The galaxy stands at a turning point. The actions of a few may bring a return of freedom, or a victory for the darkness.
Despite having made gains after destroying the Death Star, the Rebel Alliance is now on the defensive, scrambling for any advantage in order to survive.
As part of the effort to stem the tide the crew of the BORROWED TIME, now joined by their fellow rebels, begins their first mission for the Alliance….
Continue reading Adventure Log: Living on Borrowed Time Part 1
Adventuring can be thirsty work, in-character and out-of-character. Many a gaming group shares a few cold drinks around the table as their characters slay goblins, loot treasure, and explore fantastic locales. The poor characters, meanwhile, have to wait until they get back to a tavern, and they can’t exactly share your drinks. Not only is that rough on the characters, it’s bad for morale. You and your characters are a team, after all, and you should be able to bond over your adventures, your tankards, and your hangovers. Not every sort of adventure gives you that chance: for this, you’ll need a Drinking Quest!
Continue reading A Glimpse Into The Vault: Drinking Quest
I’m waiting in the lounge of the Bogwing as the crew comes aboard their ship, David shrugging off his newly-acquired dealer’s coat and Ben putting down the credits from their latest Bespin heist. Eager to hear what they have to tell me I open up my datapad and get ready to begin recording. I’m always looking to Meet the Party, after all, and if what I’ve heard is true, this is going to be a great Tale from the Hydian Way.
Continue reading Meet the Party: Tale from the Hydian Way
The Borrowed Time’s crew were like many others on Nar Shaddaa, doing whatever work they could to keep the credits flowing and their ship off the ground. While their early days were by no means dull, it can be said with accuracy that their story really began when everything went wrong.
Continue reading Adventure Log: Living on Borrowed Time Prologue
A mastermind from a far-off land, come to the Sword Coast of Faerûn to fulfill his ambitions. A craftsman and axe idiot determined to perfect the armor he creates, and willing to test it personally. A cleric of magic itself, putting her faith in the Art and in knowledge, vowing to master and spread both. The bladesinger student of a now-dead master, eager to prove their style to be superior. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re heading to the Sword Coast of the Forgotten Realms, meeting new kinds of adventurers for Dungeons and Dragons 5th Edition! Don’t forget your copy of the Sword Coast Adventurer’s Guide!
Continue reading Meet the Party: Sword Coast Adventurers
The Human Empire spans galaxies, its size difficult to truly comprehend, it’s bureaucracy enough to make Kafka weep. As a result the universe is one of amazing technology, ancient mysticism, and near-constant despair and darkness. The Emperor sits upon His throne on the Imperial Homeworld, consulting only with His Inner Circle, using fear, intimidation, and unlimited resources to oppress all who would oppose Him. To that end, He dispatches teams of elite agents to execute his will across the Empire. These agents are highly skilled, but their skill is matched only by their treachery and ambition. Each has their own agenda, and will do anything to see it carried out, even as they work to CRUSH the REBELLION.
Continue reading The Independents: CRUSH the REBELLION
A Knight of the Round Table, reincarnated into a new age and a new body, still determined to follow her code. A mover-and-shaker whose loyalties seem to shift with every day, honeyed word, and bullet. A former criminal working off her sentence in service of the greater good, although she hasn’t abandoned her hunger for information. A Fluxed magic user who has joined up for his own safety, hunted by a rival corporation for his abilities. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re suiting up with some Knights in Fine Armani in a world of Arthurian cyberpunk, with Corporia from Brabblemark Press!
Continue reading Meet the Party: Corporia
The legend of King Arthur, Camelot, and the Knights of the Round Table has always been a popular one. Part of the legend is that Arthur and his Knights will one day return to the world, bringing Camelot back to life. Of course, this is merely legend. Time moves on, and instead of a shining new Camelot the towers of the corporations have risen to kiss the sky. The legend fades into memory, and Arthur’s promised return is forgotten . . . until the Flux. Magic bursts upon the world, unleashing sorcery and cryptids that the corporations begin to squabble over. The Knights of the Round Table are returning, reincarnated in new bodies by the Flux . . . but Arthur is nowhere to be found. You are a member of the Knightwatch, and it’s up to you to maintain the balance between Order and Chaos. Welcome to Corporia.
Continue reading The Independents: Corporia
An unparalleled archer determined to forge a new nation with an army at her back. A priest of the Unconquered Sun who can withstand any blow in his quest to stand against abuses of power. A sorcerer with an insatiable hunger for magical power, worshipped as if he were a god because of his gift. An assassin and master of supernatural martial arts, determined to kill until the Realm has fallen. A fallen member of a fallen house, determined to put an end to the Time of Troubles for the good of all. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re heading to Creation, where the stakes are high and the power levels even higher, to meet a full Solar Circle for Exalted Second Edition!
Continue reading Meet the Party: Exalted 2E
A scion of a savage marauder who has committed his life to protecting the wilds, walking the boundary between monstrous and civilized. A proud father who leaves his family behind, following his heart and his visions of the Icons. A professional criminal who aspires to work alongside the Prince of Shadows himself, and may have done so already without knowing it. A sorcerer whose heart quite literally belongs to another, wielding magic and words to climb the ranks of a court of the fey. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re headed to a land of world-shaping Icons, complicated relationships, and unique characters as we Meet the Party for 13th Age from Pelgrane Press!
Continue reading Meet the Party: 13th Age