Eldritch Foundry – Custom Miniatures Review

The struggle of searching for that one perfect miniature for your tabletop roleplaying game character, or making do with the next best thing, is not nearly the problem it used to be. 3D printing means you can make your own if you have the right tech, and several options have popped up over the years for doing the design and printing work for you. Rising from the tentacled depths is Eldritch Foundry, a relative newcomer in the field, to share some of their arcane secrets with us – so let’s make some minis and see what prints out!

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Kickstarter Wonk: September, 2020

Welcome to Kickstarter Wonk for September! Back to school, post-GenCon rush, none of these events make sense this year, at least not in the normal way we usually understand them. Some of the pent-up demand for Kickstarters is starting to appear in the marketplace again, but everything remains muted, and likely will for some time. The five project article is going to be the norm for the foreseeable future, though luckily we’ve gotten past the point where getting five projects together took effort. Nonetheless, it’ll be a few months before we get back up to the quantity (of quality) that I was used to back when this series started. Even so, fear not! These five projects are worth a look; I even backed a few myself.

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Are RPGs Fun?

The English language would make a terrible role-playing game. There are a lot of rules, many of them contradict each other, and in certain places there still isn’t enough detail to make the mechanics do what you really want. Some words, therefore, words we use frequently in some cases, are surprisingly hard to define. Imagine, if you will, that someone asks you why you play role-playing games. Many of us will answer such a question with our favorite aspect of the hobby, saying something like “I enjoy playing interesting characters” or “I enjoy making a story with my friends” or even “I enjoy the thrill of combat”. These can all be chased down, toddler-like, with another question, “why do you enjoy that?” When you’ve been run down by questions, how many of you will end on (for either accuracy or to get the questions to stop) “because it’s fun”?

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Battling Inner and Outer Demons: An Interview with Witch & Craft Games

The world can be a dark place, peopled with demons of all kinds. In XII: Inner Demons, Witch & Craft Games take the inner demons that haunt people and ask the question: but what if there were bigger demons that found that delicious? In their own words, “With the help of a ragtag band of lesser demons who certainly don’t have your best interests at heart, or perhaps another human with a kindred soul and no clue what they’re getting into, you have twelve days to confront the suffering that has been plaguing you… or face a very unfortunate end indeed.”

Combining urban horror and a punk ass-kicking aesthetic, XII: Inner Demons asks you to go on a journey to save yourself from a slavering Archdemon by traveling to personal anchors from your past. It’s also currently on Kickstarter! In the first of a series of interviews with diverse game designers, Cannibal Halfling Gaming talks to the founders of Witch & Craft Games about the past and future and some stuff in between.

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A Glimpse into the Vault: Infomocracy

A Glimpse into the Vault is one of the oldest features on Cannibal Halfling, giving us opportunities to look into our respective “vaults” at other media we consume. These articles have covered a range of different items, but tended to stay in the gaming space…until now. You see, my personal vault doesn’t have many board games in it, but I do live surrounded by books. And recently, I finished a book that is not only a great read, but has some pointed lessons that gamers can learn about worldbuilding.

Infomocracy is written by Malka Older and was first published in 2016. It tells the story of a world in the near future where most of the world is ruled over by a unified micro-democratic government. The population that participates is divided into “cententals” of 100,000 people, who each vote on a government to represent them. Each government has power based on the centenals which elect them, but there is special influence (and statistical benefits) afforded to a government able to win a “Supermajority” of these centenals. The story, which I’ll summarize soon, focuses on the lead-up to an election where such a Supermajority is in play.

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“I’m going to turn my campaign into a novel!”

When we play RPGs, we tell stories. For some it’s a fun consequence of the characters’ exploits, while for others it’s the whole point of the game. These stories can often have great power for the groups who create them, creating characters more personal and compelling than any novel ever could. It’s natural, then, to want to share these stories outside the group. The problem here, really, is that a tabletop campaign is a big, extended instance of “you had to be there”. As fun or dramatic or gutwrenching as it was at the time, you cannot recapture those feelings by turning your campaign into a novel.

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Preparing for Paris: Interview with the Creator

There are many phenomenal tabletop roleplaying game kickstarters occurring presently, as can be seen in the latest Kickstarter Wonk article, but one that particularly stood out to me was one that centered around a very specific and intriguing concept.

Preparing For Paris is a game where you play discontinued Olympic Sports, personified as high school students, training to become once more an Olympic Sport. They will also do, as teenagers in high school are likely to do, all the humdrum of adolescence that comes with it. 

I sat down with PfP’s creator, Logan, to discuss his new (and fully funded) game.

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Kickstarter Wonk: August, 2020

Welcome back to Kickstarter Wonk! In case you’re wondering, no, nothing is normal yet, and I’m still not covering the ‘normal’ spread of ten games. Fear not, though, because Kickstarter volume does appear to be picking up! Once you sift through the awful pandemic and political cash-grab board games, there are a slowly increasing number of RPG Kickstarters, almost enough for me to start upping my numbers again. Of course, there’s also an increase in shorter campaigns, so I’m missing more of them. One example of this? Necronautilus, by Adam Vass, ended the day before this article was published, sadly. Still, I’d watch that one for late pledges if I were you.

Missed opportunities not withstanding, there’s a great crop here, including games about Chinese restaurants, athletes, sign language, and of course, rodents.

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Cannibal Halfling Radio Episode 8: Design Delve

Usually we talk about playing games – how about an episode about making them? From house rules to hacks to wholesale creation, the Cannibal Halflings take a delve into all things tabletop game design: tips, tricks, advice, history, systems, and games worth taking a look at!

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Kids On Brooms Review

We all know the series. The one with the boy who had a scar upon his forehead. The great tale of a chosen one and their band of friends going off to challenge the far too powerful evil and bring them to reckoning. It’s a story that spawned millions of fanfictions and fanart. Millions more in profits off spin-offs and merchandise. Oh! It’s also responsible for slingshotting a violent and disgusting transphobe to having her hateful opinions validated and listened to by wide audiences and those in power.

Yes, the Harry Potter series cannot be detached from the many actions of harm done by its creator. Death of the Author is an act of cowardice when used to simply continue liking something without ever fearing being criticized for it. There’s also the fact the books themselves are far from free of her problematic ideals. Be it the depictions of Goblins and the valid issues the Jewish community brought up in how they are portrayed in relation to harmful stereotypes of them. The oppression tourism and mishandling of the topic of slavery with relation to house elves. And many, MANY more that could fill up the brim of this article.

All in all, JK Rowling is not someone anyone should try to emulate. But that leaves the question of what should be done with the books that had such an impact on so many throughout the world. Harry Potter is something we can’t simply do away with. People will have the idea of it, of how it can be done better, on their mind quite often. So, what do we do?

Well, I don’t have the answer. I’m not a smart or genius woman. The fact I just used two words that mean the same thing separately should show that. But when it comes to RPGs, we may have the answer for how to quell that Harry Potter craving without having to whip up your own homebrew. And most importantly, how you can do it better than that shoddy TERF ever could.

Let’s step into the magical world, shall we?

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