Meet the Party: 13th Age #2

A bard who got in trouble with the law of the Dwarf King, and now has to track down his own patron Icon! A city-born ranger who’s doing her best to serve the wild, even if not everyone in the wild welcomes her. A crusading paladin trying to do the right thing and slay the demons of the world while wondering if she’s going far enough – or is already too far gone. An apprentice wizard to the Archmage who would be on the quick path to greatness, except he doesn’t always deliberately cast his spells – or cast his spells.  Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re heading back to a land where adventurers get mixed up with world-altering Icons and always have One Unique Thing going for them as we once again Meet the Partyfor Pelgrane Press’s 13th Age!

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Adventure Log: Living on Borrowed Time Part 5

A small Imperial hovercraft lay on its side on the plains of Toprawa, smoke pouring from one engine up into the clear blue sky. Two stormtroopers stood guard outside of it, although to a trained eye the armor seemed less fitted than it should, the troopers’ stance not as rigid as usual. Scanning the horizon, one of the troopers spotted a Sentinel-class landing craft in the distance, headed roughly towards the crash site. The trooper banged on the hovercraft’s hull, and a moment later a man in a crisp-looking Imperial Army officer climbed out of the wreck. Patience Johnson checked the read-outs of his holographic armor and straightened a stolen officer’s cap. It was time for the man who could con a Hutt to make Imperials look like idiots.

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Adventure Log: Living on Borrowed Time Part 4

Agent Castor of the Imperial Security Bureau strained against his bonds, but to no avail. His comlink, ID, and the transponder he wouldhave used to call in an airstrike on these damnable rebels had been taken, he’d been knocked out, and now he was tied up in what looked like a cave somewhere. Giving up on the bonds for now, he tried to look around and get a better view of his surroundings, but before he could the lights turned on. Someone had set up some serious light sources, as for a while he was blinded. About the time he could see again, he wished he couldn’t. A scrappy looking Bothan was crouched down next to him, uncomfortably close and muttering all sorts of horrible threats. On his other side was the same Trandoshan who had knocked him out, quiet but looming, flexing her claws. As Castor’s vision continued to return he spotted a second Bothan standing directly in front of the lights. She told him that he was in big trouble; as much as he wanted to, Castor couldn’t quite bring himself to disagree.
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Meet the Party: Force and Destiny: Knights of Weik

A Paladin of the Adamite Tower, wielding a sword made of sunfire and a pure heart. A Cendiary Priest, a mendicant craftsman traveling the world, fixing whatever he can along the way. A Skyholme Astromancer, a practitioner of great magic with dark forces hunting after her knowledge. A Captain of the seas of Weik, who is never satisfied with where his sails take him. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re giving Force and Destiny another look, but this time with a very different twist. There are no Jedi and Sith here, nor are there starships and speeders. Instead we’re going to meet heroes who see magic instead of the Force as we meet the Knights of Weik!

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Meet the Party: ACE ADVENTURE AND THE FLYING ROYAL FLUSH!

A time traveler with no sense of hearing, and no sense of fear! A genius engineer who finally has a chance to try out the fun (read: dangerous) designs! A smalltime boxer from the Big Apple turned heavy hitter and watchful protector! A ‘retired’ spy who refuses to stay out of the game, or the beds of the enemy! A former enemy, raised from youth to be a killer, who has struck out on their own! A scrappy freelance photographer, determined to come along for the ride no matter what! Together they are ACE ADVENTURE AND THE FLYING ROYAL FLUSH! Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’re going to showcase an entire party of characters for the Fate Accelerated Edition game, with help from a very special guest. So hop in your fighter plane and get ready for giant monsters, mad scientists, and diabolical villains as we see what the Flying Royal Flush can do!

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Adventure Log: Living on Borrowed Time Part 3

Cole guided the Short Trip through the mists as Shikte compared what little they could see of the terrain against the maps they had been provided. Eventually, the Tusken gestured downward; they were as close to their rendezvous point as they could get without the scanners working. The former smuggler put the craft, laden with the rebels and with various crates taken from the Borrowed Time,down in the first clearing he spotted. The rebels quickly disembarked, spreading out to cover the craft, wary after their clashes with the Imperial Army earlier in the day. Cole, in a rare moment of calm, closed his eyes and tapped into another sense. After a few seconds, he opened his eyes and gestured to the others; they weren’t alone in the mists.

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Meet the Party: Dragon-Blooded Exalted 2E

A monk of the Immaculate Order and a student of Air Dragon Style who sees the Anathema as the true threat. A scheming sorceress who will do anything she can to gain power and put her House’s leader on the throne. A warrior and commander, graduate of the House of Bells, who sees the Realm surrounded by enemies and seeks to bolster the legions against them. A master of Terrestrial Hero Style from a House of mortals, who sees those un-Exalted beings as the foundation the Realm must rest upon. A Dynast of unmatched breeding, a warrior and a socialite, determined to expand her small House with herself in a position of power. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re going back to Creation, this time to the Blessed Isle itself, to meet a Sworn Brotherhood of the Dragon-Blooded for Exalted Second Edition!

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Meet the Party: D&D 5E Gothic Heroes

A paladin and hero, slain but brought back from the dead, relentless in the pursuit of his vengeance. An experienced monster hunter, skilled at tracking and destroying supernatural threats, adding some magic to his martial arsenal. A canny inquisitive with an ear for deceit and an eye for detail, equally skilled at finding clues as she is finding weak spots in her enemies’ defenses. A reformed grave-robber who still refuses to give up on necromancy, willing to do horrible things for the one he loves – even if that means his love will hate him. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’ve Unearthed some more Arcana for Dungeons and Dragons 5th Edition, and we’ve found some Gothic Heroes that would be right at home in Ravenloft!

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Adventure Log: Living on Borrowed Time Part 2

Five Days Earlier . . .

In a small briefing room, likely onboard a ship by looking at the construction of the walls, four very different beings wait to see what fate has in store for them. A Sluissi, Chadra-Fan, and Tusken in the uniform of Alliance Infantry wait more or less patiently, while the two Bothans seem much more agitated. For some, this is merely a (somewhat mysterious) reassignment. For others, they have little idea of what they have been pulled into. At about the time even some of the uniformed beings begin to get anxious, the only door into the room hissed open, and a middle-aged human walked in.

“My name is General Airen Cracken, head of Alliance Intelligence. I’m going to be briefing you. Welcome to Special Operations.”

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The Independents: Fear Fetchers

The security guard walked backwards down the hallway, chest heaving with panicked breath and flashlight darting from shadow to shadow. There was something in here. Whatever it was, it had definitely been following him. Flickering lights, unsettling skittering noises, warm breath on the back of his neck. He had to find it before it found him . . . he turned around sharply when he heard a small noise, as if something was clearing its throat. There, right there in the beam of his flashlight, was some furry . . .thing!Despite being apparently headless the thing shrieked, rushing towards him on the legs of a spider, waving tentacles in the air and brandishing the spikes all over its body. The guard let out a matching shriek of terror, turning to run and dropping the flashlight. As he ran, not looking back, one of the monster’s tentacles held up a stone, which began to glow brightly. Excellent! Enough fear to fulfill tonight’s contract and then some. A good haul for any Fear Fetcher!

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