Sometimes it’s not about slaying monsters, or resource acquisition, or worker placement, or even building railroad lines. Sometimes a board game is about relaxing with friends and loved ones, taking it easy and having a good time doing something as simple as watching the flowers grow. I’m working through the list of board games I came across and snagged copies of at PAX Unplugged 2019, and I decided something like that would be just the thing to start. Place tiles, build a beautiful array of twisting vines, and watch the flower (pieces) bloom with Trellis, a game of zen and blossoms designed by Teale Fristoe, illustrated by Vikki Chu, and published by Breaking Games!
Today, we have a special PAX Unplugged Edition of A Glimpse Into the Vault, with a special roundup of board games of interest I came across at the con! Now, this is a little unfair, as this is a grossly cursory look at only some of the many games and vendors that were on display, but with the extensive number of products available I only had so much time and attention to really dig in. Luckily, I managed to get on the media list for PAX Unplugged, so I was fortunate enough to be solicited by a number of people interested in getting attention for their game, and from that I managed to schedule a slew of interviews about different games. We previously chatted with Brendan Conway about Unbound, the latest supplement for Masks: A New Generation, but today we’ll be tackling the board games I got to see in greater detail, and the creators who I had the chance to interview.
Welcome readers! Please forgive this slightly late and exhaustion fueled entry. Upon occasion, I burrow away from the gaming table and out into the world at large, and when I heard that PAX Unplugged would be returning to Philadelphia, I couldn’t help but ensure that I made the trip. Continue reading Con Report: PAX Unplugged
This week in the vault, we are going to reach for something a little…different. In fact, you could say it is EFFIN’ EPIC. OH YEAHHHHHH! There has been recurring jokes in many campaigns that I’ve been in, certain over the top scenes deserve to be airbrushed on the side of whatever transport we have that counts as a van. (Once game had a space Winnebago, so let’s not judge). So when I say that Epic Spell Wars of the Battle Wizards is over the top, I mean that playing 80s metal over your play would be a thematic decision which would work. This is a game that found the top, and magically kicked its ass so hard it saw the curvature of the Earth. As the game phrases itself in its own rulebook, it is about “Ball Rocking Magic” and it crams every bit of over the top, Rule of Cool justification to cover its play.
Raid the dungeon. Take the treasure. Don’t get killed by the dragon. Backstab your buddies? This might sound like a standard Dungeons and Dragon campaign (maybe not the backstab your buddy part), but it is one way to summarize Clank!: A Deck Building Adventure by Renegade Game Studios. Rather than picking up a character sheet and some dice, Clank! instead operates as a combination of a deck building game (such as Ascension or the DC Comics card game) and a more standard board game.