It’s time again to look at one of Evil Hat’s purple books for Fate. The Fate Toolkits, or the purple books, are the cornerstone of Fate rules hacking and, in my humble opinion, some of the best resources for a Fate GM out there. Today’s purple book takes a very different approach than the others, but still provides a comprehensive resource. The Fate Accessibility Toolkit is the book in Evil Hat’s lineup which deals bluntly with how to approach disability in your games, both in terms of characters and players.
I’m a fan of Fate Core, and my favorite additions to the Fate Core family have been the purple books, the System Toolkits. What makes Fate so interesting to me is the level of modularity and genericization available in the rules, which both let players run pretty much anything they can imagine in Fate. With all that flexibility, though, comes the simple fact that there are a hundred ways to do anything, including some really inventive ones that any single player probably didn’t think of.
The world is dying. Three times now Kaykayfilu, the Serpent Fish with a Hundred Feet, has arisen from the depths after growing huge on the energy of destruction, flooding the Land. Each time more reality has vanished forever, never to return. Each time the humans, lacking any kind of supervision, have caused the destruction that brought the flood. The fourth flood may very well be the last. It falls to the ngen, the Masters and Owners of Things and mighty preternatural beings from before the dawn of time, to infiltrate the dreaded cities of mankind. Not to strike the humans down, because that way lies corruption. Instead the ngen must convince the humans to turn aside from the path of destruction, one piece of the world at a time. Save the natural world from humanity (and humanity from itself) in Ngen Mapu, a new Fate World of Adventure of South American urban fantasy from Felipe Real and Evil Hat Productions!
Ho ho ho, holy hell that’s a lot of views! As we enter into the twilight of 2018 and as all of you are home with your families, it’s time once again to reflect on what the year has brought us. My year on the home front has been a difficult one (for reasons I need not get into here), but what we’ve been doing at Cannibal Halfling Gaming has been a continual bright spot for me no matter what else was going on.
Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today we take a first look at the modern dual-statting phenomenon with Eclipse Phase, a game that started out as a percentile system but was later released in Fate Core.