All posts by Aaron Marks

Gaming for nearly twenty-five years and writing about it for over fifteen, I've always had a strong desire to find different and interesting things in the hobby. In addition to my writing at Cannibal Halfling Gaming, you can follow me on Bluesky at @levelonewonk.bsky.social and read my fiction and personal reflections at newwonkmedia.com.

Level One Wonk Holiday Special: 2021

Welcome to the Level One Wonk Holiday Special for 2021! My traditional retrospective for the year in gaming, this Holiday Special has some extra meaning for me because of the time. Cannibal Halfling Gaming kicked off in December of 2016, making this my fifth year here out in the internet. Five years of ups and downs have seen this site go from me and Seamus writing about whatever RPG topics came off the tops of our heads to…well, me and Seamus writing about whatever RPG topics come off the tops of our heads. Though now there’s a podcast. And people send us review copies. And some even pay us!

Though we’ve been having a wild ride behind the scenes of the site, most everyone has been having a wild ride with world events as well. While we had a bit of the ‘hot pandemic summer’ I alluded to in one of our podcast episodes, much of the hope did not last, and we’re now back again in our houses and apartments, hoping more of our fellow humans get the message. But while we can’t control human nature and we certainly can’t control COVID, we can at least get some writing and gaming done.

Continue reading Level One Wonk Holiday Special: 2021

Adventure Log: Cyberpunk Red: CabbageCorp Part 7

Coming from Kansas, Hydropolis feels like a real big city, and going out into the small towns in its periphery can really drive that point home. On the other hand, when the rest of the country has you in the crosshairs, everywhere in Kansas is going to feel real small. For the CabbageCorp operatives, both perspectives were about to be on the table.

When we last left our fascinating fraudsters, they had won over Russian mob fixer Igor with the promise of insider trading. Of course, the trade they ended up giving Igor was a bit too good, and Mason’s career was put in the crossfire. While his boss Sarah is none too happy with him, Mason and the others had a few other things to distract themselves with.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 7

The Forest Primordia, or, My First Module

There’s a vast diversity of experiences that fall under the big tent of tabletop roleplaying. From different playstyles to games to even venues of play, everyone plays a little bit differently. There are some things that are common at one table and unthinkable at another. And some products, from battlemats to GM screens to even pre-written adventures themselves just aren’t seen at every gaming table. That said, if someone, say, reviewed RPGs for five solid years and had never once ran a pre-written module, you could be forgiven for saying they might be missing out on a common gamer experience. Well, that someone is me, and this month I made a change.

Do not think that the title of this review is a quip about the Troika module The Forest Primordia. I do not call it “My First Module” out of snark, it is literally the first prewritten module I have ever run in a serious game (my attempt to run the Tomb of Horrors doesn’t count, for multiple reasons). I don’t think I’ve ever had anything against modules, but for me the interest in running games was always couched in writing, and using pre-written material always seemed to produce a disconnect where there didn’t need to be one. As a result, it took about twenty years of my RPG career before I decided to give one a whirl.

Continue reading The Forest Primordia, or, My First Module

Who Is Your Game Designed For?

Role-playing games are a complicated medium. The act of reading a game is not the same as the act of playing it, which is not the same as the act of running it. This was not in fact acknowledged in the first role-playing game, Dungeons and Dragons; almost nobody understood how to play after reading, and the designers were pretty much just hoping that wargamers would buy their standalone rules rather than doing anything in particular to make it so. As such, for decades, enthusiastic role-players have grabbed their books, put their heads together, and puzzled it out.

The market of enthusiastic role-players is saturated. More and more games are coming out and fewer and fewer of them are gaining the sort of traction which actually pays their designers. The centerpiece to this is the explosion of Dungeons and Dragons Fifth Edition, which grew significantly faster and larger than any previous edition despite not being designed any better than any of them. So why is that? And how do other games do better?

Continue reading Who Is Your Game Designed For?

Kickstarter Wonk: December, 2021

Welcome to Kickstarter Wonk for December! I don’t know what it is about timing at this time of year. Several great campaigns are ending today or ended yesterday, not really giving enough time for readers to grace them with their clicks. On the other hand, it seems like everyone is rushing to get a campaign wrapped before the holidays…and some of these campaigns needed to bake a little longer. No matter. I read a lot, but these seven I will stand behind as new games you should definitely check out. Onward!

Continue reading Kickstarter Wonk: December, 2021

Weekend Update: 11/27/2021

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 11/27/2021

  1. Traveller: The Third Imperium
  2. Minsc and Boo’s Journal of Villainy
  3. WFRP: Archives of the Empire Volume 2
  4. Twilight: 2000 4th Edition Core Set
  5. Aerospace Engineer’s Handbook

Discussion of the Week

It’s Thanksgiving here in the US, so the Cannibal Halflings are all off spending time with their families. Hope everyone has a safe and restful holiday, we’ll get back to the salt mines next week!

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Game Wizards Review

The story of role-playing games begins with the story of Dungeons and Dragons; the story of Dungeons and Dragons begins with Gary Gygax. And Dave Arneson. And, frankly, all of TSR. As our hobby evolves and our record keepers get older, we need to look back and make a good record of what got us to this point. With both Gary Gygax and Dave Arneson passed away, the invention of D&D is becoming just a story, in some people’s minds a footnote to Mentzer and Moldvay and Allston and Tweet and Mearls and Crawford that have come since. Well, Jon Peterson to the rescue.

Off the success of Playing at the World, a history of the role-playing game as a concept, and The Elusive Shift, an investigation of the role-playing game as its own standalone ‘thing’, we now have Game Wizards, arguably now the definitive text on the luminaries who invented D&D and how rabidly they fought over credit for that specific thing. Peterson is showing his breadth here, moving from broad-based historical synthesis (Playing at the World) to deep, particular investigation (The Elusive Shift) and now into that popular but difficult historical realm, disputed narrative. In some ways, this is a bit of a departure from Peterson’s earlier work, which was very much grounded in the how and why that made RPGs what they are. That said, Game Wizards as a book has convinced me that, as someone interested in RPG history, the story of Gygax and Arneson is one I need to know.

Continue reading Game Wizards Review

Twilight:2000 Review

The RPG hobby is driven by remakes and revisions. Fifth Edition this and Seventh Edition that, yes, but entire movements in the hobby are built around hacking and re-hacking D&D’s sub-sub-genre of play, fantasy dungeon crawling. With this perspective, RPGs fit in nicely alongside movie studios who remake Spiderman and Batman decadally, and media companies who continue to make live-action versions of critically acclaimed anime without asking how they’re actually improving things. In a young hobby like RPGs, though, there is still space for remakes to be good. So if you want to make a good remake, why not start with a game that practically screams ‘don’t update me’, the 1984 classic Twilight:2000?

Continue reading Twilight:2000 Review

Adventure Log: Cyberpunk Red: CabbageCorp Part 6

In the dark future, there’s no such thing as an easy decision; you either have the hard part now or you have it later. When we last saw our erstwhile entrepreneurs, they had just tattled on a mobster named Vlad and put him on the receiving end of an Arasaka kill squad. Then they quietly scooped up all the documents that the corporates didn’t stick around to grab. Priceless opportunity, or painting the target on your back by hand? CabbageCorp employees have to find out, of course.

And among all the mob mischief, Biotechnica is still making moves. Mason’s boss is pleased with the dirt the team has found on Jayhawk, and is planning to exercise a stock purchase option soon. Knowing the contract that Biotechnica made them sign, Jayhawk chief technology officer William Squires reached out for a meeting. Not interested in hearing his pleas or complaints, Biotechnica brass kicked the invite down the chain until it hit Mason. Mason accepts, even though his boss says it’ll be seen as an insult and no meeting will be set up. Despite that prediction, he’s invited to take a ride by private car down to the Heartland Complex in downtown Hydropolis.

Continue reading Adventure Log: Cyberpunk Red: CabbageCorp Part 6

Kickstarter Wonk: November, 2021

Welcome to Kickstarter Wonk for November! There’s a whole bunch going on here as the year gets darker, and it’s a perfect time to stay in and play some games. This is also where the spooky games ended up: we have sea shanty poltergeists, food horror, and even a game where all women are werewolves! In addition, though it’s not a new game and as such isn’t included below, the new box set of Mothership has also gone live on Kickstarter and it looks sick. Even though it doesn’t quite fall in the bounds of a Kickstarter Wonk selection, it’s still definitely worth noting. As far as what does fall in those bounds, we have 8 (plus one) really neat games to check out this month. Grab your dice, pencils, and tarot cards!

Continue reading Kickstarter Wonk: November, 2021