A long time ago in a Tabletop RPG company far, far away . . . West End Games released its Star Wars: The Roleplaying Game. The game would go on to produce two full editions (plus one revision of 2e) and more than one hundred sourcebooks and adventure supplements, but as with most things time eventually moved on. West End Games closed up shop, the Star Wars RPG license transferred to other companies and other systems, and the fans of the original SWTRPG were left to carry the flame as best they could. Now, however, Fantasy Flight Games has brought it back into the light with Star Wars: The Roleplaying Game 30th Anniversary Edition!
The smoke from the hookah lounge downtown swims through the place, heavy and sweet. At a back lounge sits a bald man with a gold hoop earing who knows just what you need to do to get what you want…if are able to ignore the literal fire flickering in his eyes. In the Industrial District’s meatpacking plant, a grizzled old timer working the graveyard shift wonders how life passed him by, noting with some curiosity how his skin didn’t break on that saw, when he slipped and ponders why all the leftover animal parts always seem to vanish when he takes a nap on the job…and why he just gets hungrier whenever that happens. In the financial district there is a business guru who, despite his age, always seems to be in exceptional vigor and with an improbable knack for turning seemingly useless investments into gold…and nobody seems to know how long he’s been here? It’s like he’s practically immortal. But lots of strange things happen in The City. Once its inhabitants were wide eyed and agape, but now they’ve seen it all…or so they like to think.
When someone says the word ‘adventurer’, the picture of a steady home life is not often one of the images called to mind. The dusty road, the shadows between the megascrapers, the space between the stars, these are most often the places that adventurers spend their time and make their fortune – or lose everything. While being an adventurer, or really any type of player character. almost universally involves going where others won’t either physically or mentally, I think there’s something to be said for breaking the mold and giving them a tavern, a ship, a base, a business, a home. While it might not be the one they were all born to, a party of adventurers with a place of their own can certainly turn it into a place that makes them feel like they belong.
It’s the genre that started it all, and it has set the baseline for what people think of when they hear the term “role-playing game”. It’s a literary genre of astonishing breadth, that still seems to get people thinking about elves and wizards. So why is fantasy role-playing such a different animal than fantasy in general? And what sort of games are hiding in the wings around the 500 pound Gygaxian elephant in the room? Today, the Level One Wonk is going to look around what fantasy role-playing is, how it’s related to fantasy literature, and what that all means when it comes time to sit down and roll dice.
I have previously written about my interest in the Traveller setting, more specifically the Pirates of Drinax as a Beta Campaign, and over the past few months I have actually managed to get it off the ground! I am a more inexperienced GM, and this campaign has marked the first time I have gotten a campaign to two whole sessions! As such, I’ll keep up the tradition of our other CH GM’s and offer a bit of a “Lessons Learned” post-mortem.
A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!
Welcome to Kickstarter Wonk for July! This month sees game projects a little thin on the ground, as many people are off at the beach, not running Kickstarters. To make it worse, the dastardly Seamus stole a great Kickstarter, Blackwind Project, out from under my nose and reviewed it already! The nerve! (It’s a Halfling-eat-Halfling world out there. Hence the name. – Ed.) Well, I’ve still managed to gather up ten projects, though there are a few honorable mentions in there to bulk it up. Have no fear though, dear reader: there’s a lot of good stuff in here, and that’s doubly true if you like supers, dieselpunk, or eating game pieces.
Back a decade ago, in 2008, I was fascinated by Code Geass, a mecha and fantasy anime series. While looking around I found a forum with people creating their own stories, imagining themselves on different sides of the conflict and imagining their own strategies. I had seen roleplaying threads on other internet forums, but this was something different: an entire board, devoted to making a game to be played. Rules were pretty much non-existent, other than the admins and mods making pointed suggestions, and rewarding players who played out uncomfortable or losing scenarios or roleplayed richly. There were no game mechanics. But I had found my first Play by Post. For me, the roleplaying and storytelling aspect of gaming was the best part and it was often overlooked at my school’s gaming club and the few sessions with friends. This was all about the story, and through that I met two of the people I game with now. As a note, driving out of state to the house of someone you’ve only known online, and not telling people where you are going might not be the safest idea, but it’s how I met a really cool group of people.
After retreating from the crypt, the adventurers went towards the oceanside of the abandoned city and made use of the tools they were able to find. Elliot used an old forge and anvil to rework the broken suits of Enchanted Armor that were fought in the crypt. Out of six suits came one firbolg-sized suit of plate mail, and breastplates for a couple of the others. The treasure from the crypt was buried in the basement, and the adventurers were able to rest under a roof, above ground, and in beds. Before the night fell, Elliot, who had been vexed by the adventurers going in and out of fairy doors, wrote a note in Sylvan and gave it to Hrive. Neither of them knew who or what was causing their compatriots to travel back and forth between the current world and the Feywild, but the two fey in the party were the ones who had the best chance of finding out. Hrive did have the dream of the forest and the thick bushes, but this time the laughing woman gave him a cryptic invitation that sounded like it may have been meant for Elliot. Hrive awoke in a cold sweat, but appeared to have lost little time compared to some of the disappearances of his compatriots.
Worlds and plot hooks come together, tension rises, heroes struggle against their foes, and as the dust settles we see the end of the tale. So go movies, books, shows, and no small number of roleplaying games – but there’s a new one coming onto the market that puts that plot progression front and center, and even makes its creation and development the main mechanic of the game. Blackwind by Elisa Mignemi and Allan Kelley is
currently running through its Kickstarter project now live on DriveThruRPG, and they were kind enough to give us a look at the finished product and answer some questions about the game!