Tag Archives: AEG

System Split Redux: Legend of the Five Rings (AEG and FFG/EDGE)

A while ago I had a bit of a hot take off the press. At the time I had played the Beginners Box for Legend of the Five Rings 5th edition produced by Fantasy Flight Gaming and then, in purely coincidental timing, played in a campaign of 4th edition that had been written by AEG. Excited, and with childhood memories rekindled, I ran to write up the differences I have seen between the two. So, why do I mention it?

It’s been a few years since that article was written, and the world proceeded to break time with the years of 2020 and 2021. With a slew of personal life changes, and with a need for incredible caution for social gatherings, my choice in games became dictated by what I could find online. Over the last two years, I’ve had a healthy diet of games run in 4th edition and finally had the chance to build characters and play in a campaign using the full 5th edition rules. As I reflected, I began to wonder: had I done a disservice by rushing to put something out? Sometimes we become too excited at a new prospect, and become so eager to champion it that we don’t get the full picture. There is also another element in play now as well: time. Back when I did my first crack at a System Split, FFG were the new kids on the block, with their hands on a shiny new property and some interesting ideas on how to freshen things up. Now, not only have they released the full rules and published several expansion books for Legend of the Five Rings and reorganized. EDGE Studio has now taken over the IP, and while books continue to be published, and the system itself remains mostly intact, I feel like it’s worth circling back and taking a deeper, more nuanced dive into the differences between the two systems.  Overall, with some time and space, I have come to believe that FFG created their version with a firm eye on past editions, but there are noticeable differences that might sway both gamerunners and players in one direction or the other.

Continue reading System Split Redux: Legend of the Five Rings (AEG and FFG/EDGE)

System Split: L5R AEG 4e and FFG

Memories are a powerful thing. They define much of who and what we are, and even when the edges become hazy some things, some impressions, remain crystal clear in our psyches. I can’t remember how long ago it was (though math tells me that we are pushing 20 years now), but I can remember who I was with and what we were doing (trying the dangerous addiction that is Magic: The Gathering)  when I was first introduced to my Friendly Local Game Store. Looking back, it was dingy and in a sketchy part of the neighborhood, but I would wind up spending so much time there over the years that I can’t help but look back at it with fondness.

It was on one of those trips that I was saw something that caught my eye: a card game that I hadn’t seen before, but whose art reminded me of some of the new cartoons I was seeing at the time. I wound up buying a pack and trying out the game and, I had no idea what I had stumbled into. I played for a while, found some of the tie-in novels, and largely forgot about it as a part of my adolescence that I would likely never see again. Suddenly, in the last six months, Legend of the Five Rings (commonly referred to as L5R) came back into my life. I not only found that there a Tabletop RPG version of the franchise, I found myself playing in two different editions: the 4th edition, originally published by the original creators Alderac Entertainment Group, and the new version created by Fantasy Flight Gaming. I found myself marveling at how different they were, and yet, how strong of a fanbase I found for each. After having played a bit of both, it seemed worthwhile to look at some of the pivot points at which the game changes.

Continue reading System Split: L5R AEG 4e and FFG