Welcome to Crowdfunding Carnival for December! Con season is well and truly over, with PAX Unplugged wrapping before Thanksgiving. That, combined with the upcoming holidays, has caused Kickstarter to slow…turns out game designers need a vacation too! We don’t have ten campaigns to look at this month, but there are still a number of interesting games on the horizon which are worth examination.
Continue reading Crowdfunding Carnival: December, 2025Category Archives: Articles
A Glimpse Into The Vault: Expect Delays
There’s ice on the tracks, Tourists keep getting tangled up with regular Commuters, and two trains are Out of Service. That other subway line is going to have a much better reputation at this rate. Well, you can try some overnight repairs, see if you can funnel some riders into a tourist trap, and hope against hope the other line catches fire or something, but no matter what you can probably Expect Delays.
Last Kiss Backerkit Review
Weekend Update: 11/29/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
My first corporate convention
When it comes to nerd hobbies, the convention scene is bifurcated. There are local, volunteer-driven cons that put a lot of effort into building content from enthusiasts around the area. There are also the massive, national affairs that bring attention and revenue to their parents. Gaming cons moved quickly into the latter category, even if the initial efforts were modest; both GenCon and Origins came to prominence after their alignment with TSR and GAMA, respectively. And now there’s a massive leader in the corporate con sphere: Penny Arcade Expo, or PAX.
Continue reading My first corporate conventionTwo-Hand Path Review: Getting a Grip on Luck and Magic
“After the locusts and pits and boiling seas. After the war in heaven and feasting on earth. After the seven years of blood and forty years of night.
There is magic. Magic and bone.
Where streets grow weeds and skyscrapers stand hollow. Where old gods wake and new gods form in the hearts of the wayward. Where cult and banner flourish. Where the dead, they walk. Where the stars disregard their course and Jupiter’s children are born under powerful new signs.
Mages. Mages like you.”
With rings on your fingers, tattoos on your knuckles, and scars on the back of your hand, you’ll delve into the cursed ruins of a post-fall city and walk the Two-Hand Path.
Continue reading Two-Hand Path Review: Getting a Grip on Luck and Magic
Weekend Update: 11/22/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
System Hack: Colony Sim Cortex Base Building
If any one topic is ‘the core’ of this System Hack, this would be it. Base building is the underlying gameplay loop of RimWorld and it is also a topic du jour in RPG circles, with the (admittedly poorly detailed) stronghold building from the D&D days of yore coming back into focus as more gamers want broader storyline opportunities. For our purposes, of course, if we’re making a colony sim we need to make a colony. But what exactly is the best way to do that?
Base building from my perspective is sandwiched between two examples which effectively bracket the space we have to work in. On the heavy end is RimWorld itself, a computer-assisted colony manager where everything is measured out in five foot squares and the player has complete power to place elements as they want them, as long as everything fits. On the light end is the new generation of stronghold building rules, most effectively typified by Free League’s games, notably Forbidden Lands and Twilight:2000. These games add a strong layer atop their roleplay frameworks, but the actual mechanical existence of a Forbidden Lands stronghold is merely a list of buildings with requirements and effects. We know the first item is too much, but we know the second is not enough. So what will base building in our System Hack actually look like?
Continue reading System Hack: Colony Sim Cortex Base BuildingThings to See at PAX Unplugged 2025
PAX Unplugged 2025 is this weekend! Which you probably already know, on account of clicking on this article while you’re on your way there or already in Philly. Alas, I won’t be there this time around. I hear tell some other Cannibal Halflings will be there, though, and I don’t have to be present to Know Things Worth Your Time. Let’s go over some games for you to buy, some games for you to play, and some interesting events to check out.
Weekend Update: 11/15/2025
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.