Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 9/23/2023Tag Archives: RPG
Meet the Party: Twilight:2000 American Roadtrip
In 2022 I ran a campaign of Free League’s new edition of Twilight:2000. After my review I was excited to try it out, but decided to adapt the premise, instead casting my players as American soldiers and refugees of a nuclear war. The campaign involved a roadtrip throughout the mid-Atlantic United States, meeting separatist groups, civilians, and opportunist criminals, and asking some questions about what the fractured national identity of the US would become in the face of such a monumental crisis. After about eight months the campaign ended, somewhat abruptly; the characters had made their way to Lynchburg, Virginia, home of several key players in the country’s nuclear industry but also, more importantly to the characters, a summer camp with about 400 kids who didn’t know when they’d see their parents again. A strong majority of players voted to end the roadtrip there to protect the kids and, after wrapping up some of the local storylines I had prepped, we concluded.
As much as our story came to an end, the American Roadtrip campaign outline for Twilight:2000 is still one I think holds a lot of promise. As time moves on the campaign shifts from survival to reunification, and has the potential to run for quite a few sessions. In today’s Meet the Party, I’ll introduce you to four characters who also exist in the American Roadtrip setting, albeit a different part. These four characters were generated entirely randomly with the lifepath rules in Twilight:2000 and, as a result, this is hardly a balanced party. That said, the lifepath rules generate characters you otherwise would never have written yourself, and have generated for us the story of a bunch of New England misfits who are crossing into the state of New York with a hope, a prayer, and a few guns.
Continue reading Meet the Party: Twilight:2000 American RoadtripMeet the Party: Mecha Wasteland – The Crew of the Ulaid
Last week we took a look at the creation of a Mecha Wasteland (and getting Baba O’Riley stuck in our heads). This week, we turn to some of the people and machines that might populate it. Sticking with the themes, I went with a crew of freelance operators picking up work in the Free Port of Suez and specializing in quick and discrete operations. This group can take on work from all comers, from desperate Free Cities, pirate lords, or be used as deniable assets by the two great powers as a cold war begins to warm.
Without further ado, let’s meet the crew of the Ulaid.
Continue reading Meet the Party: Mecha Wasteland – The Crew of the Ulaid
FIST: ULTRA EDITION Review – Paranormal Cold War Mercs
Now: the second half of the twentieth century. The powers that be are locked in a tense nuclear standoff, and the fate of the world hangs in the balance. Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations.
In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help.
When you’re all out of options, it’s time to call FIST. Continue reading FIST: ULTRA EDITION Review – Paranormal Cold War Mercs
Meet the Campaign: Mecha Wasteland – The Crew of the Ulaid
Every so often, I get the craving to dive into the mecha genre, and each time I have thought about introducing it to some kind of roleplaying. This has stretched through freeform play by post, play by email and even a brief dabbling with the Mekton Zeta RPG. However, as the years have passed the people who I had played with have moved onto other things. While scratching the itch, I looked up the interview that Seamus did with the team behind Mechasys. It was an inspiration and while it doesn’t do everything, it is broad enough that I can do a lot of things and I would really love to play it at some point. With that said, the old formats I played in don’t exist anymore and realization has dawned that the most likely I am to see it in action is if I have run a game myself. A bit rested from my first completed attempt at GMing I began to bandy about a few “what-ifs”. What started as playing around as character creation led to thinking about how I would frame a game…and from there, I leapfrogged into another idea: showing how a campaign can be built.
Continue reading Meet the Campaign: Mecha Wasteland – The Crew of the UlaidWeekend Update: 9/9/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 9/9/2023Crowdfunding Carnival: September, 2023
Welcome to the Crowdfunding Carnival for September! There are a lot of games on Kickstarter this month; the post-GenCon recalibration has happened just as expected. Beyond that, there’s a large number of big campaigns; beyond the ones we cover here there’s a big Free League campaign for a supplement to The One Ring as well as a new collection of Game Master Advice.
There’s something else going on here, though. Is it getting…spooky? It’s not just vampire commandos and weird wizards, it really does seem like Halloween is starting earlier every year. Check out what’s on offer this month, and see if you agree.
Continue reading Crowdfunding Carnival: September, 2023Weekend Update: 9/2/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 9/2/2023Fantasy World Review
While Apocalypse World was the starting line for Powered by the Apocalypse, Dungeon World was what got the ruleset to really take off. By adapting the rules of the perennially popular Dungeons and Dragons as well as showing gamers what it looked like when Apocalypse World was hacked, Dungeon World not only moved significantly more copies than Apocalypse World but also kickstarted the popularity of PbtA in general. Now, years later, Dungeon World’s somewhat inartful mushing of Apocalypse World and D&D together is looked upon less fondly, given years of innovation and expansion of the PbtA ruleset. When you combine that with the checkered behavior of one of its authors, Dungeon World is a game that has sent many of its fans looking for a replacement.
Oddly, straight-up fantasy has not seen a lot of entrants into PbtA. There is Fellowship, but that is designed around a specific Tolkienesque sort of story. There is The Sword, The Crown, and the Unspeakable Power, but while that plays to Game of Thrones and popular dark fantasy themes, actually playing the game demands engaging in a unique and quite adversarial experience. No, the sort of fantasy romp typified by D&D but also offered in games like Forbidden Lands, RuneQuest, and even GURPS Dungeon Fantasy, is not really present to the same degree in PbtA as it is in other places. Maybe it’s the OSR attracting the sort of small press hackers and designers who want to write fantasy, or maybe Dungeon World’s shadow is too long. Either way, there’s a new fantasy PbtA game in town.
Continue reading Fantasy World ReviewWeekend Update: 8/26/2023
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
Continue reading Weekend Update: 8/26/2023