“Easy does it friend.” Ari raises his hands as Marx levels his gun. He raises his voice again across the hanger. “You wouldn’t want to do anything hasty now. I’m sure there’s room to negotiate here. All we want is to get paid, and the artifact is yours.” Already the situation was looking bad. Marx, the supposed buyer they were set up to deal with, chose to bring his own group of thugs, and it seemed like their idea of negotiation involves bullets.
Now, we rejoin the adventures of the Albatross crew!
I have previously written about my interest in the Traveller setting, more specifically the Pirates of Drinax as a Beta Campaign, and over the past few months I have actually managed to get it off the ground! I am a more inexperienced GM, and this campaign has marked the first time I have gotten a campaign to two whole sessions! As such, I’ll keep up the tradition of our other CH GM’s and offer a bit of a “Lessons Learned” post-mortem.
A hush falls over Megapolis City. Citizen Dawn stands from atop his platform, looking over the destruction that her minions have wrought. “I am burdened with a great purpose.” Her voice, though not raised, seems to echo in the dead silence of the normally bustling street. “The bright lure of freedom has led you away from the joy of service. Service to people like me. I am here to correct that mistake.”
Splash Page: “Not if we have anything to say about it!” *The Freedom Five burst into frame* “Let’s go team!”
Based on the popular fixed-deck card game Sentinels of the Multiverse by Greater Than Games, Sentinel Comics: The Roleplaying Game takes you inside the capes of its heroes, pitting them against various dangers and threats which plague the city. Players take up the mantles of very familiar sounding superheroes, combining the backstory from the card games with fresh RPG mechanics and greater narrative freedom. The Starter Kit provides a copy of the rule book, six characters to choose from, and a number of missions, enough to get a campaign of your adventures in Megapolis City going.
Welcome back prospective GMs! Last week, we started off intrigue and mystery in the City of Brotherly Love using Dresden Files Accelerated from Evil Hat Productions. In Break & Enter, the players discovered a Fomor burglary ring attempting to steal a mysterious document from a wealthy collector. In Group Texts a missing researcher found himself seized by a spirit beyond his control, looking to tap into a well of power.
I also encouraged GMs to take some time with Case Files of their own in order to address plot elements brought in with the players. While this isn’t necessary, it does help people flesh out their characters. However, if you are feeling anxious and want to get right into the action, we will bring this plot arc to a head with Raising Cain and Court Summons.
Welcome back prospective players and GMs! Last week we took a crash course to learn about a slew of the movers and shakers of Supernatural Philadelphia for a Dresden Files Accelerated campaign, and some advice about aspects for the city. Now, we’ll start with some Case Files for GMs to use for their players. These, quite obviously, contain spoilers, but a clever GM can have ways to use that to their advantage if they discover that players are planning things to go exactly to script.
Greetings everyone. We will be trying something new in the following weeks. We will be publishing our first set of player made modules, ready for use for GMs who need a bit of structure to get a game off the ground! Shortly after we published Meet the Party: Dresden Files Accelerated, someone in the comment section over at Evil Hat said something along the lines of: “This is great, but what about a few loosely laid storylines for a GM to get started with?” We thought it was a great idea, and one we are going to unabashedly pretend that we were planning all along. While we’ve been backed up with some other things, it’s been simmering on the back burner. Today is the first part in a three part series where we give interested GMs the background on the setting and the factions withing it, and a series of four interconnected Case Files for which to create a story arc for their players.
Marvel has S.H.I.E.L.D., DC has A.R.G.U.S., and Masks: A New Generation has A.E.G.I.S., the Advanced Expert Group for Intervention and Security. In Halcyon City and beyond, while superheroes are wearing flashy colors and punching their enemies through buildings it’s the agents of A.E.G.I.S. who fill in the gaps, clean up the messes, nip nascent threats in the bud, and keep an eye on everything in the name of protecting everyone. A.E.G.I.S. has always been a factor for the New Generation to consider, but we can now learn the Secrets of A.E.G.I.S. in the second Masks supplement from Magpie Games!
At Cannibal Halfling Gaming, our motto is “Bringing Games and Gamers together.” Typically, we do this by reviewing games, or rolling up characters, or letting our readers know about new games on the horizon that they can back. But a big part of what causes gamers to come together is each other, and we can punctuate a great gaming session with food. Cooking is a passion of mine, and when I can combine it with a gaming session, all the better! So let’s roll a check to see if that party you’re throwing stays raging!
An ambassador who believes in fostering relations with the natives (in order to make them dependent upon her). A COMPNOR officer with a (literal) sixth sense for troublemakers. A Bothan engineer working part time through his “retirement” and who hides a dark secret. A quartermaster who looks to make his fortune at the same time as keep his new home out of the dark ages. A Corellian Hotshot who has a gift behind the sticks of her craft, and an attitude and a mouth to match. Welcome new recruits. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own.Today we are going to give some examples of some of fine servants of the Empire! You would do well to live by their example, despite any possible . . . irregularities. We shall observe a case study where, in the face of a shortage of manpower, a lack of proper logistical supply chain, and locals of questionable loyalty, loyal servants of the Empire managed to persevere against the dastardly Rebels!