Two of the roads with the most traffic to Cyberpunk RED are, naturally, players of Cyberpunk 2077 and players of older tabletop editions like Cyberpunk 2020. However, once arriving at their new carmine destination there are naturally going to be a few disconnects, and one of the biggest is in the nature of combat. The smart Cyberpunk 2020 party wanted to blast their opponents to chunky salsa as fast as possible and often could, and V eventually becomes a cybergod capable of mowing through entire gangs on their own. Cyberpunk RED characters are themselves tougher in turn than their 2020 counterparts, but they simply can’t go through their enemies that fast. Aaron pondered changes to the combat rules but found that, as with anything else, fiddling with the wiring that already exists can pose a lot of challenges. I’m not fiddling with the wires, so much as I’m adding an attachment (much like the Cyberpunk RED Luck Deck from that same article) – and I’m stealing from a galaxy far, far away to do it.
Category Archives: System Hack
Material for your games used by hacking an existing roleplaying game system, from generalist systems like Genesys or GURPS to specific ones like Powered by the Apocalypse or D&D.
System Hack: Advancement for GURPS
As longtime readers of this site may be aware, I have a long history with GURPS. GURPS was the first game I GMed for what is still my primary gaming group, and I GMed GURPS for the majority of all games that I ran from 2006 until 2014. In the intervening decade I moved away from the system because my own interests changed; I began seeking out specific experiences and different approaches to game design. Some of my favorite games and game systems from the last decade, systems as diverse as Twilight:2000, Electric Bastionland, and Apocalypse World, all share the common property of being designed for a specific circumstance. In other words, all of these games could be considered the antithesis of GURPS at least as far as design goals are concerned.
That said, my affection for GURPS and generic game systems in general has never completely waned. Beyond that, when it comes to a more simulative approach to gaming, to times when you want to know how to make a very wide range of situations relevant, GURPS is still king. I cannot think of a better game for bringing verisimilitude and consistency to a very wide set of characters and circumstances. However, as much as I hold a lot of affection for GURPS, there are still some things I’d want to change if I were to return to the system. For this System Hack or two (or three?) I’m going to look at GURPS and look at things which haven’t gotten as much revision and research as the tech level system, or the frightening number of weapons, or the comprehensive and extremely math-heavy solar creation templates of GURPS Space. No, I’m going to be talking about things that have received a lot of attention since GURPS Fourth Edition was released in 2005. Spotlight management. Player-driven goals. And today, advancement.
Continue reading System Hack: Advancement for GURPSSystem Hack in Practice: Cyberpunk Blue
Welcome back to System Hack in Practice! We’ve looked at rolling Cyberpunk Red back to 2020, we’ve looked at pulling Cyberpunk 2020 forward into Red. Now we’re going somewhere else entirely! Let’s put down the book with the red lettering and pick up one with a blue cover; we’re shifting wavelengths into Fate Core. The working title for this monstrosity? Cyberpunk Blue.
Continue reading System Hack in Practice: Cyberpunk BlueSystem Hack In Practice: Painting Cyberpunk 2020 Red
Welcome back to another System Hack in Practice! Last time, we made some considerations around Cyberpunk Red, and looked at potential ways to address early complaints from Cyberpunk 2020 fans (or not). This time, we’re looking at everything the other way around: How can we take the best parts of Cyberpunk Red and bring them into our Cyberpunk 2020 game?
Continue reading System Hack In Practice: Painting Cyberpunk 2020 RedSystem Hack In Practice: Cyberpunk Red House Rules
Welcome back to System Hack! In the past, System Hack has been about new games and experiences, either building out mechanics for a generic system (Genesys Mecha) or using an existing game as inspiration to create something new (Cyberpunk Chimera). This new System Hack series, In Practice, is about looking at common hacks and modifications that can be used when your group brings a new system to your table. For this we’ll be using the new system that my group is bringing to our table: Cyberpunk Red.
Continue reading System Hack In Practice: Cyberpunk Red House RulesSystem Hack: A Not-Advancement System for PbtA
Every creative endeavor has a ‘how’ and a ‘why’. Even if you don’t spend a lot of time thinking about it, your project will have something you’re trying to do or say, and then a method by which you do or say it. A couple weeks ago, I meditated on the prevalence and necessity of advancement in RPGs, coming to the conclusion that advancement as a story concept in games is a truism, a trope, and not necessarily a requirement. That article provided me with a ‘why’; today we’re going to talk about one potential ‘how’.
Continue reading System Hack: A Not-Advancement System for PbtA
System Hack: Cyberpunk Chimera Conclusion
In March of 2019, I began a project with a simple premise. After having played Cyberpunk 2020 for 15 years, I wanted to create a game that took everything I loved about the system and recast it into a game designed for me and how I run games. Now, 14 months later, I’m happy to say that the first stage of this project is complete, and another set of System Hack articles is coming to a close.
System Hack: Cyberpunk Chimera Cities
Cyberpunk lives and dies in the city. The vision and aesthetic that we take for granted as Cyberpunk, especially when considering Cyberpunk in the context of games, is urban, replete with neon, skyscrapers, and bustling crowds of people. Cyberpunk RPGs have leaned into the assumption of an urban setting for some time now, with Night City from Cyberpunk 2020 arguably being one of the best examples in terms of character and development. When approaching the need for a city for the Cyberpunk Chimera, I opted to take a somewhat different path forward. By writing rules for the creation of a city sandbox, my hope is that any group can find a city that sets the tone for their campaign while also making prep easier for the GM.
System Hack: Cyberpunk Chimera Organizations
We are here yet again with System Hack! Cyberpunk Chimera is a construction project that’s really gotten off the ground; all the important parts that turn a series of articles into a game have at least been sketched out or brainstormed. There are some key elements, though, that shift the focus of the game in the direction that I’m most interested in. There are two parts of the Cyberpunk genre which are often overlooked in RPG mechanics, either because they’re considered “setting elements” or because they aren’t part of what makes the genre science fiction. These are the cities and the corporations, and their centrality is just as true in games as it is in literature and film.
Continue reading System Hack: Cyberpunk Chimera Organizations
System Hack: Cyberpunk Chimera Gear and Resources
It is time once again for System Hack! Last time we took a look at the Cyberpunk Chimera, we thought about character creation and saw a lot of things come together. Now, we’re examining one of the more emblematic elements of a near-future or modern RPG: the gear. Cyberpunk 2020 was more than fine with giving players access to all sorts of goodies, like gatling shotguns, net guns, and various high-caliber borg droppers with recoil so powerful you needed cyberarms just to wield them. There was also plenty of other equipment detailed, from electronics to vehicles to cosmetics, not to mention the cyberware. Most of this equipment was either finely detailed (weapons, vehicles) or not detailed at all (pretty much anything that wasn’t implantable, driveable, or could kill people). So when building out a new system and looking at equipment, we need to ask the question: What actually matters?
Continue reading System Hack: Cyberpunk Chimera Gear and Resources