. Released in 2013, the game has the polish of a title both released by a major design house as well as one from late in the ‘big book’ era of trad games. The question is, given the sort of game Victoriana is, will it work using 5e rules? And in the pantheon of Steampunk RPGs, is it one worth saving, 5e or not?

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