Tag Archives: High Impact Heroics

Adventure Log: Masks: High Impact Heroics Pt. 7

Out in one of the suburban zones of the Halcyon City metropolis Gilbert Phillps was shrugging on his trenchcoat and looking over his shoulder at the sleeping figure in his bed. When the doors had blown in at the Halcyon City High School #5 Semi-Formal Dance, the first thing he’d done had been to grab his friend and date Emma and spirit her away to safety. Once they’d gotten there, though . . . well, it had been an exciting night, long-hidden emotions had been revealed, and teenagers are teenagers. Now, though, Gil had to find out what had happened to the rest of his team. Leaving a note for the sleeping Emma, CryptoHertz opened his room’s window, deployed the flight pack that was the latest of his cybernetic upgrades, and flew off into the night (or rather, morning) sky. Continue reading Adventure Log: Masks: High Impact Heroics Pt. 7

Adventure Log: Masks: High Impact Heroics Pt. 6

As the doors of Halcyon City High School #5’s auditorium blasted inwards in a ball of fire and debris to interrupt the semi-formal dance, three things happened in rapid succession. First, the majority of the students present began to scream in panic and terror. Second, Gil and the Hemophiliac each separately took one look at the explosion and grabbed their dates, rushing Emma and the Sea Tarantula out a back door to safety. Third, the Lawman stood up from where he’d been knocked to the floor, drawing his revolver. Fanning the hammer he sent a hail of bullets through the smoke and dust . . . but there was an answering chatter of automatic fire. The revolver clattered to the floor as the Lawman went down, lost in the smoke and debris. The only active adult superhero and A.E.G.I.S. agent present was out for the count, maybe even dead. It looked like the younger breed of heroes were going to have to step up.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 6

Adventure Log: Masks: High Impact Heroics Pt. 5

It was like staring into a row of funhouse mirrors out of a nightmare. Every tank Sally ‘Spitfire’ O’Brien looked in held a body with her face. According to the readouts at the base of the tanks several were deceased, each corpse looking . . . warped, somehow, by the experiments they’d been subjected to, but an equal number had life signs in the green. CryptoHertz, Sabot, Calamitas, and White Coat (Showtime had vanished by now) all kept one eye on Spitfire while they spread out and looked at the tanks themselves, trying to understand. Plague Hack’s words – no, lies – and the video he had shown her – had to have been a fake – burned in Sally’s mind as she found herself standing in front one of the dead tanks. With a blood curdling scream she raised her fist and smashed it into the tank.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 5

Table Fiction: High Impact Heroes, the Backstory: Morgan “Showtime” Teller

Greetings! For those of you who have been checking out our High Impact Heroics Adventure Log, you recently were treated to the backstory of Gil Phillips, the Beacon. Continuing the trend of, “How did we get here?”, our prologue revealed that the team broke some rules during their first teamup and got the attention of The Lawman. So, here is a little window into how that began, through the eyes of Morgan Teller, the Delinquent.

Continue reading Table Fiction: High Impact Heroes, the Backstory: Morgan “Showtime” Teller

Table Fiction: High Impact Heroics, the Backstory: Gilbert “CryptoHertz” Philips

Have you been reading the High Impact Heroics Adventure Log? Wonder what got the team together, or why their secret base is under a game store? Well, this story won’t actually answer either of those questions. However, you can get an in-depth look into how Gilbert Philips became CryptoHertz, the Beacon and erstwhile team leader. Confused? So am I, and I wrote the thing! The High Impact Heroics Prologue should give you some background, or if you’re already familiar you can jog your memory with the most recent edition!

Continue reading Table Fiction: High Impact Heroics, the Backstory: Gilbert “CryptoHertz” Philips

Adventure Log: Masks: High Impact Heroics Pt. 4

High above the Earth in a slingshot orbit that was taking him from Tokyo back to Halcyon City, Sabot received a message from CryptoHertz: Spitfire taken by Plague Hack, need to rally the team. Muttering a few curses in Japanese about the repairs that had mandated his absence in the first place, Sabot redlined the thrusters of his newly-acquired ‘kirbycraft’. In a back alley in Halcyon City itself, Morgan was once again cleaning house at an illegal card game, the best way they’d found to support themselves while living on the street. Things might have turned ugly, the thugs around the table glaring at Morgan, but they all scampered when The Lawman sauntered out of the shadows. “Deal me in?” Continue reading Adventure Log: Masks: High Impact Heroics Pt. 4

Adventure Log: Masks: High Impact Heroics Pt. 3

DeGauss stepped off the bus and shouldered his backpack, another day at Halcyon City High School #5 behind him. The house he walked towards was a curious one, first of all because it looked more like three identical houses joined side-to-side. More curious was that one section looked brand new, a second was currently under construction, and a third looked like it would need repairs soon. Just as DeGauss reached the doorway a desktop computer was thrown through the bay window of the soon-to-need repairs section, followed by a torrent of sulfurous cursing, causing DeGauss to roll his eyes; it must be payday again at Collateral Damage Demo and Construction Co. The young man let himself in and started to make his way to his room when a sultry voice piped up: “Ah, young DeGauss.  What did the establishment try to drill into your head at school today?”

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 3

Adventure Log: Masks: High Impact Heroics Pt. 2

“Welcome to the Halcyon City MegaMall. We are currently experiencing a metahuman event. Please evacuate. Welcome to Halcyon City MegaMall . . .” The standard prerecorded warning announcement echoed through the wide corridors and plazas of the MegaMall, abandoned packages here and there on the floor. The only person in sight was a single extremely bored-looking security guard sitting at an information kiosk, idly flipping through a magazine, apparently heedless of the warning announcement. Aside from the lack of shoppers and scattered goods there was no sign of what sort of event might be going on – until the glass storefront of a shop exploded outwards as CryptoHertz and Spitfire were sent flying backwards through it.

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 2

Adventure Log: Masks: High Impact Heroics Pt. 1

It was a normal enough day at Arasaka Base, a hobby and game store located in one of the suburban areas of Halcyon City. Prospective buyers walked the aisles, a few gamers were trying out a new card game, and proprietor Chase was manning the front counter and reading a magazine. A breaking news report on the counter’s television caught his eye, though: the Vespamancer was apparently attacking the Halcyon City Eastern Bank. Somewhat half-heartedly looking around to see if anyone would be able to hear, he reached over and picked up a landline phone: “Hey, guys, think you’ve got some work to do.”

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 1

Adventure Log: Masks: High Impact Heroics Prologue

Halcyon City has seen many generations of superheroes over its long history. The Golden Age got it all started, the Silver Age rose to new heights of power, and the Bronze Age saw heroes turn introspective (and a little cynical). Now a New Generation is rising to take their place in the city’s history, and everyone is watching them to see what they’ll become. Before we can start following their current story, however, we need to know who they are, how they came together, and what sort of troubles might be on the way.

Continue reading Adventure Log: Masks: High Impact Heroics Prologue