There was something in the air last week. We talk all the time about playing roleplaying games, and last week Aaron focused on Collecting them. When we went to gather up content for the Weekend Update, it turned out the hive mind was in agreement with us: playing, collecting, and reading are all different iterations of the roleplaying game hobby. So what, then, of reading? Collectable items grant satisfaction simply by possessing them, but play is the main event, right? Surely, if you only ever read a roleplaying game book but never get to play its game, it gets relegated to the Shelf of Shame? Well, if the hobby is a Playing/Collecting/Reading Venn Diagram, I’m going to zoom in on that Reading section and explore what I think is another Venn Diagram for the motives behind that reading: Learning, Research, and Enjoyment.
It’s Devil’s night, and a warm wind is blowing. Carousers and arsonists swarm through the streets, thinking themselves at the top of the food chain. How wrong they are. Still, caution is deserved…all it takes is one of them getting a bit too happy with one of those smartphones, and suddenly new foes are on your doorstep. It used to be that a Kindred only had to worry about others of their kind, or some of the other supernatural creatures that bumped in the night. Mortals were catspaws, beneath notice, the few hunters more of a distraction for all but the most careless of the Kinde. That was before Vienna and London. Now, no Kindred with half a brain underestimates them…which seemingly excludes a shocking number of your Elders. Still, their (un?)timely Final Death serves a purpose: finally, finally, finally there are holes at the top, room to advance, to actually make some real change. But until then…well, needs must be met: A Beast you are, lest a Beast you become. You spy an increasingly drunk punk rocker type, working through his second bottle of liquor as he stumbles down a side street. Yes, he’ll do nicely…
“I’m writing this anonymously, because I’m spilling some secrets that aren’t supposed to slip out. Just know that I’m on the right side of true history – whatever TimeWatch says it is – and I’ve done my best to make that happen. And if I screwed up a few times? Well, no one’s perfect . . .” So begins the blurb on the back of a manuscript that has recently fallen into my hands, a century and change after a TimeWatch agent delivered it for publication and the entire print run vanished months later. It’s been out again for more than a year now, though, so apparently whoever made it vanish from the time stream didn’t manage to do so a second time around. Before history gets rewritten once more and I forget I ever read it, let’s review The Book of Changing Years from Pelgrane Press!
You are a tabletop gaming enthusiast, wandering through your local bookstore for the next bit of literature to capture your attention with. By chance you wander into the comic/graphic novel section, idly browsing, wondering if you’ll find something a little different this time. As it so happens a slim graphic novel catches your eye; you recognize the creator and game mentioned on the spine. It is called “Rise of the Dungeon Master: Gary Gygax and the Creation of D&D”. Do you take it off the shelf?