Tag Archives: System

Traveller: The Pirates of Drinax

Yar! Yo ho, me hearties yo ho! Today, we are going to be exploring Pirates of Drinax, a supplement and campaign for Mongoose Traveller (we’ve previously done a Meet the Party), where the party is brought in to be privateers…and then allowed to do whatever they want, so long as they are willing to pay the consequences for it!

Continue reading Traveller: The Pirates of Drinax

Kickstarter Wonk: April, 2018

Welcome to this month’s edition of Kickstarter Wonk! As Kickstarter season has well and truly kicked off, it has become more clear to me that trying to write up every single new RPG project on Kickstarter is a fool’s errand. I have a day job, after all! Therefore, I have decided that Kickstarter Wonk will represent the Level One Wonk’s top ten RPG Kickstarters of the month. These are all new games, though some of them use existing rulesets. There were a ton of interesting supplements this month also, but that at least doubles the material to choose from and I have to draw the line somewhere! Like before, I’ve noted if I’ve funded the project already or have saved it to potentially fund later. Though I most likely will not fund all of these (my day job doesn’t pay *that* well), I believe that all of them are worthy of your consideration.

Continue reading Kickstarter Wonk: April, 2018

Level One Wonk: Cyberpunk

Style Over Substance. Attitude is Everything. Take it to the Edge. Break the Rules. I’m the Level One Wonk, and today we’re going to the hairy edge, the space between real and digital where high tech and low life mix into a dark future where it’s always raining and everyone wears their mirrorshades at night. That’s right, choombas, we’re going Cyberpunk.

Continue reading Level One Wonk: Cyberpunk

The Independents: Spire

Different genres of role-playing game have different implied stories. Thanks to D&D the most common implied story of a fantasy game is one of adventurers growing into heroes as they make their way across a treacherous land of monsters and dungeons. Thanks to Cyberpunk 2020, the implied story of a Cyberpunk game is one of operators from the fringes of society alternating between struggling to survive and pushing back against the forces which control them. What if you took the story mode of Cyberpunk and placed it, whole-cloth, into a fantasy setting? Then you’d have Spire, a game which takes setting notes from D&D and Steampunk, story notes from Cyberpunk, and mechanical notes from Apocalypse World and blends them all into something wholly unique.

Continue reading The Independents: Spire

Level One Wonk Reviews: The Veil: Cascade

Welcome back to Level One Wonk, where it’s time to go back to the Dark Future! We’re substituting the interface plugs and cyberarms for a whole new Slack as we check out The Veil: Cascade. This supplement not only advances the timeline on PbtA Cyberpunk game The Veil, but also adds a whole slew of new settings, playbooks, and rules tweaks for upload. After reading, it appears that Fraser Simons and his contributing authors were not only thinking outside the box, but have gone so far as to delete the box with no chance of data recovery.

Continue reading Level One Wonk Reviews: The Veil: Cascade

Genesys Review: Part Two

Last week, Seamus gave a comprehensive overview of the first part of Fantasy Flight Games’ new toolkit system Genesys. The first section presented a new angle on the Narrative Dice system which lived up to the promises of a genericized Star Wars game, while the second section on settings left a lot on the table and a bit to be desired. But there’s a lot more book here! Even if Seamus got more page count, this last section is the one that’s really full of the stuff you’re going to want. Now, if you need to get the lowdown on the basics of the mechanics and how this book differs from the Star Wars games, you should go ahead and check out Seamus’ first review. If you’re ready to talk toolkit, though, read on. All four of these chapters are from Part 3, the Game Master’s Toolkit. Overall, the toolkit is very well done, though there are several missed opportunities to have taken an addition that was merely good and make it great.

Continue reading Genesys Review: Part Two

Unearthing Mass Combat

Before Halloween, Wizards of the Coast took the hype level for their new D&D supplement, Xanathar’s Guide to Everything, and turned it up to 11 by releasing the table of contents. Now it’s known what’s in the book and what we can expect to use in upcoming games once the book is released on November 21st. Also important though is what didn’t make the cut. New classes like the Mystic and the Artificer were left behind, and so was a set of mass combat rules. Even if the mass combat rules have not been built into a sanctioned product yet, the version released in Unearthed Arcana has some neat uses and is definitely worth considering for use in your game.

Continue reading Unearthing Mass Combat

Level One Wonk: Don’t Rest Your Head

Welcome to a special and spooky edition of Level One Wonk! Here on Halloween Eve, we’re going to take a look at horror in RPGs: how it’s different than most genres, why it’s so tough to pull off, and how Don’t Rest Your Head manages to do so. Don’t Rest Your Head was published by Evil Hat in 2006, and both serves as a great precursor to the player-facing narrative tools developed for Fate Core, and a creepy tale of downward spiral into madness as your insomnia awakens you to the true nightmares in the world.

Continue reading Level One Wonk: Don’t Rest Your Head

System Split: Basic D&D and Basic D&D Retroclones

Dungeons and Dragons, by many standards, lives up to Wizards of the Coast’s claim of “The World’s Greatest Role-Playing Game”. It has the longest history and the greatest impact of any game, paving the way for the expansive role-playing hobby we have today. And the versions published in the 1980s are those which had the strongest impact on one of the earliest generations of gamers. Between TSR’s mismanagement and the limitations of technology, though, these early versions were almost lost to history. The desire to rekindle support for the playstyle of Basic D&D was one of the collective motivations which kindled the OSR, or Old School Revival, movement. Today’s System Split splits four ways, looking both at two versions of Basic D&D (B/X and Rules Cyclopedia) and Retroclones which were designed to give them renewed accessibility: Labyrinth Lord and Dark Dungeons.

Continue reading System Split: Basic D&D and Basic D&D Retroclones

Level One Wonk: Game Design

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we transcend playing, running and hacking games, going all the way to designing them! Prepare for a project and grab some graph paper, things are about to get real.

Continue reading Level One Wonk: Game Design