Tag Archives: Opinion

Warpland: Anathematic Science and Dawning Magick

The chaos that followed the War has never been properly described by any poet or scribe. There are vague accounts of mountains falling and the ground opening up like a mouth to swallow entire cities. We support our reason on the natural order of things, and this order was disrupted when the very fabric of reality was torn apart. Neither side would ever claim victory. From all this suffering and devastation, the Void grew like a blister until it burst, infecting reality like a disease, stretching its tendrils of darkness across the ruined northern territories, corrupting it all with its nothingness.

As the bewildered Demiurge contemplated how his once proud work crumbled, a solemn silence fell, and then—rising in a crescendo from beyond the limits of possibility—a boundless, terrible wail was felt by all things living and not, shaking the very pillars of creation; and just before retreating forever to unknown sidereal regions, His cosmic finger signaled the broken realm.

Once again, Man was allowed to be. Welcome to Warpland.

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On Complexity

Games are complex systems, and as such gamers have incredibly eclectic relationships with complexity. This is true across the ecosystem; tabletop RPGs might have Honey Heist and GURPS while digital gamers have Candy Crush and Dwarf Fortress. Gaming has always had room for one-pagers to sit alongside clockwork behemoths and all coexist. Unfortunately, as is wont to occur, someone mistakes a preference for a judgment, and then we just have Twitter, where GURPS is the butt of a joke but somehow all indie games are just make-believe story circles.

The problem with trying to have a real discussion about preferences for complexity in games as well as rules density in games is twofold. First, complexity and rules density aren’t related. Second, and perhaps equally important, is that a game’s tendency towards having either physical rules or narrative rules is also not related to either complexity or rules density. Because the world likes making things difficult, though, there are confounding factors that do make these elements correlate. This muddies the waters because many associate a complex game with a game that has a lot of rules, and many also associate indie, narrative games with low complexity. These assumptions are both wrong, or at least flawed.

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Crowdfunding Carnival: March, 2022

Step right up, step right up! The Crowdfunding Carnival is continuing for March, and we’ve got a doozy of a month to look at. In the wake of Zine Month, where are all those dollars going? And how was Zine Month, anyway? Seamus hit the games but I’ll be hitting the numbers, comparing Zine Month with ZineQuests of years past and seeing if we can’t draw a few conclusions.

Like last month, the quantitative part of the Crowdfunding Carnival comes from a start-of-month snapshot done the Monday before the article goes live. While this can’t capture every campaign that goes down over the timeframe, it at least gives us an idea of where the funding needles are pointing for Kickstarter, Gamefound, and Indiegogo. And for March, the needles are pointing up. There is about $400,000 more funding in play at the start of March than there was at the start of February, and over twice as many projects. And while this snapshot doesn’t give us a whole story, both Zine Month and some general pickup coming out of the post-holiday slump can share the credit for this uplift.

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Zine Month Round Up #3

Sending messages to someone you’ll never see again across growing interstellar distances. A giant whirlpool crawling with pirates. A bar crawl on the borderlands. Trying to make sure your people don’t fall off the map. A rescue mission into an environmentally hostile forest chock full of horrible mutants and dragon cultists. A veritable library of zines. Zine Month ’22 continues onward at a typically breakneck pace, although maybe that’s just the time dilation we’re all going through… nevermind! You’ve had two rounds of ZiMo content already, so how about a third?

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Pacing Problems

How fast do you burn through a storyline? If you’re like me, sometimes that core conflict is approaching a climax halfway through what you thought was your campaign. Or, if you’re like me at a different point in time, you find your players have cracked the advancement mechanics on the cool new system you wanted to try and now the power curve is shooting upwards, taking the storyline in places you weren’t ready for it to go. Whether it’s from game mechanics or your own writing, it’s easy for a GM to find themselves with a pacing problem.

There are a few issues with figuring out how to pace a role-playing campaign that don’t appear in other media. The first one is simply that other media have it way easier. It might be challenging to write a novel or direct a movie, but that author or director has complete control over how fast or slow events progress. When you’re GMing a game, with players staring back at you and wondering what’s going to happen next, that control is illusory. The second is that many of the tricks we’re taught in interactive media, like video games, either don’t translate or translate poorly back to the tabletop. Once again, a lot of that has to do with the fact that there’s more than one person playing and setting the clock.

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Zine Month Round Up #2

Diving into a sea of dreams to pluck secrets from memories. Goblins going grocery shopping and making a mess of it. Horrible abominations made by scientists who say ‘who’s playing?’ when accused of playing god. A mirror-themed adventure that would have Link and Samus feeling right at home. Death metal Viking cats. Zine Month continues. and so does our coverage! Given the contents of this particular round up and a bit more time to ruminate on things, I’ve got some Thoughts about Zine Month itself and its relationship to Kickstarter… but we can talk about those later! You’re here for the zines, so let’s see what we’ve got!

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Crowdfunding Carnival: The Kickoff

Step right up, step right up! We’re changing the focus of Kickstarter Wonk and needed an equally dorky name! That’s right, Crowdfunding Carnival is the new, improved, and expanded version of Kickstarter Wonk, looking further across the crowdfunding world to bring you the latest and greatest in homegrown and original TTRPGs. For this kickoff article, though, I wanted to talk a little bit more about the TTRPG crowdfunding landscape and why it looks the way it looks.

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Zine Month Round Up #1

A John Carpenter-flavored horror adventure that moves from the Antarctic to a 90s mall. Climbing a holy mountain to beg for mercy from the gods. Dark age peasants stumbling upon sci-fi tunnels, and the change that discovery brings. Dark metal fantasy with most of the metal used to build giant robots. A slumber party pillow fight where letting yourself be vulnerable is more important than winning. It’s Zine Month 2022, so let’s start seeing what tabletop roleplaying zines are making their crowdfunding run!

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The One Ring Review

So here it is. After a whole bunch of hubbub and more angry Tweeting than you can shake a stick at, The One Ring has been released. And what does that get us? The One Ring, Second Edition, is the official licensed roleplaying game of The Lord of the Rings, and is the jewel of the crown of Sophisticated Games, a company you’ve likely never heard of because all they do is hold intellectual property. Sophisticated Games is the root cause of every kerfluffle about this particular game, because they decided to hang Cubicle 7 out to dry back in 2019.

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Solitaire Storytelling: Last Tea Shop

I run a tea shop on the border of the living and the dead. The recently deceased visit for one last hot drink before their long journey to the Great Beyond. Time is strange here. Days and memories blur. Nobody visited yesterday – I am sure of that. Someone passed last week, but I am unable to picture their face.

The fog thins. A figure approaches. I stoke the fire. “Welcome to the last tea shop,” I say. “You are welcome here, To The Dregs.”

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